Morrowind Vs Oblivion Vs Skyrim Vs every other RPG going bac

Post » Fri Dec 09, 2011 10:10 am

Daggerfall dialog was awesome :D
And...I dont agree with some here.I think skyrim feels more like morrowind then oblivion.love skyrim,one of the best games i have played
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Steven Nicholson
 
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Post » Fri Dec 09, 2011 2:22 am

I miss my boots of blinding speed!!
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Tai Scott
 
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Post » Fri Dec 09, 2011 10:12 am

I don't usually bother to reply to such posts but....

I play wow. I like to think I am not dumb. Some people play wow who can't work out how to avoid dying when they stand in burning fire until they read on some website that they should not do that. Similarly boss fights- you could wipe a few times, see what works and what does not and then have the satisfaction of having thought of the solution yourself. The common experience in Wow is that if you have not read about it and are doing what I consider proper gamers do, then you are called a noob.

I did not say 'all wow players'- I specified DUMB wow players.

After all, what's the point of paying for a game if you're just going to cheat to get the satisfaction, such as it is, for following instructions.


I could tell you played WoW from your original post, actually, because you cited it as a potential avenue for true roleplaying. I took your meaning, but it seemed you had your sense of what "proper gamers" do and considered anything else not simply a difference of opinion, but outright stupid. You criticize others who call players like you a noob for attempting to figure out the strategy on your own—and, indeed, those people deserve the criticism. But then you turn around and do that very thing to the other side. Never mind that people play WoW for different reasons: some for intellectual challenge, some for social interaction, some for the competition, some for easy downtime. I say as long as you have a guild of like-minded folks, do your thing and let others be. It sounded like you were setting out to bend others to your brand of gaming by insulting those who differ. My point was simply that that mindset can be counter-productive to discussion. Given your reply, I can restate my point thus: you should strive not to become the thing you hate.

You said you dislike replying to posts such as mine, so I won't trouble you further. Have a pleasant day.
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Craig Martin
 
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Post » Fri Dec 09, 2011 1:12 pm

Mega Man is a great game.
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ladyflames
 
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Post » Thu Dec 08, 2011 11:21 pm

<-- 41 y/o here. Played table top D&D. Favorite RPG of the past is Bard's Tale on C-64.


Wow. So there are really others out there? :D I wonder if I still have the maps around that I drew out :P I loved BT series back in those days, but I think Realms of Arkania was better wrt party based CRPGs. I haven't tried any new ones, as 1st person is the only way to go for me now. But I have to say that wrt content, nothing yet beats Skyrim. The poor fact is, it doesn't really have any competitors either (1st person is an absolute must).

My list:
1. Elite 2 Frontier :D Not an RPG in the traditional sense, requiring a lot of brains to play it like one. But it had flat out the biggest area to explore of any games I ever played, including Daggerfall which is tiny in comparison :P
2. Realms of Arkania. Just take a look at the rule sets and skills. It's amazing what could be done when you don't have to provide content for it.
3. OFP and Arma. I know, milsim shooter, not an RPG at all. But I still like to "roleplay" in it :) Most played modern game. As like BGS games have no competition in the RPG department for my kind of gaming, BIS games have no competition in the "shooter" area.
4. Daggerfall. Even bigger than Realms of Arkania, but only because everything was in true 3D. If I disregard everything that was wrong with it (a lot, like exploits and bugs and poorly thought out rule sets), what remained was a master piece. Bunch of randomness too it, perfectly suitable for those of us who doesn't need to rush through a game (even if somewhat repetitive at times), and a rather complex MQ and way it was told. High feel of middle ages, which I like, to the point of having rather massive cities.
5. Skyrim. It gets this high only because of the amount of content. Not even done with the main quest yet, which so far have a really cool story. I just wish it was told better with more twists and turns like in Daggerfall.
6. Fallout New Vegas.
7. Bard Tale I guess.
8. Fallout 3. Sorry, never played 1 and 2.
9. Oblivion. It's biggest problem was lack of land mass to support the much content it had (which wasn't very varied).
10. Morrowind. I really don't understand what made this game so popular. Too high fantasy/alien for me, so I couldn't relate at all to anything. Kinda nice story, but only if you grasped everything that was not handed to you on a silver platter. It was linear as hell MQ wise, and have been since.

Oh yeah, and I'm past 40 as well.
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Tiff Clark
 
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Post » Fri Dec 09, 2011 11:37 am

[quote name='KorVegor' timestamp='1323365676' post='19696039']
I really disagree with a few points you make OP.

First of all, Oblivion's UI was horrible. Especially the inventory, which showed a grand total of 6 items at a time. Yeah, 6. That's completely insane for a TES game with the amount of items you can carry with you at any given time.



