Some positive feedback and a wishlist

Post » Fri Dec 09, 2011 11:58 am

I'm about level 35 in Skyrim now, don't feel like I'm anywhere near completing any particular quest line and haven't actually started most of them, so certainly for breadth of content this game is up there with Oblivion. The theme song is very effective in not allowing me to not play for any length of time, that Nordic choir shouts in my head until I get back on it.

I'm usually upset by simplification or streamlining of games because I actually LIKE stuff like gear maintenance and arranging inventories - Resident Evil 4's unintentional inventory tetris keeps me far more interested that it should. However, I think Skyrim gets streamlining right because for everything that has been removed (eg gear wear and tear) there has been something added, or more added, eg the blacksmithing. Crafting in the game is something which I'd like to see explored even further, eg I would have liked to see a "culinary" skill that's raised by cooking and certain benefits applying, although I'm not sure Elder Scrolls will ever have an option to throw dinner parties to affect your local reputation, that's sounds more like a Fable game feature.

One thing I'd really like to see back in the game, and it could surely be easily patched back in, is "named" soul gems. In Morrowind I went around building a collection of every beast in the game because a soul gem would tell you what was in it. Oblivion dulled that back to just "petty, lesser" etc and Skyrim has stuck with that unfortunately. Frankly the design of the gems themselves is far more boring in Oblivion and Skyrim than they were in Morrowind. Having soul gems named with the creatures in them also helps me to know what creatures are "worth". I still have no idea what constitutes a common, greater or grand soul apart from human npcs (after I managed to stuff a bandit leader into a "black soul gem".)

Apart from that I'm really impressed at the range of improvements that have been made in Skyrim at all levels. The range of creatures are more interesting than Oblivion, the behaviour of dragons leaping about the environment continues to impress me and the fights are enjoyable for it - I comprehend why you've made the main questline creatures easy to defeat... but they are too easy you know. I continue to have more problems with bears than dragons.

The number of quests are like Tribbles, it's actually kind of overwhelming and although the quest management system is the best one you've yet come up with, yes, overwhelming number of quests. I would like an option to cancel quests, because a number of them are ones I would not choose to do. In the game you often have to accept the quest before someone tells you what it is. I'm not qoing to steal the statue of Dibella or stitch up some Talos worshipper, and I'd like to be able to cancel or fail out those quests so I can trim the huge list a bit.

I miss being able to make elemental damage poisons and what happened to Nighteye? only for cats now? but apart from some unwelcome culling of abilities the enchanting and alchemy systems are still a lot of fun.

The "verticality" of the world design that was promised has certainly born out. I think it's clever that you've designed the game world to have mountains all spaced a certain distance apart which helps to hide the limits of the (otherwise impressive) draw distance. I want you to know that I would buy this game again on the next generation machines with improved draw distance and textures. I think it's unusual but the industry is at a point now where I believe you could plan a "goty" collected edition for the next gen consoles with draw distance and texture improvements.

Due to the engine's ability with mountains I guess it would be a natural fit for a new Fallout game to be in the Rockies or something, I'm looking forward to whatever comes next in any case. You've certainly shown that there's more to potentially look forward to from this generation of consoles, but I do find myself seeing textures and draw-distance from the Throat of the World and looking wistfully toward a future with just that bit more RAM in it.

I want to say just on patching that I really appreciated the series of patches and rebalancing that took place with Fallout: New Vegas. I didn't have any problems with it in the first place (on 360) but found that when I came back to it many months later for the Big Mountain DLC the latest patch did such an amazing job of rebalancing the weapons that it felt like an all new game to play. I feel that the perfect game in your style is somewhere between Fallout 3 and Fallout: New Vegas. F3 had the more interesting world building in my opinion (the DC location landmarks helped) but I really appreciated a lot of what New Vegas brought in terms of writing and choices to the character. Unfortunately the only choice I remember from F3 was to save or destroy Megaton, which is disappointing given how much emphasis you guys placed on choice within that game. New Vegas offered choices which were all imperfect to some degree, which made them fantastic for an RPG. The character of Mr House was also a terrific core to the game and Odo's voice work was just great. I also loved the voice work and writing for the President character in F3 but was very disappointed by what came about with that character. I was hoping to find a well-meaning eccentric kept prisoner by the enclave, but what the President turned out to be felt cliched and dissatisfying.

