Lack of Daedra in 4E 201?

Post » Thu Dec 08, 2011 11:42 am

Spoiler
Not so much summoning like atronachs, but more like calling his cellphone and asking for help. Except "calling his cellphone" = dragon-shouting his name.


Already figured that much out before game came out thanks to Todd Howard...we should put spoiler tags on him sometimes...thanks for putting spoilers in any case. Summon has a variety of meanings. I did not mean to say we summoned him in the same way we do atronachs but I was not very clear. Pretty vague really.
So what's the deal with the giant door to the Shivering Isles? And Umbriel? I hear Umbriel was actually floating around Tamriel in an 'Oblivion bubble,' but how do you get a stable door to the madhouse open? You would think that, if Sheogorath ever got the crazy idea in his head to invade, he very easily could, if he wasn't so preoccupied with the Greymarch, And the Greymarch! You have an army of Daedra going around "organizing" the madhouse, what if they were to see the giant gateway to the (not quite as chaotic) Mundus?

Granted, it was only one door out in the middle of a lake. However, you still could send skirmisher squads through.

See below

Sheogorath's portal was an invitation. Mortals go in, mortals go out, Daedra stay put. So no, no one could send skirmisher squads through, that portal was mortal only.

Pretty much this in a nutshell. It did not violate the pact of mundus. Daedra cannot pass through the portal at all. It was an open invitation to the realm of madness for mortals.

As far as Umbriel is concerned. Think of it like a loophole in the pact of mundus. Proof that TES 'gods' are not infallible in any way imo. Not that it was a big assumption they were but still. How they summoned a piece of Oblivion into Mundus idk though. Idk if we got a decent explanation about that.
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Trent Theriot
 
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Post » Thu Dec 08, 2011 2:02 pm


As far as Umbriel is concerned. Think of it like a loophole in the pact of mundus. Proof that TES 'gods' are not infallible in any way imo. Not that it was a big assumption they were but still. How they summoned a piece of Oblivion into Mundus idk though. Idk if we got a decent explanation about that.

Lilmoth's rogue Hist made contact with the hist-like trees on Umbriel, and transportation was arranged.
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Céline Rémy
 
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Post » Thu Dec 08, 2011 12:48 pm

Lilmoth's rogue Hist made contact with the hist-like trees on Umbriel, and transportation was arranged.

Yes, but how? I will settle for mysterious Hist powers though.
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George PUluse
 
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Post » Thu Dec 08, 2011 11:47 am

Well Martin, sealed the gates to Oblivion so they can only come if summoned.


Spoiler
Tell that to Barbas. And Nocturnal. And Sanguine.

I haven't been there yet, but I'm pretty sure there's some Dremora wandering around Dagon's shrine, as well.

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Jennie Skeletons
 
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Post » Thu Dec 08, 2011 5:15 pm

Yes, but how? I will settle for mysterious Hist powers though.

They don't go into the details. Lord of souls only gave us the journal excerpts of someone who witnessed the lilmoth side of the ritual, but that person had no understanding of what was going on. Suffice it to say, it seems that Umbriel's trees can teleport the city if motivated.
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BRIANNA
 
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Post » Thu Dec 08, 2011 10:22 am

Spoiler
Tell that to Barbas. And Nocturnal. And Sanguine.

I haven't been there yet, but I'm pretty sure there's some Dremora wandering around Dagon's shrine, as well.



Haven't met the other two yet but Sanguine merely convinced you to give into debauchery. How he got that mortal body, well that's another question.

Daedra walking around a shrine is pretty common. 'Darkest Darkness' mentions that there are two ways to summon. Temporarily as you do with the spells and a more permanent pact. The latter being responsible for the free-range Daedra.
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Stephani Silva
 
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Post » Thu Dec 08, 2011 7:55 pm

I don't remember 100% as its been a few weeks since I did that Quest, but I want to say that when you actually meet
Spoiler
Sanguine in daedric form
in Skyrim you're not in Tamriel anymore Toto. I'll check UESP, my second character isn't quite at his quest yet in game for me to say.

EDIT: I checked UESP and it doesn't really say beyond you entering a ball of light and finding yourself in an area called the Misty Grove, but it reminded me of the area you go to in
Spoiler
Sheogorath's daedric quest.
Which is certainly not a normal area in Tamriel.
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LittleMiss
 
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Post » Thu Dec 08, 2011 10:58 pm

I don't remember 100% as its been a few weeks since I did that Quest, but I want to say that when you actually meet
Spoiler
Sanguine in daedric form
in Skyrim you're not in Tamriel anymore Toto. I'll check UESP, my second character isn't quite at his quest yet in game for me to say.

EDIT: I checked UESP and it doesn't really say beyond you entering a ball of light and finding yourself in an area called the Misty Grove, but it reminded me of the area you go to in
Spoiler
Sheogorath's daedric quest.
Which is certainly not a normal area in Tamriel.

Yeah, you meet
Spoiler
sanguine in his proper form at the end of his quest. As for Sheo's quest, you're inside the head of Pelagius the Mad.

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Tikarma Vodicka-McPherson
 
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Post » Thu Dec 08, 2011 2:29 pm

Yeah, you meet
Spoiler
sanguine in his proper form at the end of his quest. As for Sheo's quest, you're inside the head of Pelagius the Mad.



Right, so their appearances, similar to simply encountering
Spoiler
aspects of Hircine
don't violate any post-Oblivion Crisis Daedric entry ban, right?
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Trevi
 
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Post » Thu Dec 08, 2011 5:03 pm

Right, so their appearances, similar to simply encountering
Spoiler
aspects of Hircine
don't violate any post-Oblivion Crisis Daedric entry ban, right?

Right, nothing's been violated. Martin only restored the status quo when it comes to Daedra, he didn't change the rules, but reinstated them.
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Sabrina Steige
 
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Post » Thu Dec 08, 2011 2:56 pm

Haskill even remarks at the opening of Shivering Isles that no compact was violated.
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Sudah mati ini Keparat
 
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