An list with short small improvements

Post » Fri Dec 09, 2011 10:14 pm

I think we all can agree that Skyrim is on our minds and we're enjoying it like crazy. Because the game is so new, I was looking for a thread in which we can point out things for the developers that we encounter and somehow hope/think could be resolved with a patch. I couldn't find one, so I thought I'd make one. I think many people, like me, are playing this game for quite some hours a day now and encounter some things that could be improved/changed.

To keep it reader-friendly just write in short what could be changed. Don't write things like 'the lockpicking should be like it is in Oblivion' or 'I don't like the setting'.
Those are creative choices for this game that will not be changed. Instead, if you come across things that just aren't quite right (in game elements that are clearly suposed to be there) write them down in two sentences max and try to be as concrete as possible. Keep it short, on topic and try to refrain from discussion. If you agree with a adjustment, quote it. If you don't agree, make a seperate thread for that or scream it towards the full moon.

It would be nice if this thread could be like a community testers thread. Let's make it happen! Oh, and Bethesda people reading this, I'm not trying to be a Mr. Know-it-all, I just really love the series! Normally I like a game, buy it and play it. Skyrim however also makes me want to be part of this community and be involved in it.

My three suggestions thus far are:


* When you own a horse, make it show up on your radar to know where it is.

* One of the archery skills is described as 'can draw a bow 30% faster'. This should be 'can draw an arrow 30% faster'. For that is what the skill does.

*Make the blue player marker on the map, stick to the foreground on the compass. It now often hides behind the white quest markers.

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Yvonne Gruening
 
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Post » Sat Dec 10, 2011 6:20 am

- Add in the ability to see what items look like on your character from the inventory screen.
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Matt Gammond
 
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Post » Sat Dec 10, 2011 2:11 am

* When your stuff is in a container (eg. a chest) categorize it like in your inventory. Finding something back is way too hard when you don't know its name.
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josh evans
 
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Post » Sat Dec 10, 2011 1:51 am

* Be able to throw away all the quest items, but the one you need. Eg. for quest I need one giant's toe. Could hypothetically overweigh entire inventory with giants toes and be stuck forever, because they can't be thrown away, although I need just one to finish the quest.
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Amiee Kent
 
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Post » Sat Dec 10, 2011 6:33 am

Stopped reading at "an list"
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Carys
 
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Post » Sat Dec 10, 2011 6:21 am

Make it so that if I accidentally sell something to a merchant I can buy it back without losing money during the same trading session.
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Jonathan Braz
 
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Post » Fri Dec 09, 2011 6:39 pm

When im leaving area like a house with a raging mad company of idiots chasing me they don't spawn in front of me when I leave pinning me to the front door.
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Alexx Peace
 
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Post » Fri Dec 09, 2011 11:52 pm

Would love a sort item function like oblivion, but thats unimportant
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jessica breen
 
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Post » Fri Dec 09, 2011 7:24 pm

I think giving orders to companions is rather clunky. How about everyone gets a power that when activated immediately puts you into the order-giving-mode. So instead of having to talk to him/her, you just press RB (xbox controller) and give the order.

Also, change the way smithing levels. Making a full superior ebony armour set should advance you more than making 10 iron daggers.
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Kate Murrell
 
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Post » Sat Dec 10, 2011 3:19 am

Stopped reading at "an list"


Yet, you started typing. It's a typo. I wanted to write 'an understanable list'. Changed that, forgot to change 'an to 'a' and can't edit the thread name afterwards.


ONTOPIC:

* Be able to read some part of the backstory of quests in your log. With many quests in your log, it's hard to remember the contexts of them all and turns them into simple 'fetch' or 'kill this' quests without an immersive backstory.
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Andrea P
 
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Post » Sat Dec 10, 2011 6:50 am

* When your stuff is in a container (eg. a chest) categorize it like in your inventory. Finding something back is way too hard when you don't know its name.


This!
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Adam Porter
 
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Post » Sat Dec 10, 2011 2:10 am

* When riding a horse let one button snap the camera backwards so you can see what's behind you. Turning around now takes to long and doesn't go all the way backwards.
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Greg Cavaliere
 
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Post » Fri Dec 09, 2011 8:38 pm

* When seen by a companion or your horse the 'sneak eye' on screen says you're detected, and thus makes you 'detected' by enemies.
(Can someone confirm this, to be sure?)
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Nikki Lawrence
 
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Post » Fri Dec 09, 2011 8:55 pm

* When 'stationary' in the water, make your head stick out of the surface instead of just below the water line. It's more realistic and improves orientation.
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Chelsea Head
 
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Post » Sat Dec 10, 2011 12:25 am

*Put shields in the weapon category. They are something you hold and use actively in combination with your weapon. They are not things you put on and use passively so they do not fit the apparel category that well.
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Zualett
 
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Post » Fri Dec 09, 2011 9:14 pm

*Put shields in the weapon category. They are something you hold and use actively in combination with your weapon. They are not things you put on and use passively so they do not fit the apparel category that well.


This ^^

Also, I would like to see a quick save feature (ie. holding the start button for 3 seconds).
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Rozlyn Robinson
 
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Post » Fri Dec 09, 2011 11:27 pm

* Allow you to keep the Skeleton Key
* Allow ressurection of Shadowmere
* In fact, allow ressurection of an enemy if they are needed in a quest.
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Tanika O'Connell
 
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