any downsides to becoming a werewolf?

Post » Sat Dec 10, 2011 2:30 am

Is it true that they're only playable in third-person?

Yes, only third person available.
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Jade MacSpade
 
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Post » Fri Dec 09, 2011 9:11 pm

Yes, only third person available.

...





Why?
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Heather Dawson
 
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Post » Sat Dec 10, 2011 5:06 am

Only Bethesda can answer the question...they made it that way O.o
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Schel[Anne]FTL
 
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Post » Sat Dec 10, 2011 7:51 am

Except for the swarms of 13 year old girls. Imeanwhat.

You'll lose Vampirism if you've got that, so if you want to keep that then avoid it. No other downside though, and they're also great for covering large distances quickly. Much cheaper than a horse.
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Lauren Denman
 
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Post » Fri Dec 09, 2011 7:43 pm

Only downside I've come across is every locality requires Werewolves to wear the appropriate tag and pay the necessary licensing fee. And no Jarl recognizes the tag of another town, so you have to buy one per town and switch out the tag depending on which place you visit. And five out of eight places kill tag-wearing werewolves on sight. And one of the eight has an annoying local tradition where they bathe you, preen you, and take you to some Azura-forsaken event where you are paraded before the town with the other were-wolves, for some manliness destroying title of "Best in show". I ran into last seasons' winner, an eight foot high orc with a pink bow around his neck. He merely gave me a deadpan look, and said, "Kill me. I beg you."
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kevin ball
 
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Post » Sat Dec 10, 2011 2:46 am

Bathtime becomes a traumatic event that requires 3-4 companions to hold you down while you struggle to shake them off and flee for you life. Also some NPCs say you smell like wet dog.
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Peter lopez
 
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Post » Fri Dec 09, 2011 10:43 pm

Has anyone mentioned that the only downside is you don't get the benefit of being well rested?

Out of interest, does it affect your character's appearance? In oblivion, your toon's appearance was ruined once you were a vampire. Like it suddenly aged you 500 years and that was you for the rest of the game whether you got cured or not.
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Rex Help
 
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Post » Fri Dec 09, 2011 7:48 pm

Has anyone mentioned that the only downside is you don't get the benefit of being well rested?

Out of interest, does it affect your character's appearance? In oblivion, your toon's appearance was ruined once you were a vampire. Like it suddenly aged you 500 years and that was you for the rest of the game whether you got cured or not.

Nope, you look just fine. No scars no blood even after you killed a whole town on your beast form :)
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AnDres MeZa
 
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Post » Sat Dec 10, 2011 1:50 am

also if you transform into a werewolf and kill npc's your bounty doesn't go up either

i'm surprised no-one mentioned that one
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Chelsea Head
 
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Post » Sat Dec 10, 2011 12:04 am

You don't get into Sovngarde. :cryvaultboy:
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Davorah Katz
 
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Post » Sat Dec 10, 2011 2:18 am

people say "Is that... fur... coming out of your ears?" even though you don't.
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*Chloe*
 
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Post » Sat Dec 10, 2011 7:17 am

You don't get into Sovngarde. :cryvaultboy:

Not a Nord... didn't plan on going there anyways! ^_^
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Laura Wilson
 
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Post » Fri Dec 09, 2011 8:29 pm

Wouldn't the main downside to being a werewolf is that you have to reequip all of your stuff every single time you use it?
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Marlo Stanfield
 
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Post » Fri Dec 09, 2011 8:52 pm

There is a cure.
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Spencey!
 
