[Relz] Starfire's NPC Additions & Redesigned Vivec

Post » Thu Dec 08, 2011 7:40 am

This is a modified version of Starfire's NPC Additions v1.11 that relocates NPC spawn points so that they match the city layout of Piratelord's Redesigned Vivec.

If you are currently using Starfire's NPC Additions, it should be removed and your save(s) cleaned before installing the patch.

This should be compatible with Jac's RV patches as well as the Hilgya Exp1 Addon.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9088
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Soraya Davy
 
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Post » Thu Dec 08, 2011 6:24 pm

This is a modified version of Starfire's NPC Additions v1.11 that relocates NPC spawn points so that they match the city layout of Piratelord's Redesigned Vivec.

If you are currently using Starfire's NPC Additions, it should be removed and your save(s) cleaned before installing the patch.

This should be compatible with Jac's RV patches as well as the Hilgya Exp1 Addon.

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9088

Pseron Wyrd has created a mod that combines Redesigned Vivec with Vivec Expansion, see below, the link to Pseron Wyrd's mod points directly to the .ESP file.

Can your patch be used with PW_Redesigned_Vivec-Vivec_Expansion?

http://www.morrowind4kids.com/pseronwyrd/PW_Redesigned_Vivec-Vivec_Expansion.zip
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Mason Nevitt
 
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Post » Thu Dec 08, 2011 2:55 pm

I'd like to know that too?
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vicki kitterman
 
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Post » Thu Dec 08, 2011 6:58 pm

Edit: Nevermind, see Pseron Wyrd's explanation below. Thanks, Pseron!
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Talitha Kukk
 
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Post » Thu Dec 08, 2011 7:03 am

If Adul modified only Starfire's mod (and not PirateLord's mod) then I see no reason why Adul's patch wouldn't work with my patch. My patch modified Vivec Expansion so that it conformed to the new layout of Redesigned Vivec. It left Redesigned Vivec intact. So any mod (such as Adul's) that alters NPCs to conform to PirateLord's layout should also work. :)
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Sarah Evason
 
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