Dwemer are complete morons

Post » Fri Dec 09, 2011 10:36 pm

1000 year old dungeons with newly slaughtered fowl, fresh fruit, lighted candles and clean floors doesn't bother you but traps do? :)
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Margarita Diaz
 
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Post » Sat Dec 10, 2011 3:48 am

1000 year old dungeons with newly slaughtered fowl, fresh fruit, lighted candles and clean floors doesn't bother you but traps do? :)

You do realize that the new inhabitants who have recently moved-in can bring game and fruit with them... right? I don't think those particular objects have been sitting there for thousands of years.
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Jesus Sanchez
 
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Post » Fri Dec 09, 2011 2:19 pm

1000 year old dungeons with newly slaughtered fowl, fresh fruit, lighted candles and clean floors doesn't bother you but traps do? :)


Falmer live in the ruins so it's mostly likey theirs

also i think the Dwemer sided with the humans to take on the elves as they seen to be against everyone apart from humans
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maddison
 
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Post » Fri Dec 09, 2011 3:45 pm

I was pondering on the fact that most of the steam-machines are controlled/powered by soul gems. The question is, whose souls are in those gems? Could it be that some of those centurions have dwemer souls in them? Then again they'd have to be Grand souls. One thing I was hoping for was to have a character in Skyrim (an arch-mage perhaps) whose soul would have been imbued into a colossal black soul gem and have it placed into a centurion. So this guy would basically have become immortal.
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Yung Prince
 
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Post » Sat Dec 10, 2011 5:53 am

I do not know if this was aimed at me, but if it was then yeah i know, i was only trying to add a fun post. :D


sorta at everyone here since so many don't know where these techno elves went or why ( also Morrowind has a dwarf ALIVE due to a certain disease it picked up) i recon some might have made it across to that continent to the east where the hero goes after completion of Morrowing in lore.
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Khamaji Taylor
 
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Post » Sat Dec 10, 2011 2:43 am

They avoided the traps you couldn't avoid.
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Katey Meyer
 
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Post » Sat Dec 10, 2011 4:50 am

Just saying the Dwemer were about the size of Bosmer. The ghosts in Morrowind weren't tall, but they were definitely not like classical Dwarves. Also they are the Elf race closest to man because you mainly hear about them warring with other elves. From the sounds of it they didn't bother fighting humans unless the humans attacked first.

This.The Corpus Dwarf you meet in Morrowind was missing his legs,but you could tell by the rest of his body that he would have been pretty small if he were whole.Maybe even a bit smaller than a Bosmer.
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(G-yen)
 
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Post » Sat Dec 10, 2011 12:53 am

So, Dwemer ruins were once their cities, correct? You can see that they have living quarters, dining areas, armories, etc.

If that's the case, why the hell did they fill their damn cities with traps? I got turned into mince meat by these spinning blades that activated when I opened a door. What kind of moron would design his CITY to have deadly traps rigged to half the doors and staircases?

Did the Dwemer king just think "Ah, we might go extinct, let's place THOUSANDS of traps, just to [censored] with any adventurers that may try to explore our ruins." I wonder if THAT'S how the Dwemer went extinct. Thousands dying to the SPINNING BLADES OF DEATH that two-shotted my orc in all his Daedric armor.

So, thoughts? I'm still surprised that scholars haven't figured out the Dwemers cause of extinction. The last few probably just left false notes that they didn't die in a completely [censored] manner.


Ya and what's with all the elevation, if I lived in a city where I had to walk up so many stairs I'd just move!
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carly mcdonough
 
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Post » Sat Dec 10, 2011 5:46 am

Your avatar = the Dwemer.

That's not how you call a chicken!
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Rik Douglas
 
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Post » Sat Dec 10, 2011 4:24 am

This.The Corpus Dwarf you meet in Morrowind was missing his legs,but you could tell by the rest of his body that he would have been pretty small if he were whole.Maybe even a bit smaller than a Bosmer.


