This is kind of a big immersion breaker for me. I got a quest that sent me to kill a group of bandits in a fort. Ok, fine. However, I've been to this fort already on another quest. Sure enough I get to the fort and it's repopulated with enemies. This in itself is a cool idea, I take it to mean that the enemies discovered this vacant fort that I had previously cleared out, and took up residence in it. Great. However, when I get to the bandit leader, it's the same named bandit I had killed during the first quest! Made absolutely no sense. Now, if you're going to have dungeons respawn, you should at least spawn a new enemy in place of the dead named enemies. Even a bandit chief or something would be much better than killing the same guy you've already killed in the past. So, I'm asking that you please add this to the patch that you're working on. It can't be too incredibly difficult to fix. The game just has to recognize which NPCs I've killed already, and make sure to respawn a new enemy in their place instead of respawning the same NPC.