Bethesda doesn't follow their own in game logic throughout t

Post » Fri Dec 09, 2011 2:37 pm

I get your point. Why did you start this thread by implying that anyone who might disagree is a "fan boy?" That was pretty unnecessary. Besides, smithing is glitched. In the manual, it says that smithing grants you experience relative to the dollar value of the item you create. I think it's clear to everyone that this is not true.

I'm sure bethesda will fix it.



lol! They wrote it in the manual and didn't put it into practice?
User avatar
Matt Bee
 
Posts: 3441
Joined: Tue Jul 10, 2007 5:32 am

Post » Fri Dec 09, 2011 1:41 pm

I disagree. I should not be forced to make a decision with perks, knowing full well that a crafting perk is worth 200 points, whereas a "normal" perk is worth 50 points (points being some imaginary quantifier for how useful a perk is). You can call this RPing, but its more of an artificial restriction. If my character can learn it, why wouldn't they?

If money trees existed, wouldn't you plant one in your backyard?



The point isn't that you're spending the perk on Smithing, its that people are spamming iron daggers to get their levels up to the point where they can get ebony level armor early in the game. You DON'T need to do that.

Case in point, I'm playing as a warrior who smiths, but I'm keeping my smithing around the level of my heavy armor and blocking, which are right now around 30. Therefore, my smithing is at thirty and I'm able to smith dwemer armor.
User avatar
Jessie Butterfield
 
Posts: 3453
Joined: Wed Jun 21, 2006 5:59 pm

Post » Fri Dec 09, 2011 1:30 pm

You cannot look at it one directional.

Block Skill is used against Opponent's Attack Skill. Both needs to be scaled in the same way.

Smithing (for example) is used against... nothing.

The Logic is about pacing the game. It is NOT about all skills progress at the same rate.

And for quick smithing exp, you should be focused on getting most of your exp form Upgrading.

With items that adds to smithing, you can power level to 100 smithing by upgrading basic leather bracers to maximum tier incredibly fast. I got from 90 to 100 just upgrading the basic Iron Gear on Badits to legendary before I sold them.
User avatar
Stephanie Valentine
 
Posts: 3281
Joined: Wed Jun 28, 2006 2:09 pm

Post » Thu Dec 08, 2011 11:40 pm

It's rather consistent if the logic is to reduce grinding. By making blocks against stronger opponents more useful than blocks against mudcrabs, it encourages you to fight enemies equal to your skill, rather than grinding mudcrabs. For smithing, it's a grind no matter what, so they try to make it the easiest grind possible by not placing restrictions on which items you choose to grind.
User avatar
Philip Rua
 
Posts: 3348
Joined: Sun May 06, 2007 11:53 am

Post » Fri Dec 09, 2011 3:21 am

People need to stop using this as an excuse. It's giving developers a reason to be lazy.

Feel free to develop your own game!
User avatar
Yvonne
 
Posts: 3577
Joined: Sat Sep 23, 2006 3:05 am

Post » Fri Dec 09, 2011 1:18 pm

I disagree. I should not be forced to make a decision with perks, knowing full well that a crafting perk is worth 200 points, whereas a "normal" perk is worth 50 points (points being some imaginary quantifier for how useful a perk is). You can call this RPing, but its more of an artificial restriction. If my character can learn it, why wouldn't they?

If money trees existed, wouldn't you plant one in your backyard?


Perks are not the issue with these skills. The value of the perks would remain the same if the skills were balanced.