Wow, I don't comment on games' designer's forums very often and can't seem to shut myself up. Good work anyway. I hope you rebuild Morrowind in the Skyrim engine because I will never finish Morrowind without fast travel.
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Killah Bee
 
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Post » Fri Dec 09, 2011 10:58 pm

It's good to see some feedback that isn't so extreme one way or the other.

I do agree, Soul Gems were great in Morrowind with the named creature and value underneith, the good old (Golden Saint) Value: 60,000 was always a sight to see. I don't know how much work it'd take but I'm sure they can bring Named Soul Gems back with an update of some sort.
The only thing I really miss in Skyrim is Unarmed skill, mostly because Skyrim's combat was upgraded enough to make such a skill finally WORTH having in the game.
Overall, Skyrim has far surpassed Oblivion and is more than well on the way to being then TES game to finally be loved more than Morrowind, probably after all the DLC, Expansions and updates, it'll be the new "best game" of the TES series.
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Nuno Castro
 
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Post » Fri Dec 09, 2011 7:40 pm

Agreed on the unarmed skill, I would have liked to see what kind of animations they would have been able to come up with. Good write up either way, really enjoyed the read. Named soul gems would be pretty great, to have a table in one of your houses covered in nothing but soul gems from every beast in Skyrim? Epicness it would be.
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Andrea Pratt
 
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Post » Fri Dec 09, 2011 7:33 pm

Excellent feedback. Nice and mature.

Agree on the ability to cancel quests. As i roleplay my character, i would love the option
to cancel quests and trim the log of questionable quests that my character would never do.
The amount of quest clutter is staggering.

Named soul gems were certainly a better choice in Morrowind then the current selection.

For me, i'd like to add on and hope that Spellmaking would be back. I miss that feature very much.
Levitation would probably make travelling in skyrim trivial, so leave that out. But mark and recall would be great.
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C.L.U.T.C.H
 
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Post » Sat Dec 10, 2011 2:49 am

Thanks for the positive comments. I'm not sure if Beth devs really read these messages (as tends to be said in pre-release interviews) but I tried to keep it to some elements I really appreciate among the many good points to the game and some things I'd like which I think probably don't get mentioned too often. I almost see Morrowind-Oblivion-Fallout 3-Skyrim as a series of polishes to the same game. I appreciate that the series has not felt like its stepped backwards or downwards as some bafflingly tend to. (I'd argue that Oblivion stepped both backwards and forwards in some kind of piroete (spelling?) and Skyrim finds a point of near-mastery between the previous games.) I was stunned that Fallout 3 was as great as it was, it's probably my favorite IP and I wait for another major entry in that world even more excitedly than another Elder Scrolls.
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YO MAma
 
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Post » Fri Dec 09, 2011 9:01 pm

My impression of Skyrim was and still is overwhelmingly positive, however in my personal experience it seems the more I play, the more I find or notice things that erode that impression. Some of the quest-lines, or design decisions are so poor that you have to wonder what was happening at Bethesda HQ at the time, and hopefully mods or subsequent patches will address these.

Edit: I guess I should give some examples.

  • Lack of Spell-making.
  • Marriage - I've never seen it well implemented, and it seems to me that it's just as shallow in this game. I don't mind having it in, I just avoid it but...
  • Horses - Everyone agrees they kind of svck.
  • Level-scaling - Particularly scaled rewards for quests are terrible
  • The Civil War - Cool concept of Empire vs. Stormcloaks, but I was so incredibly disappointed in at least the Empire's side of the quest line that it made me a bit jaded. You can see why here (Heavy spoilers if you haven't finished the Imperial Legion stuff) http://www.gamesas.com/index.php?/topic/1287959-just-finished-the-imperial-quest-line/page__p__19426058__fromsearch__1#entry19426058

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Devin Sluis
 
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