I'll deal with this as it is raised quite a bit in the thread. Of course it was all subjective, hence the subtitle, but of the three games named it had the easiest for a PC user to shortcut into whilst still being on top of WASD and the mouse. The latest patch seems to have cleared the "laggy" feel that it had to some extent and I'm sure it'll continue. The number of times I overkilled someone I was just trying to get to give up...

Changing the subject- it was interesting to see the Ultima series mentioned. Ultima 9 gave you RPG choices where you could kill the 'bad' guy or redeem him/her. The game world warped around these choices. I also liked the tarot card way of establishing the user's personality right at the start (I was ever so humble- and ended up with a weapon that was anything but!). The puzzles needed some thought and skill- remember the phase spider prison? In and out of phase until you worked out how to leave enough doors open to escape. Fiendishly simple and yet also engaging. How old is that game now?

Of course, the only extreme role-play experience available has traditionally been through PBM- but since Hungerford when Michael Ryan hunted 'Terrans' down for real I've never been able to stomach cyber-punk or even modern scenarios- hence my obsession with the more distant lands of past worlds. Role play is about taking on another role- but never let the monster thus created control the person!


But I digress. Let's be positive and look forward to games with engaging scenarios, excellent graphics, deep, authentic cultures, the chance of failure and the whiff of challenge and satisfaction at having found a way around it. I love Skyrim- I just lament that all that care and attention has been let down, for me, by thin quest lines and lack of options. Non-Nords joining the Stormcloaks? The opportunities for such plots were potentially endless...
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Pants
 
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Post » Fri Dec 09, 2011 5:25 am

I choose Skyrim. I played Morrowind and all the earlier RPGs. But Skyrim just blew everything away.
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Life long Observer
 
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Post » Fri Dec 09, 2011 11:25 am

My perfect 10 RPG would have puzzles that evolve and test the gamer- not switches lights and knobs but the need to get on the right side of NPC 'A', the wrong side of NPC 'B' and trick NPC 'C' just when they're about to try a double cross involving the first two but, and here's the catch- WITHOUT THE INTERFACE TELLING YOU TO DO IT!!! When planting a stolen item to stitch up a snitch in Oblivion, the NPC actually tells you to put it in her cupboard. The games get a 15 rating. Let's see some intelligence being needed to do these games. Dumb WOW players can always find someone on the internet to spell it out for them...


A few comments here: Your "perfect RPG' isn't realistic from a marketing standpoint. Games need to generate money, and to generate money from video games they need to make games that appeal to (most) ages. Make a game overly complicated, and you're shutting out a good percentage of your potential market. I do agree that Skyrim could have gone for a little bit more complexity and strategy, but on the whole I think they did a fantastic job. Also, as a WoW player, I'm going to hammer away at your arrogant comments as they appear. WoW is, by any standard, a ridiculously steep learning curve for a new player and totally overwhelming. If you're actually suggesting that the Elder Scrolls are more complicated than WoW, then... well... "wow." Raid bosses in WoW were actually hard, needing an entire team of players who were forced to interact in order to bring it down. I can tell you've never played WoW and you're hanging on to obscure stereotypes you've read online.

My perfect 10 RPG would have real role playing. Characters would, in addition to skills stats, have personality traits which would inform conversation choice, actions and possible options- with only a gentle shift permissable so that a paladin would not suddenly start murdering for money. Players would have to work at their evil side before being able to butcher small children in an orphanage or beat up their spouse out of jealousy. NPCs would respond differently to differently styled characters. Evil would really be evil and not just the opposite team and characters will have combinations which offer a naturalistic balance between the two (ie the christian who seeks revenge, the muslim who subjugates the poor, the buddhist who only respects his own life etc).


This sounds like a throw back to the Baldur's Gate / D&D days where you actually choose your alignment. If you think about it, you're simply asking for restriction on the player here which is the opposite of what TES games stand for. If feel like you should work out your evil side before you become a sellsword, then by all means do it. I play my rouge as a "chaotic neutral" character, and I'm careful to make decisions spur of the moment and not based on any greater good or greater evil. If you need restrictions, restrict yourself.

My perfect 10 RPG would have complex options for characters both in terms of conversation and in what they do with their wealth. Every game in the series has had its economy skewed by characters hobbling out under the weight of dwarven artefacts to sell for ridiculous prices. When a tower or dungeon is cleared, there is nothing the character can do to turn this into a claim or, in a feudal system, earn tenancy for it. Buying houses is all very well- but the medieval norm for wealthy characters having just made good was to build new.


