1. Traps. They do *nothing*. No matter what difficulty level. Couldn't trap damage have been included in the difficulty level?
2. MQ. It's too easy. Dragons are too easy. It's set way, way low. It could have been set at a higher difficulty, and then only scaled once you had scaled past a certain point.
3. Smithing/crafting. Its best avoided completely as it's game-breakingly easy to use to advantage.
How about this stuff being incorporated in the next patch, at least at Master level? We'd have a *truly* great game then.
cheers.