armour and weapons are generally more readily available in dungeons than at NPCs, as are potions and poisons (and fresh food is EVERYWHERE, even in ancient, long sealed barrows)
as a result, when the chance to buy a house came up, i had way more than enough to buy and fully outfit it. comparing this to oblivion or fallout3, where it took me quite a while to accomplish this feat and felt more of an accomplishment in the end, it just feels a little too shallow in that regard.
don't get me wrong, i really i'm enjoying the dungeon exploring and bandit hunting aspects of the game, but it's a little dampened by the fact that i'm generally ignoring almost all the loot i find because it's a hassle to get it all sold off, and there's just so much of it (and the aforementioned issue with gold being far too easy to acquire and quite difficult to spend)
that's right, i'm implying that i'm finding things like dwemer armour to be not worth the effort of carrying to sell, when it's supposed to be a rare and valuable commodity (and even rarer for someone to find a full set 200 years earlier in the times of morrowind according to the lore).
on a similar note, i feel that some quests reward the player with far too much gold in comparison to the value of the 2 main status symbols of the game (horses and homes).
getting 500 gold for my very 1st quest in the game (the barrows one in that small town south east of helgen), (i.e. 1/2 the price of a horse), together with getting a load of loot and gold from the doing the quest seemed too much to me even before i knew the price of a horse.
(afterall it's a backwater village where the innkeeper complains of a lack of business)