» Thu Dec 08, 2011 11:27 am
I was just thinking the places didn't feel big compared to oblivion. Even though there was lots of empty space in oblivion cities, you just got the feeling that you were more safe in a huge city where you could relax. Whiterun and Markarth are amazing to be sure, it was stunning when I first entered Markarth, but does anyone else have the feeling that the cities are so narrow? The "roads" in skyrim cities feel cramped and narrow. Solitude feels like just two narrow roads with houses on each side! Markarth has the most narrowest stairs and paths, you'd think it'd be wider with such a terrible fall possible at the higher level! There's nowhere really in the city to just be alone with your thoughts or relax, aside from your house, which is, again, very cramped. I can't think of a single place in whiterun that would be nice to just be alone. Everywhere you are you are within a few feet of some fences, a priest, a shop, or a house!
Then again, the idea of Markarth palace being a giant dwemer ruin was wonderful. It really is quite vast in there. But I can't say it enough, cities like chorol, anvil, most of them in fact, were all so different yet quite spacious. How many big cities were there in Oblivion? 7 I believe, including the HUGE imperial city. There are 5 medium sized cramped ones in Skyrim. Windhelm feels like a dump to me for some reason, but I think that's cause I'm on the imperials side. And speaking of cramped, riften is just a cluster of people and houses, not to mention the bottom level of riften is just one narrow line of houses and shops. There are really only the 3 cities I like, and without all the guilds and different types of shops in each city, it really is much smaller and feels like there is less to do in cities other than the same old fetch quest.
Think of the division between the castle and the rest of the city. You'd think there WOULD be a big one since you can fast travel to the keep/hold of each city. Yet in Solitude, what SOUNDS like the capital of Skyrim since the High King lived there, the blue palace, is separated from the rest of the city by 1 guard and a few pillars. Contrast this to Oblivion where usually the CASTLE was separated from the city with tons of guards, entrances, and a giant hall/many rooms in said castle. Whiterun sort of has this going on, and Markarth as well. Maybe that's why Ulfric was able to kill the High King so easily! Was it cheydinhal that did it best, with the huge bridge leading to the palace? Spacious dining halls, barracks, prisons. All gone!
I wouldn't have minded so much no guild halls since there was one big college for mages, but that itself was quite unspectacular. The midden was an interesting twist, but wasn't used enough probably.
So 5 big cities, and winterhold is the Kvatch of skyrim I suppose? That place has, I think, 4 buildings. I don't know HOW they function with a jarl and guards, when the population is around 10 or less....
That leaves 3 other "towns" that aren't within walls. For some reason, I can never bring myself to like those places as much as either Skyrim's walled cities, or Oblivion's walled cities. Something about not being walled doesn't feel right. It does feel more natural and makes sense of course, but again, it feels like there's not much to do there, and no reason to stay in cities, walled or not, too long. Often they're as simple as 2 shops, a tavern, and the jarl's house.
Anyway, I'm level 75 and hundreds of hours into my character, loving the game. I just needed to vent this little bit since I was always a fan of big towns/cities in all types of games. Loved the feeling of spacious safeness with shops for everything and a largish population. People say there's less "filler" in skyrim cities? Yet there are those typical 3 booths of vendors almost nobody uses. What happened to random giant bookstore we would never use but would love to visit. And the imperial marketplace was a dream come true for the business inclined elder scroll gamers. There were almost more shops in that district than all of skyrims cities! Seems like a lack of variety in the choice of shops and buildings in cities.
Oh, another example of crampedness is the chapels. I can't measure, but I feel like Oblivion's chapels were at least twice the size of the ones in Skyrim. You could pinpoint them from anywhere in the city usually, but in Skyrim, you can't really identify where it would be. And when you go in, it feels dark, gloomy, and of course, cramped. Perhaps the spacious dungeons in skyrim compensate for the cramped cities, while the opposite is true for Oblivion. I can't give away any spoilers here, but there are some RIDICULOUSLY big "dungeons". But really, just needed the cities a bit bigger, few more shops, wider roads in them, and if you're going to sack winterhold yet still call it a city, improve the other unwalled cities! Even dawnstar probably only has a population of 15 or so.