» Thu Dec 08, 2011 1:14 am
Seeker's description is definitely on the money, and an example of the most important thing you can learn if you're new to lore: Tamriel is Weird with a capital "W." But then, as a wise Khajiit once said, "Weird is relative."
The Elder Scrolls games take place in a universe shaped by mythopoeia. "Mythopoeia" is a word famously used by Tolkien and other scholars of his time to describe the human propensity for creating these strange little stories about their world, their gods, and themselves. In Tamriel, it is also the central force of Creation. All myths are true, even (or especially) the ones that contradict each other; the gods not only exist, but exist so absolutely that they can be said to exist more fully than the mortals, although this is a big disingenuous, as everything in existence is really only the fever dream of a schizophrenic Godhead -- but now we're getting into the juicy bits, and anyway those are to some extent up to you to discover.
But the point is that myth isn't a static thing. You can tell one story, and I can tell another. If your grandfather told one story, and you don't like it, you can change it. Except that in Tamriel, this is an act with literally cosmic consequences. If you continue on your quest for knowledge of lore, you'll come across stories of those who have tried to change the myths of creation. Some, like Talos and Vivec, succeed so thoroughly that they become beings of immense power (or is that immense existence?), such that they can honestly utter the statement "I ARE ALL WE." Others, like Kagrenac, fail and are destroyed, with horrifying consequences. And then there are those, like the Marukhati, who have changed the myths with such thoroughness that we are still trying to decide whether they succeeded or failed thousands of years later because the consequences are still playing out.
Through it all, we the observers are faced with a question, one that's rarely acknowledged: what is our role in any of this? We are, after all, just readers, when you get down to it. Readers in a world of fictions, indeed, a world that is nothing but fictions. If TES is a game, and lore is a meta-game, what is our role as the Player? (I would argue that this is indelibly connected to what the in-universe Elder Scrolls actually are, but that's neither here nor there.) Do we have a stake in it? What is it that we get, exactly, by telling and retelling and examining and deconstructing all these stories, these stories-within-stories, these mythologies and paleonumerologies? What on Tamriel, what on earth are we up to, exactly?
These, and many others no one has the time to get into in one post, are the mysteries of TES lore. I hope you join us in the fun of unraveling them.