The Height Problem

Post » Sat Dec 10, 2011 1:28 am

I'm finding two things irritating and wondering if they can be fixed:

1. In first person my High Elf feels like a midget.

2. Lydia is at least 2 inches taller then my nord. It's causing insecurities.

http://i.imgur.com/HI8IH.jpg
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Noraima Vega
 
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Post » Fri Dec 09, 2011 2:35 pm

My male Orc is the same height as Lydia.

It's at the same time [censored], and awesome.
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Maya Maya
 
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Post » Fri Dec 09, 2011 5:18 pm

I did notice this and had to go to third person to check out how tall we were, comparatively.

Yep. I feel like I'm standing in a ditch when I'm in first person. Looking straight at her, gets me an armored "chest" shot.
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Cat Haines
 
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Post » Sat Dec 10, 2011 3:10 am

Ha that's crazy. I knew she was big, but I just figured she was a Nord and I was a Dunmer. I didn't know she was a Giant Nord.
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Céline Rémy
 
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Post » Fri Dec 09, 2011 5:53 pm

Ever notice how the first-person camera doesn't actually sit at eye-level? Very annoying.
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Mason Nevitt
 
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Post » Fri Dec 09, 2011 6:15 pm

Ever notice how the first-person camera doesn't actually sit at eye-level? Very annoying.


Yeah, I know. I thought someone would know an ini fix to change this...
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Jinx Sykes
 
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Post » Fri Dec 09, 2011 1:20 pm

Good. I thought I was the only one feeling a bit insecure because my Nord wasn't taller then a wood elf I met..
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Benito Martinez
 
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Post » Fri Dec 09, 2011 11:13 pm

Is there a height slider in the CC? I have noticed that characters belonging to the same race can vary in height as well however it seems strange that they wouldnt put a height slider in the CC.
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Reven Lord
 
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Post » Sat Dec 10, 2011 2:19 am

Ah the joys of being a High Elf. I have noticed the eye level thing for first person though, really annoying.
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Rachel Eloise Getoutofmyface
 
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Post » Fri Dec 09, 2011 1:25 pm

This really annoys me playing any character that's set over the scale of 1.0.
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James Rhead
 
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Post » Fri Dec 09, 2011 12:15 pm

Ever notice how the first-person camera doesn't actually sit at eye-level? Very annoying.

Yeah. It makes my height-challenged Breton seem taller than she is.

Haven't tried it yet with Skyrim, but the height of the player and NPCs can generally be fiddled about with using setscale. I wouldn't stray too far outside the range 0.92 to 1.1, though, at least if it's like previous games.
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SamanthaLove
 
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Post » Fri Dec 09, 2011 1:58 pm

player.setscale 1.1
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TRIsha FEnnesse
 
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Post » Fri Dec 09, 2011 7:15 pm

Yeah. It makes my height-challenged Breton seem taller than she is.

Haven't tried it yet with Skyrim, but the height of the player and NPCs can generally be fiddled about with using setscale. I wouldn't stray too far outside the range 0.92 to 1.1, though, at least if it's like previous games.

:facepalm:
No!
The view height is perfectly fine for shorter characters. It's just that it doesn't go over 1.0. Your breton's view height is correct.

And no, setscale doesn't fix it. The first person view doesn't go above 1.00
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Matt Gammond
 
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Post » Fri Dec 09, 2011 12:15 pm

:facepalm:
No!
The view height is perfectly fine for shorter characters. It's just that it doesn't go over 1.0. Your breton's view height is correct.

And no, setscale doesn't fix it. The first person view doesn't go above 1.00


...Yes it does.

It jumps up/down as soon as you close the console after changing it.
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Alyesha Neufeld
 
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Post » Fri Dec 09, 2011 10:39 pm

...Yes it does.

It jumps up/down as soon as you close the console after changing it.

No...it does not. :swear:
It only goes lower. Set your scale over 1.0 (better make that like 1.1 or 1.2 to be sure) and come back with pictures of you being taller in first person.
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ImmaTakeYour
 
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Post » Fri Dec 09, 2011 1:33 pm

:facepalm:
No!
The view height is perfectly fine for shorter characters. It's just that it doesn't go over 1.0. Your breton's view height is correct.

