Why is every clock in Fallout 3 and New Vegas stopped at 9:4

Post » Fri Dec 09, 2011 4:10 am

If you look at all the clocks on the walls in Fallout 3 and New Vegas, they are all stopped at 9:47. Why?
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Dale Johnson
 
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Post » Thu Dec 08, 2011 6:06 pm

thats when the bombs fell
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Jesus Sanchez
 
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Post » Thu Dec 08, 2011 10:25 pm

Because they resued certian assets of Fallout 3. Shocking but true.
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Lily Evans
 
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Post » Fri Dec 09, 2011 1:37 am

Because they resued certian assets of Fallout 3. Shocking but true.


Yet they ignore time zones...
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Unstoppable Judge
 
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Post » Fri Dec 09, 2011 3:29 am

In the future we solved the problem of time zones.
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Sunnii Bebiieh
 
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Post » Thu Dec 08, 2011 1:54 pm

Yet they ignore time zones...

Fallout is to cool for time zones. :disguise:
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Claire Jackson
 
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Post » Thu Dec 08, 2011 2:12 pm

Even though Vegas and the surrounding area was virtually untouched by bombs... I guess it took a few hours for the radiation to waft over and break all the clocks..
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Lew.p
 
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Post » Thu Dec 08, 2011 9:09 pm

Clearly the Chinese attack was synchronized to strike across the US in one-hour intervals so that all clocks would stop at the exact same time.
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Tyrel
 
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Post » Thu Dec 08, 2011 9:03 pm

Clearly the Chinese attack was synchronized to strike across the US in one-hour intervals so that all clocks would stop at the exact same time.

You good sir are a genius. :laugh:
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Soph
 
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Post » Fri Dec 09, 2011 1:21 am

In the future we solved the problem of time zones.

:bowdown:
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lexy
 
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Post » Thu Dec 08, 2011 10:07 pm

Even though Vegas and the surrounding area was virtually untouched by bombs... I guess it took a few hours for the radiation to waft over and break all the clocks..


But... but... it's the electromagnetic disruption of a nuclear blast that stops clocks. In Vegas they should all show different times depending upon when the batteries ran out, or for ones operating on the mains, when the power station failed - which would vary depending upon type of power station.

Yes I know I'm just being pedantic at this point :P
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Nice one
 
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Post » Thu Dec 08, 2011 8:08 pm

But... but... it's the electromagnetic disruption of a nuclear blast that stops clocks. In Vegas they should all show different times depending upon when the batteries ran out, or for ones operating on the mains, when the power station failed - which would vary depending upon type of power station.

Yes I know I'm just being pedantic at this point :P


Let's not forget that even back then they had windup clocks that would keep working even with an EMP blast...
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Roberta Obrien
 
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Post » Thu Dec 08, 2011 11:54 pm

Let's not forget that even back then they had windup clocks that would keep working even with an EMP blast...


The war is in the future. Robots...laser guns...plasma guns....

/bonk
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Donald Richards
 
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Post » Fri Dec 09, 2011 2:29 am

The war is in the future. Robots...laser guns...plasma guns....

/bonk

Do those clocks look futuristic to you? :stare:
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Hairul Hafis
 
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Post » Thu Dec 08, 2011 7:38 pm

The war is in the future. Robots...laser guns...plasma guns....

/bonk


Yes, but if we still have them now and had them back then, I doubt they'd be completely gone in that time stream. Also, some knowledge/libraries/etc have survived and you have caravans that travel, so information could pass around. Could they really not get working clocks into settlements in 200+ years?
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roxxii lenaghan
 
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Post » Thu Dec 08, 2011 9:53 pm

In the future they are too awesome to care about time :intergalactic:
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Alba Casas
 
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Post » Thu Dec 08, 2011 4:27 pm

They're on WT, wasteland time.
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Alessandra Botham
 
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Post » Thu Dec 08, 2011 2:38 pm

They're on WT, wasteland time.



All they know is, when the Nightkin come out... it's time to go to bed. :lol:
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Jade MacSpade
 
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Post » Thu Dec 08, 2011 7:30 pm

In the future we solved the problem of time zones.


:rofl: :clap:
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Marine Arrègle
 
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Post » Thu Dec 08, 2011 9:24 pm

I can't speak for the clocks in NV as I haven't gotten very far yet, but in FO3 not all the clocks stopped at the same time. There is information on the wiki to help explain why some stopped at different times.
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Brad Johnson
 
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