A spin off theme-game, with no pretensions of being neither a sequel nor prequel, and a slice-of-life approach to the background of an event much bigger than the one being focused has nothing to do with what was proposed by the OP, nor what I was speaking against. As a matter of fact, I was really exited when I first saw JE talking about it. It would have been a really fun game, and any potential negative aspects would be ultimately inconsequential to the series and to the lore as a whole. I remember a couple years after F2 was launched we at the FO fan-board I used to hang around came up with near the whole plot of fan mod. It was about an agent of the BADTFL doing his investigations on things like illegal modifications on civilian-type energy weapons, cracking down organized crime rings, and stuff like that. (Incidentally, it would have taken place in DC
) So I have nothing against spin-offs taking steps away from the main series, as it can't really affect the main games. On the contrary, I think it's a great thing. The main series, on the other hand, have already a pre-established and expected format, concept and meaning. And messing around with it is something I just can't take (and of course, that's just my opinion).
Do you know why they made up the European Commonwealth being torn apart by the Resources Wars in the first place? It was to show how, while the rest of the world was crumbling from the lack of resources, the US was entrenched inside their schizophrenic bubble of wastefulness and luxury. The rest of the world was falling down while the US was at it's peak, sitting in the last remaining reserves and refusing to let anybody else use it (just like in the 50's). And that arrogant, egocentric behaviour was what ultimately resulted in the entire world (including themselves) being destroyed. The goal of Fallout was to criticize *that* behavior of the *American* fifties. That was the whole purpose of it. Not simply to show a Wold-of-Tomorrow world that managed to blow itself up, it wasn't just a flavor aesthetic choice. That's why moving away from an American-centric perspective would also move away from the original concept.
Now a spin-off doesn't have to (and indeed shouldn't) be constrained by the concept of the *main series*, but saying that the series should evolve to showing the rest of the world, like the OP suggested, is, as I said, completely appalling.
maybe i came in in at the wrong place, but i just find it comical how even thought the OP didnt mention anything about a direct sequel or prequel, it got taken to the place of "if any one thinks fallout game should place outside of the us, they just dont get it"
the Resource Wars would no doubtedly be a spin off. But i dont feel having a fallout game, or at least part, take place outside of the US would necessarlily have to be a spin off.. An oil tanker in international waters most certainly isn't whats thought of as U.S. soil. Yet it was written into the script in a good manner that is accepted. (moreso than the experiments)
Let me ask you this. If a group of american soldiers became trapped in a foreign country while the great war was occouring, would those individuals still be americans? If they did manage to survive, and lets say for arguments sake, keep their lineage of american blood, would their ideals still be on par with those who were in the american wasteland?
What if since america was so great, pre-war-that was their goal. to make it back?
i certinaly dont say that for anyone to read
too much into that scenario. im not gonna pitch it to gamesas or anything.. Just there to get you thinking, how far did the american mindset go in the fallout world? was being an american with ultra-american ideals and mannerisms reserved only for those physically witiin the mainland confines of that bubble?
ultimately, i think a lot could be done that blurs the lines of what people on here project as black and white.. it would just have to be well written.