One little thing that I'm disappointed in.

Post » Fri Dec 09, 2011 10:22 pm

I just recently stumbled across http://steamcommunity.com/profiles/76561197968493770/screenshot/596954956067345236. Cool, right? Not really. The reason is because there's absolutely nothing inside http://steamcommunity.com/profiles/76561197968493770/screenshot/596954956067346402/?. That's pretty much a buzzkill, even Lydia was disappointed. It's one of the few things that consistently annoys me about Skyrim, all these boxes that have nothing in them. Why would such a ship carry a whole stack of empty boxes? I understand the need to restrict the amount of valuable treasure in the world, but cmons man. Oblivion just filled these boxes with junk, clothing, and the occasional 1 gold.

That would be just fine!
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danni Marchant
 
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Post » Sat Dec 10, 2011 3:46 am

Maybe someone got to it before you. It looks like it's been there a while.
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TWITTER.COM
 
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Post » Fri Dec 09, 2011 8:33 pm

Meh, I prefer only having 1/10 boxes with things and those things to be remotely interesting, the junk has been removed as items but added as decoration... You never really used It anyway.

What pisses me off is items withoutownership inside NPC houses. Check Cruel-Sea's manor in Windhelm, for example.
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Heather Stewart
 
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Post » Sat Dec 10, 2011 12:09 am


What pisses me off is items withoutownership inside NPC houses. Check Cruel-Sea's manor in Windhelm, for example.


Nords are just really generous. I can walk into most homes, and consume every single bit of food they have, and sell all of their plates and cups.

What nice folks. *g*
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James Hate
 
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Post » Sat Dec 10, 2011 6:55 am

OP, I see what you're saying, but you're missing the point in a way. You will never explore the game if everything is at your grabbing reach.

By filling most of the chests in the game with useless, and non useless items, it's providing the player with easy vendor gold, therefore minimising the care to go exploring for loot if say you want to buy something expensive from a vendor, or buy a house, or a replacement horse (After your one died a stupid death).

I'd rather have a hard time earning gold personally :P
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Isaiah Burdeau
 
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Post » Sat Dec 10, 2011 2:02 am

It's not that they are empty; it is that you can't even search them. They aren't actually containers, in game terms.
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Scarlet Devil
 
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Post » Fri Dec 09, 2011 10:02 pm

Wow. :facepalm:
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Svenja Hedrich
 
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Post » Fri Dec 09, 2011 10:13 pm

Nords are just really generous. I can walk into most homes, and consume every single bit of food they have, and sell all of their plates and cups.

What nice folks. *g*

they are nice whats better is when you get to the end of a dungeon and the chest is empty lol best dungeon reward ever
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Nice one
 
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Post » Sat Dec 10, 2011 12:32 am

they are nice whats better is when you get to the end of a dungeon and the chest is empty lol best dungeon reward ever

That's not happened to me yet. Regarding norse generosity... I'd rather have bethesda make them care for what's theirs, as well as giving AI to those who lack It (unseeping Innkeepers). Itmakes the game feel unfinished.
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Nathan Barker
 
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Post » Sat Dec 10, 2011 3:54 am

It's mostly the fact that I can't even open them up and look. As one poster pointed out, even if they were empty I might not mind so much, if I could look inside. It can be rationalized in the game world that they would be empty, some said maybe someone else got there first.

They should still be containers.
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Gwen
 
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Post » Sat Dec 10, 2011 2:21 am

That's not happened to me yet. Regarding norse generosity... I'd rather have bethesda make them care for what's theirs, as well as giving AI to those who lack It (unseeping Innkeepers). Itmakes the game feel unfinished.

I've has it happen once (OK, there was a tankard and a wooden plate inside), and I was most miffed when I eventually rattled my way into my first Master level chest for 3 gold coins.

And empty cases could at least hold a couple of spider eggs from time to time.
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Chris Johnston
 
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Post » Sat Dec 10, 2011 1:07 am

The game has tons and tons of clutter in it. Glad they didnt go totally crazy with adding clutter

:D
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Jade MacSpade
 
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Post » Sat Dec 10, 2011 4:09 am

I came across this exact location last time I played actually coming back from the island and I actually found a chest and small living place for the bandits that I fought inside the ship. I looted 2 magical weapons off of the bandits and the chest that I found inside that was protected by a bear trap. So maybe you didn't explore the ship well enough. Unless all that loot/chest stuff is random also.
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Robyn Howlett
 
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Post » Fri Dec 09, 2011 11:14 pm

It's mostly the fact that I can't even open them up and look. As one poster pointed out, even if they were empty I might not mind so much, if I could look inside. It can be rationalized in the game world that they would be empty, some said maybe someone else got there first.

They should still be containers.

I suppose the mesh can be modified into being a container, though, as I told you, It's a really minor concern for me.
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Sarah Knight
 
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Post » Fri Dec 09, 2011 9:59 pm

I just recently stumbled across http://steamcommunity.com/profiles/76561197968493770/screenshot/596954956067345236. Cool, right? Not really. The reason is because there's absolutely nothing inside http://steamcommunity.com/profiles/76561197968493770/screenshot/596954956067346402/?. That's pretty much a buzzkill, even Lydia was disappointed. It's one of the few things that consistently annoys me about Skyrim, all these boxes that have nothing in them. Why would such a ship carry a whole stack of empty boxes? I understand the need to restrict the amount of valuable treasure in the world, but cmons man. Oblivion just filled these boxes with junk, clothing, and the occasional 1 gold.

That would be just fine!

it looks like its been there for ages your probably lucky bandits have not chopped it up for firewood.
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WTW
 
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Post » Sat Dec 10, 2011 1:12 am

There is too many items 'painted' into the background, candles, cloth, containers, all of which act like they are a part of the earth... the things that are static in the game should really be the ground, large boulders, maybe trees, not crates or candles etc... basically I'm saying the guys that design the base graphical world need to be punched by the guys that fill it with things... for doing their job for them, badly.
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sam smith
 
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Post » Fri Dec 09, 2011 6:36 pm

I really think sea monsters would have been a nice addition.. As well as spells to control water. Or some way to attack in water. Those old maps with big sea monsters from similar lore should be present. Id pay for that dlc. Water monsters!
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BEl J
 
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Post » Sat Dec 10, 2011 6:13 am

I really think sea monsters would have been a nice addition.. As well as spells to control water. Or some way to attack in water. Those old maps with big sea monsters from similar lore should be present. Id pay for that dlc. Water monsters!
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.X chantelle .x Smith
 
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Post » Sat Dec 10, 2011 12:51 am

Sweet! I found a box of nothing! The best reward -ever-! :D
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Susan Elizabeth
 
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Post » Fri Dec 09, 2011 5:40 pm

Yea, I am not sure if you noticed... but many things in the game are random...

Piles of wood one day, might be a camping site the next, or a pack of wolves, or a dragon flying above, or a random pile of sacks. (EG, the entrance to the first town. 90% of the time I see a camping site, other times, just piles of wood... etc.)

All those "poles" you see sticking out in the woods/caves, are sound and fog emmitters. (Ambience)

However, you should keep in mind... That might be part of a later quest. A hard one... Only seen at level 30+ (Kindly, they hide it, so you don't complete it, before the quest starts, or die repeatedly, getting only 1gold from the quest, when you would get 100gold at level 30. Protected by the five trolls.)

Or it could just be part of the scenery. Take a snapshot and make it a desktop wallpaper.
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Hella Beast
 
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