Blight of the Ashlands

Post » Fri Dec 09, 2011 3:52 pm

Well, I've decided to make a thread based on Blight lore. I had a chat with a few people the other day, it's in some thread somewhere (:shrug:) and there was enough discussion where I thought it warranted a thread.

To start this off, I have a question regarding not blight itself, but the containment of blight. I understand that worst blighted area has been quarantined, but there is still blight throughout the ashlands. How contained is this? For example, is it possible, if nothing is done, that Blight could spread to Vivec within the century?
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lydia nekongo
 
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Post » Fri Dec 09, 2011 10:18 am

i remember a mod called blight bounties, where you get rewards for killing blighted animals. so maybe there's a special temple sect designed for keeping the blight out of towns\etc.?
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Matt Bigelow
 
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Post » Fri Dec 09, 2011 1:27 pm

That makes sense. And that would mean that Blight can spread, which I was really hoping to hear :)
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Sxc-Mary
 
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Post » Fri Dec 09, 2011 6:54 am

according to lore. the blight was originally contained by the ghostfence. but as the power of the tribunal gods weakened from not being able to get back to the heart. and dagoth ur's powers increased the blight started to spread. i figure it would take a while to get to the city of vivec since vivec himself is there and still has some measure of power. and that also explains why the ashlands are so ruined. since it it on the other side of the ghostfence, and ashlanders themselves being considered basically heretics by the tribunal. are of no great concern.
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Lifee Mccaslin
 
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Post » Fri Dec 09, 2011 12:41 am

Thanks for that info Ratt. As for Dagoth Ur, I understand that Blight is blamed on him, but is there any proof that he created it? I won't dispute that he unleashed Blight on the world, but I've got a different idea as to where it came from. The idea is moot if canon says he created it though ;(
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kelly thomson
 
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Post » Fri Dec 09, 2011 4:37 am

In spite of the Ghostfence, and the Buoyant Armigers, and anyone else who decides to tackle the problem, the Blight is definitely spreading in the time of TES III. Say the Nerevarine never showed, or failed utterly, and/or no one else could infiltrate Dagoth Ur's citadel and destroy the Heart of Lorkhan. Within at least a few decades, I do imagine the Blight would become Mournhold's problem. A very, very serious problem. We're talking Ash Slaves and Ascended Sleepers feasting on the commoners, in broad daylight. Remember that with or without the events of the Morrowind MQ, the Oblivion Crisis would/will take place, and of course, Vivec disappearing would be game over for anyone in Morrowind not fond of huge facial growths.

A major method of spreading of the Blight during TES III is the tunnel going from Red Mountain to the lost Dunmer Stronghold known as Kogoruhn (home to the House Dagoth waaaaay back in the day). Think of it like a pipe leading from the inside of a glass dome to outside the glass' perimeter, letting the trapped air inside escape. Without plugging that pipe, the Blight can and will spread at a much greater rate than if it was being primarily transmitted through Cliff Racers flying over the fence, then flying back over and infecting other creatures. Although even after doing so, the source remains, and tunnels can be rebuilt elsewhere.

The destruction of Dagoth Ur is the only solution to the Blight problem, and so as long as he exists, and gets stronger by the year, so to will his reach expand.

This belongs in the Lore forum BTW. :)
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carly mcdonough
 
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Post » Fri Dec 09, 2011 12:47 pm

lol. I never knew there was a lore forum. Now I do...

As far Dagoth Ur's death stopping blight, does anyone know exactly how the blight goes away? I mean, I can see his death stopping more Blight, but does the blight just die simultaneously with his death? If this is so, I'll need to rethink some of my ideas >.>

also, can a moderator please move this to the correct location?
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JaNnatul Naimah
 
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Post » Fri Dec 09, 2011 8:17 am

lol. I never knew there was a lore forum. Now I do...

As far Dagoth Ur's death stopping blight, does anyone know exactly how the blight goes away? I mean, I can see his death stopping more Blight, but does the blight just die simultaneously with his death? If this is so, I'll need to rethink some of my ideas >.>

also, can a moderator please move this to the correct location?


It would eventually be far more containable, I don't know about it becoming nonexistent. It's like you have the Black Plague running amok, and there's a giant rat in the center of London that can't be destroyed even by firing missiles at it. It may or may not be the source, but regardless, with that uber-rat still breathing, keeping the population of Europe from dwindling down to zilch is that much harder.
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DarkGypsy
 
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Post » Fri Dec 09, 2011 2:50 pm

So it basically becomes a cleanup job. This is good.

At some point in the future, I'm going to write up my Dunmeri thesis on Blight, so I appreciate anyone input on lore. Granted, the thesis will not be based on canon (since there isn't that much canon available for it, I assume) but the more I can find out about the lore, the more I can work on it so that it would fit seamlessly with it.
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FirDaus LOVe farhana
 
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Post » Fri Dec 09, 2011 5:01 am

doesn't really need to go to the lore forum, seeing as this is a discussion for a mod.

i never really finish MW (just watched my brother.. he's the video game player). but other than the blight storm vanishing i never really saw much change.

any chances of blight attacks on towns? that'd be cool.. just chilling in ald-ruhn when a bunch of Corprus's and blight monsters attack. imo.
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STEVI INQUE
 
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Post » Fri Dec 09, 2011 9:27 am

doesn't really need to go to the lore forum, seeing as this is a discussion for a mod.

i never really finish MW (just watched my brother.. he's the video game player). but other than the blight storm vanishing i never really saw much change.


