» Thu Dec 08, 2011 4:58 am
Axes cause bleeding damage, meaning the enemy continues to take damage from your swings for a short while. The perk that enhances this increases the amount of damage the bleeding does. It's kind of like a "damage health" enchantment that doesn't count as an enchantment. It's good at lower levels when facing multiple enemies. You can reduce an opponent to near-death and they will bleed out and die while you move on to face your next opponent. At higher levels, it isn't quite as helpful as the bleeding damage usually won't be enough to finish off tougher enemies that you didn't already kill with one or two blows of your axe.