Skyrim Thieves Guild Ending

Post » Thu Dec 08, 2011 9:20 am

Now, I understand that Bethesda wants to tell a story, but one of the unfortunate things I think they've done with Skyrim is railroad our characters into making certain choices that may very well upset some of us.

One of those choices is the at the climix of the Thieves Guild the player is (spoilers: last warning) forced to swear an oath to Nocturnal and serve her even after death. Now, my player's not exactly one for Daedric worship- he's more out for wealth, but he's incredibly faithful to the Nine Divines.

Non-rp, I like playing the game (I usually play the DB and Thieves Guild questlines first, then my character finds reason to 'repent'), but in the RP side of my mind, I don't want my character to be robbed of his rightful afterlife. Is there a lore-friendly way for him to not be forced to serve Nocturnal after death? Maybe go to Sovngarde? The only thing I can think of off the top of my head is that he's Dragonborn, thus has the soul of a Dragon, and his soul is under special protection and Akatosh will not let it pass into the hands of a Daedric Prince.
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ChloƩ
 
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Post » Thu Dec 08, 2011 8:02 am

I've barely even started the Thieve's Guild, but there's books everywhere talking about the curse and Nightingales (and even Oblivion had the Nocturnal angle). They don't specifically say you're bound to Nocturnal forever and ever, but that's always been how the Daedra roll. Serve a Prince in life, serve them forever in death.

So knowing there's a Daedric connection, if I was playing a worshipper of the Nine, I'd steer clear of the guild, or at least do everything right up to the Nightingale one.

But I guess avoiding it defeats the purpose. Hey, it might be interesting if your character has a crisis of faith, and then tries to clean up his act, like Martin Septim did with his Sanguine worship.
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Ruben Bernal
 
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Post » Thu Dec 08, 2011 3:13 pm

Yeah, the problem is, as a gamer, I'm a completionist, and I'm a bit more of a gamer than a RPer. But that little whisper in my mind wants an out, and I feel uncomfortable doing it (plus I like to clear my journal out, which is irrelevant now, since Bethesda made it literally impossible to do that- god bless Radiant Story).

I had forgotten Martin- but at the same time, I guess he kind of supports my Dragonborn angle.

Maybe I can whip up a mod where the player repents for his actions and receives the blessings of the Nine, then is beset upon by the other Nightingales, stripped of all Nightingale abilities, etc. Since the Guild does not even KNOW that Nightingales are real, it wouldn't compromise the player's membership in the Guild itself (plus eliminating the other Nightingales would leave them wondering where they were). Maybe a use for the Vigilant of Stendarr... go to them, ask if they can find anything...

By god, I think I have another mod on my dockett.
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gemma king
 
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Post » Thu Dec 08, 2011 5:11 am

You're never rail-roaded, since you never have to go through with anything.

However, it could be argued that your awakened dragon soul will make you immortal in the same way the dragons were. Its not terribly likely, but you could imagine it and it wouldn't be 100% wrong. That, or you could say that your character becomes the devout of one of the "good daedra" (say, Meridia) and gets drafted for Meridia's afterlife, which indirectly serves Arkay.
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Justin Hankins
 
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Post » Thu Dec 08, 2011 11:31 am

You're never rail-roaded, since you never have to go through with anything.

However, it could be argued that your awakened dragon soul will make you immortal in the same way the dragons were. Its not terribly likely, but you could imagine it and it wouldn't be 100% wrong. That, or you could say that your character becomes the devout of one of the "good daedra" (say, Meridia) and gets drafted for Meridia's afterlife, which indirectly serves Arkay.

You are correct, good sir, and that is a way I considered. But really, Bethesda doesn't give you the option to turn away. When the Dark Elf asks, you are not given the option to say 'no.' Not even to come back later and do it. It's 'yes, I'll do it'. (I now realize that I could have tabbed out of the conversation, but I would have liked to tell her no.)

I don't have a problem with it in its entirety, and I like options. Which is why I want a way to 'repent'.
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Alex Blacke
 
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Post » Thu Dec 08, 2011 12:47 pm

It's noted somewhere, either in dialogue or in the book about the Nightengales, that it's not a forever deal. You only have to serve her for a given period of time, but that ti e period is never specified.

I for one accepted the deal on the premise that I have no intention of dying. Corprus made my character immortal back in Morrowind, so as long as I can still weild a sword I'm good.

