I Stole the Monomyth!

Post » Thu Dec 08, 2011 2:51 am

I just got there. That was great!
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Matt Terry
 
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Post » Wed Dec 07, 2011 8:18 pm

They say "Thu'um" a lot.

Thery pronounce it Thoooom, though. At least they got Tamri-el right this time :spotted owl:

Love,
Lady-who-always-mispronounces-everything-but-thinks-her-version-is-better
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Lucie H
 
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Post » Wed Dec 07, 2011 9:45 pm

Thery pronounce it Thoooom, though. At least they got Tamri-el right this time :spotted owl:

Love,
Lady-who-always-mispronounces-everything-but-thinks-her-version-is-better


*sigh* To this day I've never properly figured out how apostrophes work in pronunciation. I've always sort of thought they work as a hard sign, like ъ, but I'm guessing apostrophes in words have different actions depending on the language in question.

How do you pronounce Thu'um? I always did the whole Thoooooom thing. Could it be Thoo-oom with a break in the middle or Thuh-uhm? Regardless, I'm just pleased as pie that they used a lore-correct term ingame.

I just get a big smile on my face every time I hear, "Shor" and "Ysmir". If someone ingame said "Enantiomorph" I'd probably grin myself into a coma.
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Jason King
 
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Post » Thu Dec 08, 2011 8:46 am

You know what? I'm going to go against the grain here and say that, upon further review, I've determined that Skyrim doesn't actually feel like Morrowid. It feels like Shivering Isles, which really was the first EP to feel like it fully embraced lore weirdness.
Lady-who-always-mispronounces-everything-but-thinks-her-version-is-better

I thought I was the only one!
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Michelle Chau
 
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Post » Thu Dec 08, 2011 11:29 am

Once again, I got it correct. Thooooom, just like with KIM :P
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natalie mccormick
 
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Post » Wed Dec 07, 2011 9:20 pm

*sigh* To this day I've never properly figured out how apostrophes work in pronunciation. I've always sort of thought they work as a hard sign, like ъ, but I'm guessing apostrophes in words have different actions depending on the language in question.

How do you pronounce Thu'um? I always did the whole Thoooooom thing. Could it be Thoo-oom with a break in the middle or Thuh-uhm? Regardless, I'm just pleased as pie that they used a lore-correct term ingame.

I do Thuh-uhm. While apostrophes do have different actions in different languages, I default to reading them as a mark denoting that the letters should be pronounced separately. Hence the two Us get read individually, rather than one long oo sound.
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Sarah Bishop
 
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Post » Thu Dec 08, 2011 3:05 am

I don't post as much as most of the other lore forum guys and girls here, but I felt for some reason I had to add my two cents to this.


Simply put, Skyrim feels like coming home again. It feels like I'm walking back into, and rediscovering the world that I fell in love with in Redguard and Morrowind, instead of the aberrant system shock that was Oblivion. And after playing it for...far more than is likely healthy (and having barely scratched the surface), I simply must say that this game is, as Lady Neravar said, perhaps the first "true" TES game in the sense of paying attention to all the metaphysics we think about and talk about here on the Lore forum. Redguard started the feel of the universe and defined it, Morrowind expanded on it, and this seems to have embraced all of the obscurity that we love.


Furthermore, the attention to detail and sense of place is astounding. The callbacks to other games, and other provinces, and the history and politics... Oblivion felt strangely insular, like Cyrodiil was all that there was in the Empire; and this feels the exact opposite. This game is PACKED TO THE BRIM with lore, almost as if it's trying to make up for the decade of almost nothing new that we endured.

I think this game should give us enough material to keep this forum running for another decade or more. :tes:

I'd definitely have to agree. In addition, because of Skyrim keeping so truthfully to the lore and fleshing out its world, just like with Morrowind, I am willing to overlook gameplay issues because the world itself is so rich and awesome that I'd never want to leave. Oblivion's gameplay issue were amplified by its lack of an interesting world.

I do Thuh-uhm. While apostrophes do have different actions in different languages, I default to reading them as a mark denoting that the letters should be pronounced separately. Hence the two Us get read individually, rather than one long oo sound.

Same here. I always said "Thuh-uhm", but, I must say, that apostrophes are the most pants on head [censored] thing I've ever seen misused in the fantasy genre. The only person who got it right was Tolkien, and that's because he was a linguist.
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gemma king
 
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Post » Thu Dec 08, 2011 9:37 am

I'm not much of a contributor here either, but I'd like to second Avlan Rels' impressions of Skyrim as it relates to TES as well.

At last, I feel like my character's part of something mythic and complex and intoxicating in a way even Morrowind only partially achieved, and Oblivion not at all. My lengthier perusings of the Lore forum and the IL always leave me with a certain feeling for TES, which always went cold upon loading Oblivion. Glad I'm not the only one to get quite the opposite effect in Skyrim.

Now if a few technical issues will only get patched, I can name a character Aless and go looking for cows...
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Alycia Leann grace
 
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Post » Thu Dec 08, 2011 1:03 am

I don't post as much as most of the other lore forum guys and girls here, but I felt for some reason I had to add my two cents to this.


Simply put, Skyrim feels like coming home again. It feels like I'm walking back into, and rediscovering the world that I fell in love with in Redguard and Morrowind, instead of the aberrant system shock that was Oblivion. And after playing it for...far more than is likely healthy (and having barely scratched the surface), I simply must say that this game is, as Lady Neravar said, perhaps the first "true" TES game in the sense of paying attention to all the metaphysics we think about and talk about here on the Lore forum. Redguard started the feel of the universe and defined it, Morrowind expanded on it, and this seems to have embraced all of the obscurity that we love.


Furthermore, the attention to detail and sense of place is astounding. The callbacks to other games, and other provinces, and the history and politics... Oblivion felt strangely insular, like Cyrodiil was all that there was in the Empire; and this feels the exact opposite. This game is PACKED TO THE BRIM with lore, almost as if it's trying to make up for the decade of almost nothing new that we endured.

I think this game should give us enough material to keep this forum running for another decade or more. :tes:

I'm in complete agreement. Skyrim is so full of Lore I'm going to be digesting it for years. I feel like, in some ways, this is the game for the fans who didn't like OB. I loved OB but missed the Lore and "feel" of Morrowind. At close to 30 hours in Skyrim is (so far) my favorite TES game. :tes:
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Natalie Harvey
 
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Post » Thu Dec 08, 2011 2:04 am

I've always pronounced it "Thuh (pause) umm" but if its meant to be "thooom" i'll change myself.

I just love that i got "muhr" right for the merish races.
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Amy Siebenhaar
 
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Post » Wed Dec 07, 2011 7:52 pm

I do Thuh-uhm. While apostrophes do have different actions in different languages, I default to reading them as a mark denoting that the letters should be pronounced separately. Hence the two Us get read individually, rather than one long oo sound.

I personally think that apostrophes are overused in fantasy settings. Like it's an easy shake-and-bake way to make a word look exotic. Oh well. I think making it a two syllable word makes sense the way it's spelled, but I like the way Thoom sounds, has an onomatopoeia quality to it.
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Elizabeth Falvey
 
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