Theif is unnecessarily violent

Post » Thu Dec 08, 2011 7:24 am

And don't even get me started on dragon wings. A reptile of that size and mass would need MASSIVE wings to achieve dexterous flight.

They're helped by the hydrogen chamber they have, the same they use to spit fire.

Get your science right!
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Cayal
 
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Post » Thu Dec 08, 2011 5:35 am

I take issue with the blackjack concept. It's a common trope. It's also absolutely absurd.

Any blow to the head sufficient to render a person unconscious is equally liable to cause severe brain damage in proportion to how long the person gets knocked unconscious. You're not putting people to sleep, you're causing mortal injuries and comas in a setting where feeding people through a tube does not exist.

A knife to the throat would be the more merciful fate.



Ok, but take your reasoning, and in the times this game would be set concussions were not something anybody understood. So hitting somebody on the head, they get knocked out, nobody would have known it could be causing damage.

Just try to understand what the OP is saying. You are suppose to be sneaking around stealing items. The way game is set up you might as well just come in and kill everybody. Nothing very stealthy or about that. So why have sneak?
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Prohibited
 
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Post » Thu Dec 08, 2011 2:15 am

I'm curious, how far along in the thieves guild have you gotten? And what is your definition of "anyone"?


any named or unnamed NPCs. - i don't want to go into the details of quests because of the spoilers it'd make, but basically, if they're a member of one of the playable races i find a way around them that leaves them alive

i've just been named head of the guild (annoyingly, since it doesn't fit my character's character... and brynolf seemed like a natural choice for leader to me anyway...but that's just my opinion)




edit:
this includes the 'quest' to GET to the theives guild via the ratway... though granted i had to use an invisibility potion for that one... my sneak was only at 30 at the time
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OTTO
 
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Post » Thu Dec 08, 2011 5:24 am

Blackjacks and such are a bad idea. The only possible thing I could see using would be some sort of sleeping draught made through alchemy.

I like the stealth approach in this game (although I think the AI is a little too stupid...at 50 sneak they need to bump into you to detect you). What really bothers me though is that the thieves guild missions all allow killing. Thievery missions (at least up until you meet Karliah) should have no combat. Or at least none with guards or the people you're trying to rob.
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Karen anwyn Green
 
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Post » Wed Dec 07, 2011 4:58 pm

I think we will have to wait for modders on this one...

In Oblivion there was an EXCELLENT mod, forget what it was called, that added basically the entire arsenal from Thief 2. Blackjack, water arrows, rope arrows, etc. It made playing a Thief/Assassin so much more interesting. Hopefully someone will come out with something similar for Skyrim. It would be even better thanks to the newer archery system.
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J.P loves
 
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Post » Wed Dec 07, 2011 9:54 pm

They're helped by the hydrogen chamber they have, the same they use to spit fire.

Get your science right!


Are you saying dragons are nuclear? Now that explains a lot.
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P PoLlo
 
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Post » Thu Dec 08, 2011 4:18 am

Blackjacks and such are a bad idea. The only possible thing I could see using would be some sort of sleeping draught made through alchemy.

I like the stealth approach in this game (although I think the AI is a little too stupid...at 50 sneak they need to bump into you to detect you). What really bothers me though is that the thieves guild missions all allow killing. Thievery missions (at least up until you meet Karliah) should have no combat. Or at least none with guards or the people you're trying to rob.


i'm sure vex once mentione about her quests "if you kill someone you're on your own" and the journal entry seemed to say if i killed someone i'd fail the mission
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Jade Payton
 
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Post » Thu Dec 08, 2011 1:31 am

It is really sad that death is the only option in this game.


Lol
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Allison Sizemore
 
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Post » Wed Dec 07, 2011 8:56 pm

I've completed the entire Thieves Guild questline without having to kill a single person. Except when the quest specifically instructs you to do so.
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Laura Elizabeth
 
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Post » Thu Dec 08, 2011 8:27 am

I take issue with the blackjack concept. It's a common trope. It's also absolutely absurd.

Any blow to the head sufficient to render a person unconscious is equally liable to cause severe brain damage in proportion to how long the person gets knocked unconscious. You're not putting people to sleep, you're causing mortal injuries and comas in a setting where feeding people through a tube does not exist.

A knife to the throat would be the more merciful fate.

What about choking them? Is it possible to just make them pass out? Or would lack of air cause brain damage aswell?
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Emilie M
 
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Post » Wed Dec 07, 2011 11:42 pm

I remember thinking the same exact thing the whole way through the Thieves Guild Questline.
Every two seconds I was slitting someone's throat, not because I -wanted- to, but because I was forced to, the game provided no way to distinguish being a thief from being a member of the Dark Brotherhood.
Sure, if I had had a super pimped out character with super alchemy to crank out invisibility potions by the dozen and max sneak I could have possibly gone through it without killing.
But I didn't, I had a new toon that I was going through the Questline with, and I think most people will be in that same exact position, forced to kill over and over as a thief, thinking, why?
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Justin Bywater
 
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Post » Wed Dec 07, 2011 6:25 pm

You're not forced to kill anybody in the questline. Combine your sneak/lockpick/pickpocket skills with a little bit of ingenuity and you can complete the whole line without killing.
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alicia hillier
 
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Post » Thu Dec 08, 2011 5:02 am

It is really sad that death is the only option in this game.


