4. They aren't particularly smart, and like to go after wildlife/random stuff, but this applies to all AIs in the game.
Going after other targets is intended and added to create possibility of interesting battles. I like the concept and it works out a lot of the time. The problems mostly come when the random stuff they attack doesn't get destroyed like it should :/
As for their level of intelligence, I think it's asking a lot for even better AI, considering the variables involved in an open world where the battle can be shifted anywhere and everywhere.