A case against perk resets

Post » Wed Dec 07, 2011 11:58 pm

The main reason why I think they would be bad is because I could max perk smithing, make legendary everything, then reset perks. Now I could max enchanting, make boss armor, reset. Etc. and then put those perks into something else and STILL have the amazing equipment.
User avatar
mike
 
Posts: 3432
Joined: Fri Jul 27, 2007 6:51 pm

Post » Thu Dec 08, 2011 10:20 am

The main reasons why I think it would be a bad idea is that it would be an insult, eyesore, completely out of place, rubbishy thing to do. Leave stuff like that to the 1000's of generic MMO's out there. It has no place in TES universe.
User avatar
Becky Palmer
 
Posts: 3387
Joined: Wed Oct 04, 2006 4:43 am

Post » Thu Dec 08, 2011 12:06 pm

The main reason why I think they would be bad is because I could max perk smithing, make legendary everything, then reset perks. Now I could max enchanting, make boss armor, reset. Etc. and then put those perks into something else and STILL have the amazing equipment.


you can do that with potions so whats the difference?
User avatar
roxxii lenaghan
 
Posts: 3388
Joined: Wed Jul 05, 2006 11:53 am

Post » Wed Dec 07, 2011 8:20 pm

you can do that with potions so whats the difference?


No you can't. You need to invest perks to make the best potions. Once you do that you cannot take them back.
User avatar
Greg Cavaliere
 
Posts: 3514
Joined: Thu Nov 01, 2007 6:31 am

Post » Thu Dec 08, 2011 12:23 am

I think perks being unlearnable would be useful but I also think that it would have to be not as simple as just oh I spent 66 gold and reset my talents.

For example any gear that you craft because of a perk also requires that perk to wear it. If you unlock and create Dragonscale armor and then unlearn the ability then the Dragonscale armor then becomes unusable until that ability is regained.

The same can be said for any enchants that have an increased affect due to parks.
User avatar
Syaza Ramali
 
Posts: 3466
Joined: Wed Jan 24, 2007 10:46 am

Post » Wed Dec 07, 2011 8:53 pm

I don't see the deal about trying to stop people from cheating. Anyone can do so, if they want to - there are tons of exploits.

You could theoretically get 100 skill in all of your weapons perks without ever leaving Helgen by repeatedly bashing Ralof/Hadvar, since they can't die and won't turn on you.
You could open the console, and give yourself anything you want on PC.
You can set the difficulty down to the very lowest level and laugh about how stupid the game has become.

Don't give a single thought towards 'outsmarting' a player who wants to cheat. That's his decision, and I don't want gameplay or design decisions to be compromised on that premise. Not even saying that I'm in favor of perk resets - I'm still on the fence about the issue, but I'm making a broader point here.
User avatar
kirsty joanne hines
 
Posts: 3361
Joined: Fri Aug 18, 2006 10:06 am

Post » Thu Dec 08, 2011 12:02 am

The main reasons why I think it would be a bad idea is that it would be an insult, eyesore, completely out of place, rubbishy thing to do. Leave stuff like that to the 1000's of generic MMO's out there. It has no place in TES universe.



I despise people who quote something and just say "this" but for the first time I understand why they do it.


So um....this.
User avatar
Hilm Music
 
Posts: 3357
Joined: Wed Jun 06, 2007 9:36 pm

Post » Thu Dec 08, 2011 7:24 am

Allowing people to reset perks is just a terrible, terrible idea. If they're going to do that then to be honest, they might as well just give the player unlimited perk points right from the start of the game. :confused: Some people clearly don't give a [censored] about progression or planning their character build, and instead just want to be all-powerful as quickly as possible.
User avatar
Manuel rivera
 
Posts: 3395
Joined: Mon Sep 10, 2007 4:12 pm

Post » Thu Dec 08, 2011 11:28 am

To be fair, you can't just max perk smithing, reset, max perk enchanting. You also have to skill smithing to 100, skill enchanting to 100, then re-perk. There isn't really any harm in allowing reperking, although I also find it unnecessary.

What would be a travesty is if you could reperk and if the game was so hard that you needed to reperk constantly to actually be able to win.

edit: Admittedly, I'm generally against the idea, but that's because I generally assume the game will be balanced around what you can do, so if you are able to reperk, I'll assume you should reperk. For example, I have 10,000 gold and a complete house in Whiterun, and just now started to admit to myself that I probably don't need a pack-mule companion and multiple fast travel trips to completed dungeons (thank god I at least knew it was unnecessary to take all the tankards, baskets, and embalming tools).