Whether you choose to make the game ridiculously easy or not before level 30 by powergrinding up smithing and enchanting then cross-"exploiting" these skills to create god-level weapons and armor that are not naturally found in the game otherwise...is entirely up to you. I deleted the character I did this on to reroll one who is going to ignore those skills completely until I am character level 50 (whereupon presumably the only upgrades in gear would come from said skills).
User avatar
Killer McCracken
 
Posts: 3456
Joined: Wed Feb 14, 2007 9:57 pm

Post » Fri Dec 09, 2011 5:17 am

where's the logic in making dozens of iron daggers you don't need just to level up your smithing skill to unreasonable levels?
don't expect logic if you're not playing logically
make the [censored] you need, level up your other skills as well and there is no problem


So making a flat crappy dagger should = the skillset of making this...
[img]http://static.inentertainment.co.uk/wp-content/uploads/2011/11/Skyrim-Daedric-armor-made-Legendary.jpg[/img]

Let me go ask my grandfather who use to be a welder what he thinks about that.
User avatar
Angela
 
Posts: 3492
Joined: Mon Mar 05, 2007 8:33 am

Post » Fri Dec 09, 2011 12:18 am

The fan boys tell you to have self control that the smithing/enchanting isn't broken that it makes sense that making an iron dagger should give you = xp as making ebony armor.

Answer me this if you dont think its broken....

How come with higher ranking enemies when you block them with a shield you get more XP then blocking a lower level enemy....if we go by the Smithing Logic a block no matter the level the enemy is should grant the same XP everytime....Bethesda doesn't follow their own logic throughout the game...




Clearly someone who makes 500 iron daggers should be able to make perfect glass and daedric their first time. Who cares?
User avatar
OTTO
 
Posts: 3367
Joined: Thu May 17, 2007 6:22 pm

Post » Fri Dec 09, 2011 12:47 am

Am I the only one who hunted deers for hide to make hide/leather stuff to level smithing? lol..
User avatar
Michelle davies
 
Posts: 3509
Joined: Wed Sep 27, 2006 3:59 am

Post » Fri Dec 09, 2011 9:05 am

Feel free to develop your own game!

I'm not saying developers ARE lazy. I'm simply saying that people need to stop saying "Modders will fix it" as the end of all complaints about any PC game that supports modding. Not to mention that "modders will fix it" does NOTHING at all for console gamers.
User avatar
Sammie LM
 
Posts: 3424
Joined: Thu Nov 30, 2006 1:59 pm

Post » Fri Dec 09, 2011 4:37 am

Two different things are 'broken'.

1. The levelling of smithing and enchanting differs from alchemy in that the type of item you create has no bearing on what xp you get (it's always the same).

2. The effects accross the crafting professions multiply a bit too much to create overpowered characters.

The solutions are simply to cap all crafting skills to 100 (whether 100 raw skill or 50 raw skill +100% in items) and to make smithing/enchanting behave like alchemy where the higher quality products reward more xp (perhaps with the lower quality eventually giving none).

Spot on.
What's mind-boggling is that Bethesda didn't do this. I can only guess it's an oversight, but it's weird that such a blatant one went through the testing. We'll see if they patch it.

That being said, it is a valid point that this can be entirely controlled by a player with a decent amount of willpower. You do not have to powergame.

I agree that people don't have to powergame and shouldn't complain if they do.
I don't agree that it's up to the player to balance the game and that they are entitled to complain when they play legitimaly and face bogus results.
User avatar
suniti
 
Posts: 3176
Joined: Mon Sep 25, 2006 4:22 pm

Post » Fri Dec 09, 2011 5:29 am

The point isn't that you're spending the perk on Smithing, its that people are spamming iron daggers to get their levels up to the point where they can get ebony level armor early in the game. You DON'T need to do that.

Case in point, I'm playing as a warrior who smiths, but I'm keeping my smithing around the level of my heavy armor and blocking, which are right now around 30. Therefore, my smithing is at thirty and I'm able to smith dwemer armor.


My issue with crafting is a bit more deep seeded than that though. I don't really mind the "rate" of XP gains, I mind the fact that crafting, as an overall skillset, results in something far more powerful than leveling "normal" abilities. If you cheese out smithing/enchanting the right way, you hardly need to buy any armour perks, as you can hit armour cap just through the quality of the base armour and natural armour skill. You can squeeze out 90-100% mana cost reduction on spells for near infinite magic. You can maximize your stealth ability. All of this is contained in 3 skills, while normally these things cover the other 15 skills in the game. Crafting alone is crazy in how it supplements/replaces so many other talents. Its no contest that crafting is a superior method to improving your character.

