...Dont cha just LOVE the "holotapes"

Post » Sat Dec 10, 2011 8:03 am

Yeah, but you're missing the point: the Fallout series never "ripped off" Bioshock. Recorded audio logs are not a concept that Bioshock invented. Your original post doesn't make any sense.

Also, System Shock 2 is way more deep and engaging than Bioshock. If anything, System Shock 2 > Bioshock.

1. Bioshock used System Shock's heritage.
2. Fallout and Bioshock are like best games ever.
3. Therefore Beth developers certainly knew about Bioshock's invention.
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LittleMiss
 
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Post » Sat Dec 10, 2011 7:08 am

Therefore Beth developers certainly knew about Bioshock's invention.


Bioshock did not invent recorded audio logs. End of story. You can't argue this, because it's a fact.
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Bonnie Clyde
 
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Post » Sat Dec 10, 2011 1:13 am

If anything Bioshock ripped off the whole 50's thing from Fallout. >_>
But I'm sure Fallout ripped it off some old 8-bit game or something.

Still, saying something ripped off Bioshock is just wrong.
Lots of games has done just what Bioshock had.
The Telekinesis plasmid, Halflife 2's Gravity Gun.
Audio Logs, I think I remember the game "The Great Escape" had some and it was released a couple of years before Bioshock.
Good vs bad choices, see just about every RPG game made.
Killing children, Fallout 1 and 2 and Postal 2.

You name it, another game had already done it.
So repetition is inevitable. :P

/offtopic I guess.
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Svenja Hedrich
 
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Post » Sat Dec 10, 2011 9:05 am

there's a number of holotapes i've found lying about.

But there are alot less, imho there's more pressing concerns about the game i have than the holotapes.
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Adam Baumgartner
 
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Post » Sat Dec 10, 2011 3:37 am

Simple.. Obsidian happened.. -.-'
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Mylizards Dot com
 
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Post » Sat Dec 10, 2011 7:25 am

Butthurt much? Bioshock invented the thing Fallout ripped off.


http://www.youtube.com/watch?v=QbSQ8JbyQo8&feature=related
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yermom
 
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Post » Sat Dec 10, 2011 5:57 am

But what do you expect, if there were any prewar holotapes they would have been scavenged a long time ago, since the environment near Vegas ain't that harsh as in DC


That argument is invalid, there is still roughly the same amount of holotape/disks the only difference being that more of them are text now instead of audio.

I just have to say, the game designers got very lazy with alot of the cooler features of FO3. I would list them, but it would turn into a "very" long book.


Please do, I'd really like to see it. Hell make a new thread about it. Can never hurt.
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Astargoth Rockin' Design
 
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Post » Fri Dec 09, 2011 11:12 pm

Simple.. Obsidian happened.. -.-'

What a logical point you've made. :rolleyes:
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GEo LIme
 
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Post » Fri Dec 09, 2011 11:51 pm

Smacks of cost-cutting. Cost-cutting like that on a game that is pretty much guaranteed to sell millions of units isn't appropriate.

The audio recordings helped humanize wasteland living (and dying, usually) and I was really surprised to be pushing level 26 before I bumped into my first one of the game.

I really like those little journals of characters long gone. It put a ghost into the environment that was most welcome.
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Cameron Wood
 
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Post » Fri Dec 09, 2011 11:07 pm

WTF HAPPENED TO THE RECORDED HOLOTAPES!? I liked listening to them... now you just get a dam text that explains whats on the holotape.
Nice avatar. :tops:

* Text entrees make perfect sense to me, and they have been text for most of the series. A lot of us prefer text because its easy to glance over it and get the gist long before the speaker gets to the point... Some say the same for NPC dialog (myself included). I usually read to the end long before the speaker concludes. :shrug:

I actually like this come to think of it, because it also means that User created quests can come from holotapes and not seem awkward for them not including (or for including) amateur recorded voice files.

IMO there should also be hand written notes (not displayed on the Pip); as well as non-holotape audio/video recordings. This could allow for the PC to find cassettes or even a Betamax tape and need to find an appropriate player. :laugh:
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Michelle Chau
 
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Post » Sat Dec 10, 2011 5:19 am

Bioshock ripped off Atlas Shrugged.

As to the voice tapes, my guess is that Obsidian's voice acting budget wasn't enough to cover readings of all the holotapes they wanted to include, so they only had some of them done.
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Laurenn Doylee
 
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Post » Sat Dec 10, 2011 6:20 am

Bioshock ripped off Atlas Shrugged.

As to the voice tapes, my guess is that Obsidian's voice acting budget wasn't enough to cover readings of all the holotapes they wanted to include, so they only had some of them done.


They did seem to go with a wider variety of VA for NPCs, as well as giving dialogue to even minor supporting NPCs, so if you ask me that's a pretty fair tradeoff :P
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Soph
 
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Post » Fri Dec 09, 2011 11:44 pm

I have only found audio holotapes inside vaults.


And recordings of Legionnaires killing NCR rangers and taking the woman as a sixpet.

Hmm. Speaking of which, can you find and rescue that girl? Does she show up in Nelson or Cottonwood Cove?
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Stephanie Kemp
 
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