Gargantuan ruins and Centurions for smaller-than-average mer. Compensating much?

And my opinion of the whole trap debate is that.. the Dwemer could've been capable of looking into the future. They then installed some traps for any would-be plunderer. However, others have said that they were at war whilst in existence. So those traps could've been precautionary measures for possible invaders.

You can wonder the same about the Ayleids and their traps. Imagine some Ayleid nobles having to traverse a trapped bridge.

"We must cross this bridge quickly. For at one part it will collapse, and there will be a spiked wall railing towards as, faster than we can run."

Or imagine the Dwemer and their locked quarters.

"No one will come in and find my stash of Centurion porm now."
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Ebony Lawson
 
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Post » Sat Dec 10, 2011 3:52 am

It's not like the Dwemer ruins make any sense as a living or factory space anyways. What makes an interesting video game level usually doesn't make a sensible real world structure... :P
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Chloe Yarnall
 
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Post » Sat Dec 10, 2011 1:53 am

I can't believe people actually fall for those traps. :P They are so obvious. Maybe they just used them to filter out the idiots, so only the smart ones survive.
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Jesus Duran
 
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Post » Fri Dec 09, 2011 6:05 pm

Also, we DO know why they disappeared, and it wasn't because they were too stupid to remember where they set up their traps.
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cosmo valerga
 
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Post » Fri Dec 09, 2011 5:04 pm

Haven't found a dwemer ruin in skyrim yet, and I am not looking forward to it. My friend says they are too large and a pain to explore.


I bet he's compulsively trying to loot everything that isn't nailed to the floor. I have the same problem.

My initial theory for the traps was that they were retreating from their homes due to events of the Great War, and booby-trapped the place for the invaders. I didn't really see anything in the wiki to support that, though. Now I'm telling myself that they designed the traps to activate only on non-Dwemer races.
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Roisan Sweeney
 
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Post » Sat Dec 10, 2011 5:52 am

I can't say i have seen that many traps, they have some traps troughout theyr various ruins, but its by no means a minefield, and considering the dwemer seemed way ahead of theyr time, i am sure they had a mechanism that allowed them to keep this traps offline while they were present.

And I don't know why people keep saying they went extinct.

I for one felt that the mainstory kind of gave you a small insight into how they disapered.

Spoiler
The Elderscroll that is later used view the past, and was most likely the scroll that sent alduin into the future is located in a dwemer ruin, inside a dwemer device. The dwemer disapered without a trace, much like alduin did when the elderscroll was used against him. Personally I feel its rather obvious that the elderscroll had a direct connection to the dwemer disaperance. I would not be suprised if the dwemer appeared in a Expansion or in the next TES, judging by the fact that the elderscroll was located in a skyrim dwemer ruin, I feel/hope it would be logic to assume that is where they will re-appear in a expansion rather then a future game


So if I am correct, it would also be logical to assume that the dwemer had plenty of time to reactivate theyr traps.

Also since the dwemer were in a ongoing war the falmer when they disapered it makes perfect sense that they would make these traps.


Edit 2: Dwemer ruins not making sense for living quarters? chances are most of what we have explored are service tunnels, and other various stuff.. Markath is a pretty good example of how a dwarwen city might look, and that is plenty functional.


Edit: And yeah i agree the dwemer ruins can be a pain to explore, but not because of theyr size, for me the problem with them is that theyr mostly just inhabbited by boring machines that dont bleed when i kill them :(.

Once you get to blackreach how ever you will most likely be awe-strucken. not to mention its much more intresting since the falmer do indeed bleed *grin*
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josh evans
 
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Post » Fri Dec 09, 2011 8:17 pm

lmao i love this post
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Javaun Thompson
 
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Post » Fri Dec 09, 2011 6:08 pm

In Skyrim, Falion mentions that while traveling other planes, he's met Dremora and DWEMER. Which suggest that they're not actually extinct, just displaced.
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Susan
 
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