It literally is a money tree as my previous example went. Why would you not own one except in order to hinder yourself? And why should I be forced to hinder myself in order to have different and "fun" experiences each time I make a new character?
User avatar
marie breen
 
Posts: 3388
Joined: Thu Aug 03, 2006 4:50 am

Post » Fri Dec 09, 2011 6:50 am

I'd like to repeat my point that everyone seems to be ignoring:

The game stated that you would gain experience in smithing relative to the dollar value of the item you created. That was the intended system. It does not work like that, I expect that Bethesda will fix it. You can all relax. And yes, smithing is glitched right now.

It happens.
User avatar
Mariana
 
Posts: 3426
Joined: Mon Jun 12, 2006 9:39 pm

Post » Fri Dec 09, 2011 12:26 am

So making a flat crappy dagger should = the skillset of making this...
[img]http://static.inentertainment.co.uk/wp-content/uploads/2011/11/Skyrim-Daedric-armor-made-Legendary.jpg[/img]

Let me go ask my grandfather who use to be a welder what he thinks about that.


What would a wielder know about making armor? And as a metalworker i can tell you that you learn to wield railroads and bridges by practicing on the same pieces of sheet metal over and over and over again until you qualify for a certificate that lets you wield on a railroad or bridge.
User avatar
Miss K
 
Posts: 3458
Joined: Sat Jan 20, 2007 2:33 pm

Post » Fri Dec 09, 2011 4:46 am

I'd like to repeat my point that everyone seems to be ignoring:

The game stated that you would gain experience in smithing relative to the dollar value of the item you created. That was the intended system. It does not work like that, I expect that Bethesda will fix it. You can all relax. And yes, smithing is glitched right now.

It happens.


My question is how did the glitch take place and become overlooked? What a strange phenomenon for them to actually place it in the guide book and then for something to go wrong.
User avatar
Chris Guerin
 
Posts: 3395
Joined: Thu May 10, 2007 2:44 pm

Post » Fri Dec 09, 2011 1:04 pm

keep it civil, kids. And don't accuse people of being a fan boy just because they disagree with you.
User avatar
Kill Bill
 
Posts: 3355
Joined: Wed Aug 30, 2006 2:22 am

Post » Fri Dec 09, 2011 5:09 am

I'm not saying developers ARE lazy. I'm simply saying that people need to stop saying "Modders will fix it" as the end of all complaints about any PC game that supports modding. Not to mention that "modders will fix it" does NOTHING at all for console gamers.

I honestly don't think anything is going to change until there's a DLC. I think vanilla is going to stay this way and people need to stop complaining.
User avatar
leigh stewart
 
Posts: 3415
Joined: Mon Oct 23, 2006 8:59 am

Post » Fri Dec 09, 2011 3:46 pm

keep it civil, kids. And don't accuse people of being a fan boy just because they disagree with you.


tsk typical really devoted fan :P

LOL apparently fan boy in one word gets changes to : really devoted fan
User avatar
Darren Chandler
 
Posts: 3361
Joined: Mon Jun 25, 2007 9:03 am

Post » Fri Dec 09, 2011 3:32 am

He has a point though. As much as it pains me to say it, Skyrim could take something from WoW on this. In crafting in WoW, as you gain levels in crafting ability, the xp you get from making the easy stuff lowers and lowers, until eventually it is gray, meaning you get no xp for making it. It would prevent lvl 50 in smithing characters from just spamming iron daggers and hide braces for xp. Good mod idea.
User avatar
oliver klosoff
 
Posts: 3436
Joined: Sun Nov 25, 2007 1:02 am

Previous

Return to V - Skyrim