*graphics hoe* Cant bethesda improve the visuals?

Post » Fri Dec 09, 2011 1:21 am

Some companies have no qualms with giving the PC a little extra love as the lead platform, DiCE and Bioware are two examples; The former going all the way with DirectX 11 and player numbers in multi-player, the latter making sure the UI is more mouse and shortcut-friendly. Others, however, like Crytek and Bethesda will moan about PC development being "too hard" and too prone to piracy (despite the Xbox 360 version of Skyrim being widely available and heavily downloaded 8 days before the PC version).

Some developers, unfortunately, are more than willing to play second fiddle to the customers who got them where they are in the pursuit of obscenely larger and larger profits. I am thoroughly enjoying Skyrim but I feel like they just weren't interested in my business unless I bought it for my Xbox 360, which I didn't. Maybe the fact that the PC version of this game is easily competing with both consoles in terms of sales will wake them up.

So Bioware is one of the lead PC developers because of shortcuts...

... because you cannot use mouse in the UI of Skyrim nor there are shortcuts...
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Marguerite Dabrin
 
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Post » Fri Dec 09, 2011 5:14 am



Do you think Bethesda spent five years trying to make the graphics in their game:

a. passable
b. impossible
c. the best they could across all three platforms.

Answer that and you answer your question.


*Looks at crysis
*Looks back at skyrim
*looks at crysis again (the first being open worlded to my knowledge)
*looks at Halo reach (with large levels)
* looks at uncharted
* looks at all the recent rpgs made with a considerably lower budget

Yeah, not the best to be honest
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Steve Smith
 
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Post » Thu Dec 08, 2011 11:40 pm

^ Skyrim apparently uses very little disk space. Im some more can be fitted onto the disk. A few detail textures wouldnt exactly be lots on the 360. There is room for another gig if what i heard about 9 gigs being on a dual sided disk and 7.5 is usuable. (ps3 and pc obviously have no problems though, i dont see why Bethesda didn't simply put better textures in those versions)

The technology Bethesda is using to compress and stream the world from "very little disk space" is cutting edge and very, very impressive (they don't talk about it a bunch because they don't really want it to be put under a microscope and reverse engineered by everyone...even tho it probibly is as I type). I think you are very mistaken if you think they didn't cram every bit of data possible on the single DVD it comes on. Bethesda has a vestted interest in the versions NOT diverging a whole lot, but that's another discussion.
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Campbell
 
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Post » Fri Dec 09, 2011 10:33 am

Xbox 720...no.
Xbox 1080....yes

BTW as far as blurry textures.

I did a test recently.
ME and my bro, built our computers at the same time.
Same exact specs.

His computer for some reason was showing this blurry mess for Chain Mail, looked closer to fogged up aluminum foil, mine showed actual detailed ring mesh.
So I updated his graphics drivers and...Whoa...The chainmail mesh is actually visible.



The moral of the story?
Make sure you've sorted out all problems on your end.
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Undisclosed Desires
 
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