Also, to make reperking really useful, you would need to reassign magicka/health/stamina increases.
User avatar
Joey Avelar
 
Posts: 3370
Joined: Sat Aug 11, 2007 11:11 am

Post » Thu Dec 08, 2011 8:28 am

Upon reflection, the only valid reasons I can come up with for perk resets are:

  • What if you misclick and accidentally place a perk in the wrong place? It's never happened to me personally, but I can see it occurring. We all get careless from time to time.
  • What if you find out that a perk you selected either wasn't working properly (bugged) or not working like you would've thought from reading the description?
  • So what if someone wants to decide mid-game that they'd rather use axes than swords, and not be penalized for it? It's not realistic (neither is looking up at constellations and picking stars to gain abilities but...) but it's something that you don't have to do if you dislike it. More options are better, and we all have our own 'house rules' to some extent anyways, for where we feel the game falls short.


Whether or not perk resets are included, I guess I still don't have a huge opinion beyond saying 'Don't make your decision based on stopping others from exploiting'. Perk resets will be released in a mod anyways, for us PC users. The question then becomes, if it doesn't bother you having it as an optional mod you can download, why does it bother you if it comes as part of the game, packaged off in some obscure corner of the world that you'd have to purposely visit to even see the guy who resets your perks?
User avatar
Taylah Haines
 
Posts: 3439
Joined: Tue Feb 13, 2007 3:10 am

Post » Thu Dec 08, 2011 10:19 am

No you can't. You need to invest perks to make the best potions. Once you do that you cannot take them back.


who said you need the best potions?
User avatar
TWITTER.COM
 
Posts: 3355
Joined: Tue Nov 27, 2007 3:15 pm

Post » Wed Dec 07, 2011 10:11 pm

Allowing people to reset perks is just a terrible, terrible idea. If they're going to do that then to be honest, they might as well just give the player unlimited perk points right from the start of the game. :confused: Some people clearly don't give a [censored] about progression or planning their character build, and instead just want to be all-powerful as quickly as possible.


I always /facepalm at people saying this. Really? Able to move 50-70 perks around is the same as having all 250 perks all the time? /facepalm
User avatar
Sammykins
 
Posts: 3330
Joined: Fri Jun 23, 2006 10:48 am

Post » Wed Dec 07, 2011 11:50 pm

I think perks being unlearnable would be useful but I also think that it would have to be not as simple as just oh I spent 66 gold and reset my talents.

For example any gear that you craft because of a perk also requires that perk to wear it. If you unlock and create Dragonscale armor and then unlearn the ability then the Dragonscale armor then becomes unusable until that ability is regained.

The same can be said for any enchants that have an increased affect due to parks.

That is a very good idea.
User avatar
Lou
 
Posts: 3518
Joined: Wed Aug 23, 2006 6:56 pm

Post » Wed Dec 07, 2011 10:05 pm

The main reason why I think they would be bad is because I could max perk smithing, make legendary everything, then reset perks. Now I could max enchanting, make boss armor, reset. Etc. and then put those perks into something else and STILL have the amazing equipment.



People are running around 1 shooting dragons an master difficulty anyway so what the difference? It would just allow everyone to use the exploits, but everyone besides pure mages are using the exploits and pure mages are the one class that's hurting on high levels.

Don't know what the big fuss is you have an armor cap anyway and the exploits pretty much beak the game as it is if you chose that rought. Highly doubt a couple of point are going to make that much of a difference.
User avatar
Nomee
 
Posts: 3382
Joined: Thu May 24, 2007 5:18 pm

Post » Thu Dec 08, 2011 5:47 am

I'm still not entirely sure as to why some get so worked up about it. It seems like a cheap argument, but if you don't want to compromise your characters progression, then don't use the perk-resetting option.

While I'm not in favor of it, so long as it is given in a reasonable way (ie; once per game, difficult to achieve, removal of perk-related armor/enchantments), then I'd be perfectly fine with it.

It would be sort of like me going out on a personal and bloody vendetta on those who want the option for 3rd person kill-cams simply because I enjoy those 3rd person kill-cams a whole lot.
User avatar
Kelly Osbourne Kelly
 
Posts: 3426
Joined: Sun Nov 05, 2006 6:56 pm

Post » Thu Dec 08, 2011 9:03 am

I cheat on the pc, simply because I find it fun. I don't cheat that much, just to give me a few perks here and there that I think my character should have. Everything else I usually leave alone. (I do usually like doing a run with a character that is pretty much beefed out and the like.) Just the way I enjoy my game, you may enjoy it your way, I enjoy it my way.
User avatar
Shannon Marie Jones
 
Posts: 3391
Joined: Sun Nov 12, 2006 3:19 pm


Return to V - Skyrim