So,when is the high-res texture pack/directx11 patch coming?

Post » Sat Dec 10, 2011 10:39 am

The title pretty much says it all.

The game looks ok as far as i'm concerned,but it is true that it could do a lot better,at least on the PC,on engines that can take it that is.

When are they going to release a high res textures pack like Bioware did with DA2?

I hope not after everyone has finished the game 3 times...
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Chenae Butler
 
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Post » Sat Dec 10, 2011 8:14 am

When Microsoft allows.
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Nymph
 
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Post » Sat Dec 10, 2011 2:30 am

dont get your hope up ;p unlikely id think
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Sophie Louise Edge
 
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Post » Sat Dec 10, 2011 3:45 am

Calibra it got nothing to do with Microsoft on the PC. We get it if Bethesda Softworks have any in the works unlikely. More likely is some modders will release a bunch of texture mods that will improve the textures of some items etc (there already some high res texture packs out).
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Khamaji Taylor
 
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Post » Fri Dec 09, 2011 8:45 pm

To the OP: PC players are going to get their High Texture Pack without Beth help. Cheers to the modders.
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Flesh Tunnel
 
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Post » Sat Dec 10, 2011 4:33 am

Yep. Modded New Vegas looks like Skyrim. Just imagine how Skyrim will look when modders touch it :o
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Vera Maslar
 
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Post » Sat Dec 10, 2011 8:03 am

True,i guess we are going to wait a bit for a mod that includes all texture improvements!(i AM a little lazy to find them all individually ^_^ )
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Skrapp Stephens
 
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Post » Sat Dec 10, 2011 1:38 am

When Pete confirms it. Never. I really doubt they made the source textures bigger than what they are already.
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meg knight
 
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Post » Sat Dec 10, 2011 9:50 am

The title pretty much says it all.

The game looks ok as far as i'm concerned,but it is true that it could do a lot better,at least on the PC,on engines that can take it that is.

When are they going to release a high res textures pack like Bioware did with DA2?

I hope not after everyone has finished the game 3 times...

When people ask them not to work on more important things. So hopefully never :P I'd rather get more content or have them make a better start on the next game so we get that sooner or its even better.
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Paula Ramos
 
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Post » Sat Dec 10, 2011 6:47 am

When people ask them not to work on more important things. So hopefully never - I'd rather get more content or have them make a better start on the next game so we get that sooner or its even better.


I imagine they are only going to release it if they already worked for it but were not able to put it in because of timeline.

Other than that,and if we get to have a next game sooner because they won't bother with it,we won't.If they didn't start on it already,they won't do it now.And if they are doing it,it would take them,what,1-2 weeks to finish?
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Sammygirl500
 
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Post » Sat Dec 10, 2011 10:15 am

DX11 - I don't think is happening.

High rez textures - look on skyrimnexus.com ... there's a few WIP's out already, but I'm waiting for a completed version before I install them. :)
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Kelvin
 
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Post » Fri Dec 09, 2011 9:51 pm

Well, Skyrim runs on DX-9, so a jump to 10 or 11 has to be programmed into the game from the start.

It still uses Shader-2 even though the minimum cards required to run the game, use Shader-3.

However, there is a DX-10 conversion for XP, which runs DX-9 commands with DX-10 code, and forces Shader-3. (It is still buggy, as it forces code, as opposed to using actual DX-10 code.)

They only included DX-10 install, because it has the latest DX-9 drivers in the install for XP, Vista, and Win-7. (Doesn't matter which version you have installed, all prior versions are there too. Installing DX-10 or 11 does not make DX-9 run better.)

The major thing they could have gotten from DX-10, would be GRASS, SHADERS, WATER, SKY, CLOUDS, and FOG. (Some Flora effects like VINES and LEAVES also, but those were still slightly bugged in DX-10.)

However, that would exclude everyone who has XP as an OS, which is about 50% of the gaming community still. (Since 64-bit systems are/were still buggy for games. But that is MS's fault, hogging all the goods for the OS and WEB and MS-Progs, not letting it run right with games. Having 4GB on a 64-bit system is like having 2GB on a 32-bit system. Due to double-wide memory. However, because it is twice as long, it takes twice as long to fill and read, thus, 64-bit is a downgrade, performance wise, unless you run multiple things at once. As opposed to running one single game. It is also harder to program for, and costs ten times as much to slap a MS logo on the box, for 64-bit programs.)

That is changing, and will change, with games like this, and Crysis. Now people just have to get money, or prices have to become reasonable again, for computers.
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Josh Dagreat
 
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