» Fri Dec 09, 2011 11:27 pm
Well first of all, there are no puzzles that I've seen yet. There are occasionally places where you have to match one picture to another, a fiendishly secure locking system if ever there was one. Would definitely stop anyone who was missing enough eyeballs. Every "puzzle" I've seen has been a sort of placeholder, a device just reminiscent enough of puzzles to say to us "insert puzzle here". Kind of like how the novels are all short stories, and we just mentally fill in that these are novels from the characters' point of view.
The quests often tell you to "find" something and then show you exactly where it is, to the point where you don't even have to bother searching the room it's in. Which is...awkward. But I remember Morrowind, and the extremely detailed paper map that was sometimes good enough to find things with, and the valleys that looked just enough like paths to render "take the first turn north" a completely useless direction, and especially I remember a page called Hannah's Wherezit which I always had to turn to if a quest wasn't in a major city. So this compass business is a real step up, at least. As important as exploring is, walking in circles for literally an hour trying to find my objective is not a form of difficulty. Add to that the mountains in Skyrim, which make it take a long time to find the path to my goal even when I know exactly where on the map the place is. (I sure miss levitation.)
I think the best thing would be like in the Oblivion mod Thievery in the Imperial City. That used the compass, but only to point you to the right cell. Then you had to search for things. I also liked the idea someone posted about having a broad circle instead of a specific location marker for places you haven't been to yet. Even though it makes things feel easy, I do think that new places should keep showing up on the compass (maybe randomized?) because it encourages people to explore if they know there's something neat if they'll just take that small detour.
And Skyrim feels...it doesn't expect you to remember anything. By following the quest markers and clicking through all of the very limited dialog options, you can do quests without ever having the least idea what you just even did or why. It doesn't help that the titles are the entire journal entry, so you can't go read the summaries to remind you who asked you to do this and why. Anyway I guess it's convenient for people who are playing half an hour of this at a time over a very long time. But if you do a quest in one sitting or a questline over a day or two, it feels awkward and a little bit insulting. I'm not ever given a chance to think a situation through, and if I have completely the wrong idea about what I'm meant to be doing, that never causes a problem.