As for breaking the contract, I imagine there's always some loophole - you can come up with whatever you like.
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Daniel Holgate
 
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Post » Thu Dec 08, 2011 3:37 am

You are correct, good sir, and that is a way I considered. But really, Bethesda doesn't give you the option to turn away. When the Dark Elf asks, you are not given the option to say 'no.' Not even to come back later and do it. It's 'yes, I'll do it'. (I now realize that I could have tabbed out of the conversation, but I would have liked to tell her no.)

Tab & Stab my friend, Tab & Stab.

But I understand your frustration. As it stands, all you have is modding and / or imagination to get you out of this.
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Carolyne Bolt
 
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Post » Thu Dec 08, 2011 1:34 pm

It's noted somewhere, either in dialogue or in the book about the Nightengales, that it's not a forever deal. You only have to serve her for a given period of time, but that ti e period is never specified.

I for one accepted the deal on the premise that I have no intention of dying. Corprus made my character immortal back in Morrowind, so as long as I can still weild a sword I'm good.

As for breaking the contract, I imagine there's always some loophole - you can come up with whatever you like.

You rping your old Nerevarine character? Me too. Loving it.
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mike
 
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Post » Thu Dec 08, 2011 1:15 am

It's noted somewhere, either in dialogue or in the book about the Nightengales, that it's not a forever deal. You only have to serve her for a given period of time, but that ti e period is never specified.

I for one accepted the deal on the premise that I have no intention of dying. Corprus made my character immortal back in Morrowind, so as long as I can still weild a sword I'm good.

As for breaking the contract, I imagine there's always some loophole - you can come up with whatever you like.

You rping your old Nerevarine character? Me too. Loving it.
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Agnieszka Bak
 
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Post » Thu Dec 08, 2011 3:22 am

You rping your old Nerevarine character? Me too. Loving it.

Absolutely ;)

Been the same guy throughout every game. That's why Uriel recognized ne at the beginning of Oblivion, I'd freed him from Oblivion when he was trapped there by Tharn, and it was me he sent as an agent to Daggerfall, and me he had shipped off to Morrowind (though I was unrocognizable at that point). His memory was really going there towards the end.
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Laura Elizabeth
 
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Post » Thu Dec 08, 2011 3:17 am

Now, I understand that Bethesda wants to tell a story, but one of the unfortunate things I think they've done with Skyrim is railroad our characters into making certain choices that may very well upset some of us.

One of those choices is the at the climix of the Thieves Guild the player is (spoilers: last warning) forced to swear an oath to Nocturnal and serve her even after death. Now, my player's not exactly one for Daedric worship- he's more out for wealth, but he's incredibly faithful to the Nine Divines.

Non-rp, I like playing the game (I usually play the DB and Thieves Guild questlines first, then my character finds reason to 'repent'), but in the RP side of my mind, I don't want my character to be robbed of his rightful afterlife. Is there a lore-friendly way for him to not be forced to serve Nocturnal after death? Maybe go to Sovngarde? The only thing I can think of off the top of my head is that he's Dragonborn, thus has the soul of a Dragon, and his soul is under special protection and Akatosh will not let it pass into the hands of a Daedric Prince.

The (EVIL) Nocturnal event is very upsetting.
Seriously, I found this part is the most disappointing part of the game, and it is even worse than the buggy Markarth quests
I am still not feeling well to play the game after this part.
how could a game consist of such high degree of freedom element forcing the player to accept such non-sense action?
There is totally no point to beat the traitor with this big sacrifice.
This total ruin my view on the game.
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Hearts
 
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Post » Thu Dec 08, 2011 1:52 am

> Encounter Thalmor Justicar on the road
> Greet him cheerily and ask him about his job
> He asks me if I'm a Talos worshipper
> Options are:
> I am, as a matter of fact.
> I can worship whoever I want.
> [Say Nothing]
> He attacks me no matter what I say. No option to say I am not a Talos worshipper(I'm not.)

Bethesda never railroads. Ever.

edit: oh god did i just greentext on BGSF
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Tamika Jett
 
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Post » Thu Dec 08, 2011 9:59 am

Bethesda never railroads. Ever.

You never have to talk with him. If you just let them pass, they'll leave you alone.
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Anna Beattie
 
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Post » Thu Dec 08, 2011 8:05 am

You never have to talk with him. If you just let them pass, they'll leave you alone.


It's nice to say 'Hello' sometimes without being killed.
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Antonio Gigliotta
 
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