Is it impossible to have Partial free hair and free clothes

Post » Fri Dec 09, 2011 9:32 am

See 1:52 of this video to see what proper hair should look like (from a game called ICO for PS2 released in 2001)

http://www.youtube.com/watch?v=lMahz4jFeCs

If possible, is there any possibility that it could be implemented as a patch to New Vegas?
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Tessa Mullins
 
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Post » Fri Dec 09, 2011 6:11 am

Do you mean hair/clothes with physics attached so it has movement? I'm sure it's possible to add to the engine but FONV is set up to display a lot of characters at once, and all of that extra physics is going to require a lot of processing power so I doubt it can be added without reducing the graphics in some other way.
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CHangohh BOyy
 
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Post » Fri Dec 09, 2011 3:51 am

!This is from EVE Online! :blink: :wacko:

http://www.youtube.com/watch?v=mrtwESnTOwY

I guess it can't get better than this.

Hungry Donner: We could at least have the option of only animated our characters hair and clothes. Besides, I can't really see power hungry graphics at all. It still looks like Fallout3.
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Andrew Lang
 
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Post » Fri Dec 09, 2011 4:07 am

With the bottleneck on graphics in F:NV (I don;t know where it is, but it exists) Anything graphics intensive is going to do murderous things to your gameplay.
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Alexis Acevedo
 
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Post » Fri Dec 09, 2011 12:18 pm

That's not the kind of thing they'd patch in. You'd have to redo all the clothes and hair to contain physics meshes, and then add a lot more physics overhead to the centuries-old (well, almost) Gamebryo engine, which has enough trouble handling multiple characters on screen at once as it is. They didn't even add any new hairstyles or add anything major to the engine for NV; I don't think they have the ability or inclination to do any huge changes in a patch. Wait for 2012, then we'll start seeing RPG's with cloth simulation.
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Dean Ashcroft
 
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Post » Thu Dec 08, 2011 10:19 pm

That's called http://en.wikipedia.org/wiki/Soft_body_dynamics. Unless you want to go reinvent the wheel, Bullet/Havok should have it. It's a pretty CPU intensive process, especially the finer resolution you go.

In either case, it's unlikely to be added into the engine...
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Alada Vaginah
 
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Post » Fri Dec 09, 2011 8:23 am

!This is from EVE Online! :blink: :wacko:

http://www.youtube.com/watch?v=mrtwESnTOwY

I guess it can't get better than this.

Hungry Donner: We could at least have the option of only animated our characters hair and clothes. Besides, I can't really see power hungry graphics at all. It still looks like Fallout3.


Looks amazing, the clothes and hair physics look good too! :laugh:
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sally coker
 
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Post » Fri Dec 09, 2011 5:40 am

Keep in mind that while individual enhancements like physics-enhanced clothing and hair may be possible individually, the entirety of a game like Fallout 3 or New Vegas include a ton of things for the CPU and GPU to process. Not only is it running all of the things that a typical FPS does, but it's also running the NPC AI, under-the-covers RPG mechanics, etc. that the RPG aspects of the game demand. I wouldn't expect to see things like this in games as complex as these open-world RPGs in this hardware generation. Perhaps when the next generation of consoles are released.
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Dina Boudreau
 
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Post » Thu Dec 08, 2011 11:48 pm

That's called http://en.wikipedia.org/wiki/Soft_body_dynamics. Unless you want to go reinvent the wheel, Bullet/Havok should have it. It's a pretty CPU intensive process, especially the finer resolution you go.

In either case, it's unlikely to be added into the engine...



Is this softbody simulation? From Vampire Bloodlines (2004)

http://www.youtube.com/watch?v=xgaAFkSoPkY

(watch a few seconds)
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Laura-Jayne Lee
 
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Post » Fri Dec 09, 2011 1:50 am

Is this softbody simulation? From Vampire Bloodlines (2004)

http://www.youtube.com/watch?v=xgaAFkSoPkY

(watch a few seconds)

That just looks like an animation script on the skirt. The wardrobe choices were fairly minimal in that game, so it's possible that they were able to write custom animation scripts for the outfits when the character turns, runs, etc. If the skirt could dynamically react to things like wind, collisions, and character movement simultaneously in a way that wasn't the same animation every time it would be impressive. There are so many different combinations of outfits and weapons in FO3 and NV that you'd probably run into some really bizarre clipping and collision issues if you tried to apply physics to everything.
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Eire Charlotta
 
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