see this is why there needs to be level scaling
No, level-scaling, eliminates most of the character growth.
Static leveled bosses with higher levels promote character growth, because you need to aqcuire more strength to face them.
This game was designed with 50 as the scaling max, so a level 36 should theoreticly perform this well if done right. I would hate to see a world filled with level 50 bandits, because then I might as well stay at level 10 (Which is
exactly what I did in Oblivion, the mother of all level-scaling monstrousities.)