Here we're in almost total agreement. The economy in the game is insane, there WAY too much gold to be had from simple dungeon crawling. I think there should be copper, silver, and gold (WoW-esque). I like the idea of clearing a tower and claiming it, but this would be a whole lot more complicated in it's implementation than you think (if you actually wanted any depth to owning that tower-- such as defending from bandit raids, and so on and so forth).

My perfect 10 RPG would allow characters to own slaves, hire mercenaries, impose rent on tenants, receive service from serfs. You would not just get married but have children and raise a dynasty. Maybe an affair with the maid or stable boy on the side.


Again, this idea could be an entire game in and of itself. A fantastic idea, but it's asking a lot from a developer. Maybe in the next installation...

My perfect 10 RPG would be authentic and not coddle the 21st Century liberal mind.


I have no idea what this means.
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Rachel Tyson
 
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Post » Fri Dec 09, 2011 1:14 am

Agreed 100%

Thank you for that.

It's the myth that anything "underground" or not mainstream is inherently better than anything that is "mainstream" for the simple fact that it's underground, and it's a mindset that I absolutely cannot tolerate.

(I'm editing my comment. It's a little too acidic.)
The modding community possesses the passion to polish the final product. Developers may have the same passion, but they are constrained by budgets and deadlines, and that's the reality of capitalism.
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Lily Evans
 
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Post » Fri Dec 09, 2011 5:47 am


My perfect 10 RPG would have puzzles that evolve and test the gamer- not switches lights and knobs but the need to get on the right side of NPC 'A', the wrong side of NPC 'B' and trick NPC 'C' just when they're about to try a double cross involving the first two but, and here's the catch- WITHOUT THE INTERFACE TELLING YOU TO DO IT!!! When planting a stolen item to stitch up a snitch in Oblivion, the NPC actually tells you to put it in her cupboard. The games get a 15 rating. Let's see some intelligence being needed to do these games. Dumb WOW players can always find someone on the internet to spell it out for them...


First, you can turn off quest markers alltogether...., puzzles are never exciting when a player cant complete it. quests have always been like that no matter what game it is, you are performing a quest for someone else so to follow an NPCs orders is not somthing i havent seen before, the real question is how important is planting somthing something going to affect thw world as a whole, and thats somthing skyrim does better than the other 2 TES games

My perfect 10 RPG would have real role playing. Characters would, in addition to skills stats, have personality traits which would inform conversation choice, actions and possible options- with only a gentle shift permissable so that a paladin would not suddenly start murdering for money. Players would have to work at their evil side before being able to butcher small children in an orphanage or beat up their spouse out of jealousy. NPCs would respond differently to differently styled characters. Evil would really be evil and not just the opposite team and characters will have combinations which offer a naturalistic balance between the two (ie the christian who seeks revenge, the muslim who subjugates the poor, the buddhist who only respects his own life etc).


from a dev standpoint those are really hard to intergrate into the game, it would take more than 3 years to make every NPC and class to have different outcomes and situations based on their own morality, while not even thinking about the actual quest guidlines.

My perfect 10 RPG would have complex options for characters both in terms of conversation and in what they do with their wealth. Every game in the series has had its economy skewed by characters hobbling out under the weight of dwarven artefacts to sell for ridiculous prices. When a tower or dungeon is cleared, there is nothing the character can do to turn this into a claim or, in a feudal system, earn tenancy for it. Buying houses is all very well- but the medieval norm for wealthy characters having just made good was to build new.


game wealth has never been complex. nor will it be. again having choices for these things would also be involved with morality, what if your evil and nobody wants to purchase your goods? what if your poor and people dont wanna give you any money? is a concept better left untouched

My perfect 10 RPG would allow characters to own slaves, hire mercenaries, impose rent on tenants, receive service from serfs. You would not just get married but have children and raise a dynasty. Maybe an affair with the maid or stable boy on the side.

My perfect 10 RPG would be authentic and not coddle the 21st Century liberal mind.


you can hire mercenaries to join you. the other things are too complex to intergrate without having the gameplay focus on them directly.

The Elder Scrolls, given all that, have come the closest so far to delivering a perfect 10 RPG. Theoretically, you would need something like WOW with decent graphics and no spoilers for true role-playing, but that assumes you are not online with people who just want to use MMORPGS for six (which is a percentage in single figures).


After playing WoW for 5 1/2 years, both WoW and TES are nowhere near perfect "10s" because they dont create a game where the contents of the game force you to play how the game wants, you can play any style you want, freedom is the real word here, giving players freedom is more than a 10 in my books. TES have come along way and i think they are going in the right direction.
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Bedford White
 
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Post » Fri Dec 09, 2011 12:40 am

Ever play BG2? Nuff said.
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Kellymarie Heppell
 
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Post » Fri Dec 09, 2011 8:13 am

I hated melee combat in Morrowind. That is all.
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Crystal Clear
 
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