And no, setscale doesn't fix it. The first person view doesn't go above 1.00

It's actually too high for shorter characters; it's always been this way. And I didn't say that setscale fixed it, just that it changes the height of characters. There are globals that I think affect the camera position, but we'll have to wait for CK to find out if the height is still adjustable.
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Jessica Colville
 
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Post » Sat Dec 10, 2011 3:11 am

It's actually too high for shorter characters; it's always been this way.

Then it's just you because I JUST made a breton female (well through the showracemenu command) and the first person view height was pretty much spot on. I used tfc to move the camera around to where the eyes were to see exactly what they were looking at. Then I used the tfc command again and went into first person and make sure I was looking straight ahead. It's extremely close....
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Nany Smith
 
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Post » Fri Dec 09, 2011 9:15 pm

Then it's just you because I JUST made a breton female (well through the showracemenu command) and the first person view height was pretty much spot on. I used tfc to move the camera around to where the eyes were to see exactly what they were looking at. Then I used the tfc command again and went into first person and make sure I was looking straight ahead. It's extremely close....

Hmm, I see what you mean; still doesn't feel quite right, but it seems that things are at eye level. I seem to recall that Oblivion was somewhat out, which is probably what I have a lingering memory of; there still seems something not quite right about the view position, but it could be related to the FoV angle or something like that.
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Ilona Neumann
 
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Post » Sat Dec 10, 2011 2:01 am

Did you alter your FOV? Because I didn't (though I was thinking of doing it).

I don't recall oblivion being off either but I can't recall. I do remember it was at least correct for taller characters. I remember my altmer definitely looking down on any other race.
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Gavin boyce
 
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Post » Fri Dec 09, 2011 9:40 pm

I don't want it changed. She's a Nord Woman and she looks great. She's so much taller she makes my little Breton look like a small child at times and I love the contrast of having to fight these strong enemies and she's so small. :)

http://i1181.photobucket.com/albums/x438/Kicenna/Skyrim/TESV2011-11-1823-41-50-38x.jpg

:tes:
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Sara Lee
 
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Post » Fri Dec 09, 2011 11:32 am

Did you alter your FOV? Because I didn't (though I was thinking of doing it).

I've fiddled about with it but I'm perpetually unhappy with the results so I always end up back at the default. I prefer the look of a narrower FoV, at least in some regards, but not being able to see very much either side is inconvenient.

I don't recall oblivion being off either but I can't recall. I do remember it was at least correct for taller characters. I remember my altmer definitely looking down on any other race.

Oblivion was definitely off for my character, though it seemed to vary by how much, which was odd. Possibly one of the mods was doing something with it, though I seem to recall the default setting was a bit high for me so it's hard to say. There seemed to be a little more height variation with characters from what I recall, though, so that may be a factor; or at least it was more obvious, somehow. Anyway, I seem to be getting rather OT...
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Josephine Gowing
 
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Post » Fri Dec 09, 2011 7:32 pm

Hmm, that was interesting: this prompted me to set my player to 0.95 (she already has a base scale of 0.95) since I've always envisioned her as a bit of a shorty, and the camera position moved to her new eye-height. Cool. Well I'm happy, even if the beanpoles aren't. :P
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Ronald
 
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Post » Fri Dec 09, 2011 2:52 pm

Hmm, that was interesting: this prompted me to set my player to 0.95 (she already has a base scale of 0.95) since I've always envisioned her as a bit of a shorty, and the camera position moved to her new eye-height. Cool. Well I'm happy, even if the beanpoles aren't. :P

Yeah if you use the getscale command it shows their real scale. So you must've just set her to like 0.92 or something close.

And being tall doesn't make a person a beanpole. I put my character's weight on max to fix that :/
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Rich O'Brien
 
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Post » Fri Dec 09, 2011 10:23 pm

Yeah if you use the getscale command it shows their real scale. So you must've just set her to like 0.92 or something close.

Yeah, it works out to just a shade over 0.9. Which I decided was actually too short and quickly felt a bit weird, so I changed her scale to 0.98, which is a height of 0.93 in absolute terms. The Altmer seem like giants now. :laugh:
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SEXY QUEEN
 
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Post » Fri Dec 09, 2011 7:27 pm

Meh I have a wood elf female I decided was going to be short and I made her a scale of like 0.9. Seems okay really when you consider other people set to a scale of 1.0 are like 6 foot tall...

In fact everybody's very tall in this game and I made my character a more natural height. Dunno about the rest of the world, but I don't see very many 6 foot females around where I live. Even 5'10 is kinda rare :hehe:
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Kill Bill
 
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