Argonian "Tribe"

Post » Wed Dec 07, 2011 6:42 pm

I was just wondering, which "Tribe" are the Argonians that we play as in TES from? Almost all of them have some sort of distinguishing feature that the Argonians we play don't have(wings, toad-like features, needle shaped face, snake-like and very tall). Which leaves the tribe that had been selling slaves, as no physical description is given of them, but I don't think that we would be playing as the slaver tribe. Or is there some generic Argonian appearance?
User avatar
REVLUTIN
 
Posts: 3498
Joined: Tue Dec 26, 2006 8:44 pm

Post » Thu Dec 08, 2011 10:38 am

I think Bethesda is keeping Argonian tribes as mysterious as possible on purpose, so they could surprise us when we get to visit Black Marsh. People think Vvardenfell was alien, but Black Marsh will probably be the most alien and weird place we've ever seen in games, should they not butcher the lore. The thing is they didn't even manage to give the beast races proper animal legs for Skyrim, who am I kidding here that they'd be willing to work on a game that must feature a lot of sub-race variations, all weird and animalic, all with different shapes, animations, sounds, armor slots, etc, etc? :shrug:
User avatar
Terry
 
Posts: 3368
Joined: Mon Jul 09, 2007 1:21 am

Post » Wed Dec 07, 2011 10:37 pm

I think Bethesda is keeping Argonian tribes as mysterious as possible on purpose, so they could surprise us when we get to visit Black Marsh. People think Vvardenfell was alien, but Black Marsh will probably be the most alien and weird place we've ever seen in games, should they not butcher the lore. The thing is they didn't even manage to give the beast races proper animal legs for Skyrim, who am I kidding here that they'd be willing to work on a game that must feature a lot of sub-race variations, all weird and animalic, all with different shapes, animations, sounds, armor slots, etc, etc? :shrug:

What do you mean "proper"? Nothing in lore states what kind of legs they have and MO is the only ES game to give them "beast" legs. Although I would love a Black Marsh game, no race(besides the Argonians) can live in Black Marsh because it's to poisonous for other races. There would probably have to be a ES game like "Redguard" for black Marsh to work. As in, your only option is to play as an Argonian, but you can choose from what tribe.
User avatar
Pants
 
Posts: 3440
Joined: Tue Jun 27, 2006 4:34 am

Post » Thu Dec 08, 2011 4:51 am

Argonians to me represent the least understood of the races. We can make a few guesses about which tribe we play. I assume we can quickly rule out any of the Inner Tribes (The Agacephs, The Paatru and my personal favorites The Sarpa.) Of the five races we (I) know about we've only got two left, The Archeins and The Nagas.

The Nagas are not the Tribe we play in game. They are described as seven to eight feet tall and with huge mouths dripping with needle like fangs. This is definately not what we're used to playing in game, the Argonians we play as stand at roughly the same height as Imperials not Altmer.

The Archeins are the Tribe that, during the time other races attempted to colonize Black Marsh, sold other Argonians into slavery. During this time they became powerful and wealthy. However when the other races gave up on the plantations they took with them the Archeins source of income. This new found bankruptcy could have been enough to force the Archeins out into the other provinces seeking a new source of wealth.

However this doesn't solve the problem. Leaving us with two possibilities.
1. The Argonians we see in the games are from a larger, unnamed and undescribed tribe that lives in the outer reaches of Black Marsh, therefore familiar with other races and not skittish, and is populace enough cope with the losses to their number incurred through extensive slavery.
2. Or they could be a generic Argonian who are a muddy blend of the other Tribes with none of the usual obvious marking factors.

Personally I bend towards the latter explanation. But I've tired myself out with a long (for me) post which is mostly pulled from my ****. Feel free to point out my obvious mistakes. :D

Oh yeah and there's the Hist licking thing. Damn confusing Lizards.
User avatar
phil walsh
 
Posts: 3317
Joined: Wed May 16, 2007 8:46 pm

Post » Thu Dec 08, 2011 1:40 am

What do you mean "proper"? Nothing in lore states what kind of legs they have and MO is the only ES game to give them "beast" legs. Although I would love a Black Marsh game, no race(besides the Argonians) can live in Black Marsh because it's to poisonous for other races. There would probably have to be a ES game like "Redguard" for black Marsh to work. As in, your only option is to play as an Argonian, but you can choose from what tribe.


Tell that to the folks in Lilmoth.
User avatar
Irmacuba
 
Posts: 3531
Joined: Sat Mar 31, 2007 2:54 am

Post » Thu Dec 08, 2011 12:20 am

Tell that to the folks in Lilmoth.

