i love skyrim, great game, knocks the socks off of oblivion. but...
you people decided that skyrim was game of the year before you even played it. you lack the ability to accept any criticism about a game whose series is known for excessive bugs, inhuman NPCs, and major balance issues (the proliferation of online multiplayer has not suddenly given single player an excuse to not present a fair challenge). you also refuse to believe that complexity, in any form, warranted or otherwise, requires more thinking than something simpler.
simplified does not always mean dumber; that does not mean it NEVER means dumber. skills have been removed and consolidated not because they were too complex, but for... no real reason at all. to make things go by faster i suppose, to give you less control, and thus less to worry about. what exactly did removing spellcrafting accomplish? was this completely optional system really so complicated? you pick an effect, slide left to right to adjust the cost/ power ratio. THATS IT. sliding left and right! there is no calculus formula you have to solve in your head to figure this out: the more you put it one way, the stronger it is, but the less you can use it.
most of what was removed was unnecessary padding, that is true. but guess what? this entire series is unnecessary padding. do you really play these games for the story? for the engrossing plotlines and deep characters? no, you play TES to explore, to dungeon crawl, to make your OWN story, to find characters with that one and only hilariously memorable character trait, to kill a bunch of townsfolk for no reason and to seek out such memorable rarities as a crab fighting a demonic crocodile. the strength of the TES series is always in its side content; everything you DONT have to do; so why remove any aspect of what you dont have to do? to make room for the marriage system? im not saying athletics and acrobatics were critical skills that added a whole different layer of depth to the game, but what did we gain from removing them? its not like i cant still just jump up an 80 degree incline to get wherever i want. we have a sprint function; it would seem perfect for athletics to reduce the cost of sprinting or something; its not much, but you lose nothing by having that option for people to RP someone trained to physical perfection... ive seen more specific characters, believe me.
this was never a complex series. i highly doubt even the 12 year-olds among us would struggle to comprehend morrowind if they tried. we played these games as kids ourselves. there is little to streamline, only things to simplify for its own sake. the freedom given to you by the TES series can be very daunting, and beth's attempts to make it more approachable unsurprisingly can remove what made it such a content-filled wonderland to begin with.
but that doesnt matter... as ive said, you people arent shaping your opinions based on what you see, your shaping what you see based on you opinions and finding any and every excuse to blame someone other than beth for its problems, presenting hackneyed workarounds to somehow make it the player's fault. it is not my job to fix the game; it is beth's.
great game. plenty of problems, but it says so much more that despite MASSIVE and amateurish flaws(and my TV cutting off the sides of the screen obscuring everything that pops up in the corners), there is still plenty of fun to be had.
im a console gamer by the way :spotted owl: .
you people decided that skyrim was game of the year before you even played it. you lack the ability to accept any criticism about a game whose series is known for excessive bugs, inhuman NPCs, and major balance issues (the proliferation of online multiplayer has not suddenly given single player an excuse to not present a fair challenge). you also refuse to believe that complexity, in any form, warranted or otherwise, requires more thinking than something simpler.
simplified does not always mean dumber; that does not mean it NEVER means dumber. skills have been removed and consolidated not because they were too complex, but for... no real reason at all. to make things go by faster i suppose, to give you less control, and thus less to worry about. what exactly did removing spellcrafting accomplish? was this completely optional system really so complicated? you pick an effect, slide left to right to adjust the cost/ power ratio. THATS IT. sliding left and right! there is no calculus formula you have to solve in your head to figure this out: the more you put it one way, the stronger it is, but the less you can use it.
most of what was removed was unnecessary padding, that is true. but guess what? this entire series is unnecessary padding. do you really play these games for the story? for the engrossing plotlines and deep characters? no, you play TES to explore, to dungeon crawl, to make your OWN story, to find characters with that one and only hilariously memorable character trait, to kill a bunch of townsfolk for no reason and to seek out such memorable rarities as a crab fighting a demonic crocodile. the strength of the TES series is always in its side content; everything you DONT have to do; so why remove any aspect of what you dont have to do? to make room for the marriage system? im not saying athletics and acrobatics were critical skills that added a whole different layer of depth to the game, but what did we gain from removing them? its not like i cant still just jump up an 80 degree incline to get wherever i want. we have a sprint function; it would seem perfect for athletics to reduce the cost of sprinting or something; its not much, but you lose nothing by having that option for people to RP someone trained to physical perfection... ive seen more specific characters, believe me.
this was never a complex series. i highly doubt even the 12 year-olds among us would struggle to comprehend morrowind if they tried. we played these games as kids ourselves. there is little to streamline, only things to simplify for its own sake. the freedom given to you by the TES series can be very daunting, and beth's attempts to make it more approachable unsurprisingly can remove what made it such a content-filled wonderland to begin with.
but that doesnt matter... as ive said, you people arent shaping your opinions based on what you see, your shaping what you see based on you opinions and finding any and every excuse to blame someone other than beth for its problems, presenting hackneyed workarounds to somehow make it the player's fault. it is not my job to fix the game; it is beth's.
great game. plenty of problems, but it says so much more that despite MASSIVE and amateurish flaws(and my TV cutting off the sides of the screen obscuring everything that pops up in the corners), there is still plenty of fun to be had.
im a console gamer by the way :spotted owl: .
Well said, and I agree.