Indeed. I would like to at least have the option to offer cake, and let there be a choice: Cake or death?

Seriously, though, once you get your sneak skill high enough, combined with spells like Muffle and good ol' Invisibility, stealth is no problem.

You could also become a vampire, they get bonuses to Illusion magic casting and sneaking. I was able to sneak past people and pick their pockets in broad daylight, at times. Cured myself, though, because of too many times fast traveling to a new location only to find myself at full vampirism and immediately slaughtered upon arrival.
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Lynne Hinton
 
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Post » Thu Dec 08, 2011 5:20 am

Well u can avoid most of the fights as a thief, just distract the enemies and move forward. (don't forget to close doors if possible)
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Hilm Music
 
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Post » Thu Dec 08, 2011 12:19 am

What about choking them? Is it possible to just make them pass out? Or would lack of air cause brain damage aswell?


It might cause a medical condition known as David Carradinitis.
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GLOW...
 
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Post » Wed Dec 07, 2011 10:31 pm

Ok, but take your reasoning, and in the times this game would be set concussions were not something anybody understood. So hitting somebody on the head, they get knocked out, nobody would have known it could be causing damage.

How stupid do you think these people are? Hit someone on the head, they die, go into a coma, or otherwise come up being unable to speak their native tongue, and nobody makes the connection?

If they don't connect head trauma with damage, then they'll think blackjacks are demons.
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Naomi Ward
 
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Post » Thu Dec 08, 2011 2:33 am

I'm so great at sneaking I can walk right in front of someone and they still don't notice me, and should sneaking fail there are still invisibility potions and spells. I'm confident that I can finish every TG mission without harming anyone.
It's just too bad that I enjoy a good throat slitting too much to try
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Adrian Powers
 
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Post » Thu Dec 08, 2011 4:43 am

I'm so great at sneaking I can walk right in front of someone and they still don't notice me, and should sneaking fail there are still invisibility potions and spells. I'm confident that I can finish every TG mission without harming anyone.
It's just too bad that I enjoy a good throat slitting too much to try

I killed two people for the TG quest line.
One was forced, and the other was allowed. I could have avoided it but I wanted to take the direct path.
Other wise I never touch anyone during any of the missions, or side missions.
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Tiffany Castillo
 
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Post » Wed Dec 07, 2011 4:53 pm

I killed two people for the TG quest line.
One was forced, and the other was allowed. I could have avoided it but I wanted to take the direct path.
Other wise I never touch anyone during any of the missions, or side missions.


When the TG took me in they already knew I was the DB Listener.
They knew what kind of member they took onboard

Hail Sithis!
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Nomee
 
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Post » Thu Dec 08, 2011 1:55 am

Step 1: Raise alchemy and pickpocketing
Step 2: Place Paralytic Poison on everyone
Step 3: ????
Step 4: profit
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Matt Bigelow
 
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Post » Wed Dec 07, 2011 11:08 pm

i would love if you could shoot lights out with some kind of arrows (as you could in the game thief) OR show some kind of rope-arrow that you can pull yourself to higher levels with...stuff like that


Well, light hasn't been invented in this game yet, and an arrow attached to a rope to pull yourself up is waaaaaaaay ahead of this time...
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Solina971
 
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Post » Thu Dec 08, 2011 7:11 am

Fantastic creatures and magic I'm okay with. Proliferating the belief that massive head trauma is totally safe bugs me.

It's not so much that I have something against fantasy tropes. But this trope has gotten out of hand to the point that people believe it is real. Because nobody bothers to explain it as anything other than a normal phenomenon. At least dragons get magic.

http://en.wikipedia.org/wiki/Baton_(law_enforcement)
Blackjacks were real, and used exactly for that purpose; knocking people unconcious. They did stop seeing use by the police at some point because of the potential to kill a person, though. Still, there's nothing stopping a criminal from using one (especially in the game's setting), and it is certainly far less fatal than a dagger to the throat or a mace.
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Heather Stewart
 
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Post » Wed Dec 07, 2011 8:19 pm

How about instead of blackjacks, add another perk in the sneak tree, right after the 15x backstab with a dagger.

Unarmed sneak attacks puts the victim in a choke hold rendering him unconscious for a short period of time.

The cut scene would be similar to the throat cut, instead of a blade it would be your arm wrapping around his neck.

I'd like to see something like this in a mod someday.
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Enie van Bied
 
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Post » Thu Dec 08, 2011 7:32 am

Wouldn't more guards come looking for that guard you knocked out? Also I've not had a problem stealing without killing.
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Mason Nevitt
 
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Post » Wed Dec 07, 2011 5:38 pm

I hate to say this in a single player game, because you should play how you want, but, uh, you're doing it wrong. I never killed anybody on my thief quests (mostly because they told me not to, i'm an assassin). You shouldn't ever have to resort to killing in the thieves guild....
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Laura-Lee Gerwing
 
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