What about it? I looked it up on UESP and it doesn't mention anything about its populace. Is it mainly populated by non-Argonians? If so, it's on the outskirts of Black Marsh, which, as far as I know, are habitable by other races. I think it's mostly inner-Black Marsh that is poisonous.
User avatar
Robyn Howlett
 
Posts: 3332
Joined: Wed Aug 23, 2006 9:01 pm

Post » Thu Dec 08, 2011 8:12 am

What about it? I looked it up on UESP and it doesn't mention anything about its populace. Is it mainly populated by non-Argonians? If so, it's on the outskirts of Black Marsh, which, as far as I know, are habitable by other races. I think it's mostly inner-Black Marsh that is poisonous.


Lilmoth is on the coast. I think what Jara is referencing is the fact that The Infernal City has humans living in Lilmoth without apparent problems.
User avatar
Sophie Morrell
 
Posts: 3364
Joined: Sat Aug 12, 2006 11:13 am

Post » Thu Dec 08, 2011 2:22 am

Lilmoth is on the coast. I think what Jara is referencing is the fact that The Infernal City has humans living in Lilmoth without apparent problems.


Yep. And lots of them, too.

Anna?g, her dad, the Drykillers (including an Orc), a Khajiit skooma smuggler, Tai-Tai (a Khajiit servant of Anna?g's family), Hecua and the Mage's Guild remnants, Urvwen the Psijic (probably an Altmer), and the local branch of Colovian Traders down by the docks.

Not to mention the Old Imperial Quarter, which is full of Imperial buildings.
User avatar
Kayleigh Williams
 
Posts: 3397
Joined: Wed Aug 23, 2006 10:41 am

Post » Thu Dec 08, 2011 10:22 am

Although I would love a Black Marsh game, no race(besides the Argonians) can live in Black Marsh because it's to poisonous for other races.

Non-Argonians can live in Black Marsh, probably about as well as non-Nords can live in Skyrim and non-Dunmer in Vvardenfell. The only records of people having problems are with the center swamp areas in the 1st or 2nd era (can't remember which), or during the flu epidemic that occurred before the 1st era. The Empire had a prison in Black Marsh (Blackrose), and a human bandit was able to hide and survive for a good length of time inland before being captured.
User avatar
Jerry Jr. Ortiz
 
Posts: 3457
Joined: Fri Nov 23, 2007 12:39 pm

Post » Wed Dec 07, 2011 9:23 pm

Non-Argonians can live in Black Marsh, probably about as well as non-Nords can live in Skyrim and non-Dunmer in Vvardenfell. The only records of people having problems are with the center swamp areas in the 1st or 2nd era (can't remember which), or during the flu epidemic that occurred before the 1st era. The Empire had a prison in Black Marsh (Blackrose), and a human bandit was able to hide and survive for a good length of time inland before being captured.

Oh, well, my bad :sweat:. The Elder Scrolls Lore Forum: The one place you are guaranteed to be corrected on stuff you thought you knew. But yeah, I though I had read that Black Marsh was highly poisonous and had lots of diseases and that Argonians were the only race that could live in inner Black Marsh due to the resistances they built up.
User avatar
Chris Ellis
 
Posts: 3447
Joined: Thu Jul 26, 2007 10:00 am

Post » Wed Dec 07, 2011 10:04 pm

You better hope Black Marsh is not poisonous lol. This time around Argonians have zero poison resistance lol.
User avatar
Mylizards Dot com
 
Posts: 3379
Joined: Fri May 04, 2007 1:59 pm

Post » Thu Dec 08, 2011 10:15 am

But yeah, I though I had read that Black Marsh was highly poisonous and had lots of diseases and that Argonians were the only race that could live in inner Black Marsh due to the resistances they built up.

Oh, I wouldn't doubt there's plenty of poisonous creatures and plants, and is a melting pot for weird diseases. But it wouldn't be to the level that makes it uninhabitable any more than the extreme cold in Skyrim or the ashy atmosphere and heat in Vvardenfell. Just prepare well enough. The inner swamps would likely be as off-limits as Red Mountain or the top of High Hrothgar.
User avatar
willow
 
Posts: 3414
Joined: Wed Jul 26, 2006 9:43 pm

Post » Wed Dec 07, 2011 6:54 pm

You'd better hope Black Marsh is not poisonous lol. This time around Argonians have zero poison resistance lol.



The Hist change the Argonians to suit the roles they have in the places they go. Some Argonians do not live in Black Marsh. Some places are not poisonous. Ergo, some Argonians do not need Poison Resistance.
User avatar
neen
 
Posts: 3517
Joined: Sun Nov 26, 2006 1:19 pm


Return to The Elder Scrolls Series Discussion