» Wed Dec 07, 2011 9:51 pm
I've found modifying Disposition a little too invasive to the game. I've used it in different ways in severnal mods (NPCs yield, Clothing Matters, etc...).
I think the problem is that a lot of game systems (e.g. Fame, Infamy) use and modify it.
I've now minimised my use of it.
In Clothing Matters, I reset what I modify after I need it's use.
I.e. Before conversation starts, I save the NPC's Disposition. After conversation, I return the NPC's Disposition to what it was.
In early versions of the mod, the Emperor tries to attack you.
End even after I fixed it, some NPCs acted strangely.
The banker in the Za_Bank mod had his disposition set so low that he attacked me on sight.
The weird thing was that I couldn't fix: I.e. I couldn't bring it up to a level (by adding Disposition) where he would not attack me.
The console showed that his Disposition was 100 to me, but he still would still attack me.
And I've removed it from NPCs yield.
However, I stil use in Simple Vampirism Expanded: adding 5 to NPCs you feed on.
Good luck!