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Post » Sat Dec 10, 2011 8:08 am

Wouldn't the main downside to being a werewolf is that you have to reequip all of your stuff every single time you use it?


http://www.imperial-library.info/sites/default/files/dogate_EE-sineei07.jpg
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Claudz
 
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Post » Sat Dec 10, 2011 5:20 am

Becoming a Werewolf will basically make silver weaponry your worst nightmare. Also, when you are in Werewolf form, you cannot look in your inventory or check your map. You also don't get the well rested bonus.
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Kayleigh Mcneil
 
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Post » Sat Dec 10, 2011 12:15 am

so theres no quest lines or possible factions that are locked off due to becoming a werewolf?

eg. i hear about the silver hand in the game all the time and becoming a werewolf would mean they hunt me, or i can join them after declining etc

You can't complete the Companion's questline without becoming one, however a certain quest during that questline gives you the ability to cure yourself.
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Melung Chan
 
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Post » Fri Dec 09, 2011 8:56 pm

You smell like a wet dog, and people will find the opportunity to remind you of that.

Other than that, there's no apparent downside. I was expecting random encounters with Silver Hand, but that hasn't happened.

However, when I first turned into a werewolf I found three vendors dead in Whiterun the next day. Not sure if it's supposed to happen or if it was just a coincidence. The guards went ape[censored] and attacked them when I was a werewolf, that's the only explanation I can think of.
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Jesus Lopez
 
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Post » Sat Dec 10, 2011 5:44 am

If you're a warrior, it's good. If not, well vampires are the way to go.
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Lindsay Dunn
 
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Post » Fri Dec 09, 2011 7:56 pm

One thing to remember is that werewolf attacks are based on your 1-Handed weapon skill. And you can't level up skills including combat ones. The biggest issue to me is you can't pick up anything, either.


This isn't true...

Unless an update has changed it, the game guide has the following chart..

base: 20

lvl 11-15: +5
lvl 16-20: +15
lvl 21-25: +25
lvl 26-30: +30
lvl 31-35: +35
lvl 36-40: +40
lvl 41-45: +50
lvl 46+: +60

So you cap out at doing base 80 damage. I believe this is because your are using your claws, it is unarmed damage you are doing. I don't think that this stacks with the Kajiit's bonus

You gain 100 pts of health but lose the passive regenerative ability.
Feeding provides a 30 sec (real time) addition to your time as a werewolf (you start with 2 min and 30 sec) and you heal 50hp.
Your initial howl can be swapped out for one of the two others if you wish.
The ring only allows you to turn 1 addition time per in game day.
You get a 100 point increase to your stamina.
While in form, wolves will treat you as an ally.
You can get away with murder but if you are caught changing by npc's (other than bandits and the like) then it is considered a major crime.
All your gear is unequipped and unfortunately there is no unarmored skill (though skill progression ceases anyway).
Can't cast spells, can't loot corpses, can't access your inventory or list of spell/shouts/powers (but can use the shortcut keys for map and journal).
Can't pick locks and maybe can't use keys (though if you need to loot a corpse, chest or pick it up off a desk then you're SOL anyway)
Can't pass through some smaller openings due to your large size.
Other werewolves will still attack you if you are in human form. I can't confirm if they do or not when in werewolf form.

Immune to diseases
Can't get resting bonuses


Last two are separate because they effect you in human form too. In all honesty, I find that most of the time, my human form is more powerful.

There is just one mod that I want and that is to make changes to this form..

1. Rather than an increase to the hp pool and no regeneration, I would like a 50 point increase to health (this is something your character gets upon becoming a werewolf and is not form specific) and have a regeneration equal to that of trolls while in form.
2. Wolves and werewolves treat you as an ally in human form too.
3. The ability to change becomes available between 9pm and 6am only (or whatever the time gap is for night, excluding the twilight hours). Time is doubled so you start with 5 min and each corpse you feed on adds 1min. (Ring works per normal) Edit: If you used the raw power (not the ring) and accumulate enough time to make it past 6am, you will change back anyway.
4. 20% weakness to silver weapons, 10% weakness to daedric and enchanted weapons. 10% resistance to normal weapons. while in werewolf form.
5. Weakness and resistance cut in half but still there while in human form.
6. 25% of your base damage in werewolf form (see chart above) is added to your unarmed damage while in human form.

Edit2: Also, from what I can tell, you can't jump any higher and it's your sprint that allows you to "run faster than a horse" although you do run faster than normal.
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Nick Swan
 
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