» Thu Dec 08, 2011 11:28 pm
The Dragon's are some serious lost potential. They felt amazing and epic the first couple times I encountered them, and still do from time to time, but there's a couple big problems I have with them.
They can become way to frequent. I agree fast traveling seems to spawn them, I've had about 5 attack me at the Mage college, and often see them showing up in other fast travel locations. Even without, they could have cut down on the spawn rate a good 20%. Starting about level 20, the regular and frost ones became way to easy(was strict Mage then), and even now at level 39, anything below an elder gives up little more trouble than a couple bandits. I have more dragon bones/scales than I can use. The frequency makes them feel a lot less unique and special. I don't think they should be ultra rare, but there's to many as it is.
My second issue is a big one. Ok, let me set the scene... I'm traveling under a dual-moon, clear sky night with the northern lights shining bright. I hear a roar, and as I look behind me, an Elder Dragon swoops over my head with a fierce roar. It turns around, and as we make eye contact, it unleashes a breath of fire. I raise my shield and barely manage to survive the creature's attack. It flies off into the distance a bit, and as it begins to swoop around... it stops, mid air, and attacks a [censored] mudcrab. Then, it starts flying again, goes right by me, to attack that fierce looking Wolf 100 yards away. As I make my way over to fight this apparently DADD(Dragon Attention Deficit Disorder) affected bastard, it gets up and again flies off another 100 yards to attack whatever the heck else that isn't me. This kills the fun more than any other thing. The Dragon AI is both awesome and horrible at the same time. I understand why they want the Dragons to randomly attack other creatures, I've seen cool things like the Dragon just spraying fire down on Giants near me, getting them into the fight. But more often than not, they completely ignore me and attack mudcrabs, wolves, bears, and other insignificant creatures, that aren't even aggro'd by anyone/anything, and are incredibly far away. They really should have programmed a distance parameter where the Dragon wouldn't choose to randomly engage enemies far away from your character, wouldn't engage animal type mobs unless they attacked the Dragon, and would still have preference to attacking you... I'm the friggin' Dovakiin, not the mudcrab at the edge of my view distance who's just sitting there doing nothing.
I have the game on PC and I'm eagerly awaiting the construction kit for this game to be released so hopefully someone can mod the combat behavior. I love the game, but Bethesda both succeeded and failed hard with this things, and the issue I have is that the failings seems like something they could have easily changed. I have no idea what the thought process was that lead to these decisions regarding the AI behavior.