To be fair, there's a LOT of cool stuff that should take place in the game during the MQ that doesn't/didn't because of limitations/money-time constraints/etc.

any chances of blight attacks on towns? that'd be cool.. just chilling in ald-ruhn when a bunch of Corprus's and blight monsters attack. imo.


And this would be one of them. :P
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Eoh
 
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Post » Fri Dec 09, 2011 7:03 am

sure is, hopefully they can be added again spiffy? :o.

i defiantly think there should be more gameplay things to do with the blight. not a weather setting and some monsters.
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Alkira rose Nankivell
 
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Post » Fri Dec 09, 2011 10:31 am

That sounds pretty awesome. However, I'd have to actually play the game again before I could figure out where I could tie a blight attack into the game (it's been a long time since I've gotten past chatting it up with Caius :P). However, I'd love to incorporate that eventually. Perhaps when I've done the landscape and everything I can add features. Hopefully I can actually learn scripting by then too >.>

However, it's never too early to make a features list for the future :)
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Scotties Hottie
 
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Post » Fri Dec 09, 2011 4:53 am

I'd say some time after the player gets Corprus would be good for a city-sized Ash monster attack. I can picture it now...

*Player is heading out of Balmora, north. Runs into that Orc commoner.*

Orc: If you're heading towards Ald'ruhn, I wouldn't advise it. Hear they've got major monster troubles going on, not good to get mixed up in that.

Player: Do I look like I'm afraid of monsters?

Orc: No, but those are corprus beasts, minions of Dagoth Ur. Even the hardened Buoyant Armigers lose their lives to them.

Player: Corprus? Hah! They're going to need a lot more than that...

*sprints to Ald'ruhn and opens up a can of whoop-ass*

Yeah... :rock:
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Louise Lowe
 
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Post » Fri Dec 09, 2011 5:50 am


*[Tonal Architect] sprints to Ald'ruhn and [contracts Blight]

Yeah... :rock:

Fixed that for you ;) I would most certainly make such an event have some consequences :D
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Crystal Clear
 
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Post » Fri Dec 09, 2011 8:19 am

Hehe, funny to see this topic arise. Just yesterday I was thinking on starting a quest mod that revolves around Vivec city and a blight plague. :P
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Katharine Newton
 
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Post » Fri Dec 09, 2011 9:24 am

I'd definitely like to hear how that happens o.O
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Mel E
 
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Post » Fri Dec 09, 2011 12:21 am

district 9 style fight.

you get corprus and take on all the other corprus's single handedly! win.
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Georgine Lee
 
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Post » Fri Dec 09, 2011 2:16 pm

Fixed that for you ;) I would most certainly make such an event have some consequences :D


You can't catch any diseases after being cured of Corprus. Unless you meant that this would take place beforehand. :P
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Harinder Ghag
 
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Post » Fri Dec 09, 2011 3:05 am

I'd definitely like to hear how that happens o.O


I wouldn't like to give away too much in case I actually go through with the idea. Suffice to say the blight might have an inside person helping it spread. ;)
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djimi
 
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Post » Fri Dec 09, 2011 12:09 pm

I wouldn't like to give away too much in case I actually go through with the idea. Suffice to say the blight might have an inside person helping it spread. ;)


Uncle Crassius? :P

Seriously though, the first person that comes to mind is Tenusea Veloth, though I would think she's more an unwitting accomplice than a mastermind.
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Vera Maslar
 
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Post » Fri Dec 09, 2011 4:05 am

I wouldn't like to give away too much in case I actually go through with the idea. Suffice to say the blight might have an inside person helping it spread. ;)


I'm interested :D I hope you go through with it!
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bonita mathews
 
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Post » Fri Dec 09, 2011 4:07 am

ENot quite a Blight situation, but here's a http://i391.photobucket.com/albums/oo351/Spiffyman777/Ashland%20Overhaul/Aslands.png of the ashlands. My blue boxes are where blight would be worst. That would be Red Mountain, and as Architect kindly pointed out, Kogoruhn. The black are large areas that I feel (this is a quick glance at a map, I'd have to fully investigate later) are isolated zones in the Ashlands. What this means is that there will be different species of trees in each area (with the biggest difference going to the Northern flatlands). Currently, I have it planned for Wolli's trees to the be dominant species in the ashands, and I'm banking on others (or wolli as well ;)) to create new ashland trees for the area specific-species. I'm attempting to make some trees as well, so I'm not just trying to mooch off other people :foodndrink:

The blue areas will also be Vurt's zones, where his trees will make their debut.

Also, since the Ashlands are bordered by other environments, I don't like how their flora don't appear in the Ashlands. So what I'm planning on doing is creating a version of these zones' trees and letting them contract Blight (seen visibly on the textures). These trees will be featured on the border areas, simulating the spread of Blight. If Vurt (I hope you're reading this) would be so kind as to share with his competition :P his dead tree meshes would could be useful the trees that just couldn't make it...

EDIT: Alternatively, if there are some generous texturers out there, I could just provide a different texture for the area trees, if tree donations don't meet quota :confused: That doesn't mean those textures wouldn't be appreciated in either scenario though!
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Tarka
 
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