» Thu Dec 08, 2011 9:06 pm
My understanding is that the theft system is tied into the karma system. So, if someone is going to get mad at you for stealing, then what you're stealing has to incur a karma loss. And, since you can't literally wipe out a faction, something owned by the faction will continually give a karma loss, even if you are mortal enemies and most of the Powder Gangers are actually dead.
Besides which, karma is irrelevant in New Vegas. Sure, it's cool to have a character that is evil, but at the end of the day what really matters is how you treat the factions in the game. And that makes much more sense than the old karma system. I mean, how would a bunch of strangers know you are a bad person if you've never been seen stealing or killing? Or why would the NCR care if you murdered and robbed a bunch of Powder Gangers? I'd say the reputation system is, on the whole, more robust and realistic than FO3's karma system.