Where did everything go?

Post » Sat Dec 10, 2011 5:41 am

Morrowind- 20 or so daedra
Oblivion- 15 or so
skyrim-5 daedra!!


Morrowind- shirt,pants,shoes,greaves,skirts,body,pauldrons,gloves,helmet,belt,neclace and was it two rings?
Oblivion- Boots,greaves,body,gloves,helmet. one amulet and two wrings
skyrim-Boots,body,helmet,gloves, one ring and amulet

Daggerfall- HEY!! give us some more weapons please!!
Morrowind-HEY!! THANKS FOR THE WEAPONS!!
Oblivion- you took away our weapons? ..ohh kay.. odd choice but could we have them back soon? SPEARS SPEARS SPEARS!! CROSSBOWS!! NOM!
skyrim- Why dont we have our weapons?

Morrowind- Here's an absolute [censored]ton of factions to join and you will never get to undertake them all in the same playthrough! muhawhawhawhawhaw!!
Oblivion- Here's a slightly dumbed down bunch of factions with less options, no conflicts so that you may join them all and we screwed with their lore a bit ,But at least we've thought harder on their quests
Skyrim- Pathetically small amount of factions

Lore- Skyrim has ALL THIS STUFF!!
Game- skyrim has one or two of this stuff. No werebears, no icevampire clans who live under lakes or anything from the books we had in past games

No spell-making
Crafting is hardly elder scrolls like

Monsters
Morrowind- Here's an army of variety
oblivion- Here's a large ammount of variety
Skyrim- Here's some stuff we did on the side of dragons.


WHERE IS THE CONTENT?
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Alexis Estrada
 
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Post » Sat Dec 10, 2011 10:40 am

Oh hey.. another of those threads...

I think i'm gonna go make some fried eggs.
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Mel E
 
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Post » Sat Dec 10, 2011 6:27 am

Oh hey.. another of those threads...

I think i'm gonna go make some fried eggs.


Make some for me too - I'll put the kettle on.
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Blaine
 
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Post » Sat Dec 10, 2011 8:19 am

Make some for me too - I'll put the kettle on.


Would you like a lump of sugar or two in your tea?
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Steven Hardman
 
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Post » Sat Dec 10, 2011 8:35 am

WHERE IS THE CORN?!
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Wayne W
 
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Post » Sat Dec 10, 2011 2:37 am

well i had corn last night... so it should be here soon.
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Cartoon
 
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Post » Sat Dec 10, 2011 1:16 pm

morrowind: this game is to hard,this game is to easy, not enough weapons, not enough magic
oblivion: this game is to hard,this game is to easy, not enough weapons, not enough magic
skyrim: this game is to hard,this game is to easy, not enough weapons, not enough magic
next game : this game is to hard,this game is to easy, not enough weapons, not enough magic

Please continue, my good sir.!
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Pants
 
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Post » Sat Dec 10, 2011 12:45 pm

OP is acting like Oblivion is better than Skyrim, how? Why?
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xx_Jess_xx
 
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Post » Sat Dec 10, 2011 8:46 am

Morrowind fannboi

i did not want to say really devoted fan :rolleyes:
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Dalley hussain
 
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Post » Fri Dec 09, 2011 10:45 pm

Wait... Am I too late for breakfast? I brought hashbrowns.
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Elena Alina
 
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Post » Sat Dec 10, 2011 10:21 am

No werebears


Damn. Really? I was looking forward to meeting them. I'm sure I remember Skyrim being being mentioned as the place to find werebears in past games. But then Cyrodiil was supposed to have werelions and didn't. Werecrocodiles probably won't be in Black Marsh either, if we ever go there. It's all a myth. M'aiq probably started it.
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Dj Matty P
 
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Post » Sat Dec 10, 2011 3:26 am

Werebears? where? bears?!
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Nathan Hunter
 
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Post » Fri Dec 09, 2011 9:19 pm

Dammit, now I'm hungry but can't go to the store since I have a package being delivered.
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Kellymarie Heppell
 
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Post » Sat Dec 10, 2011 8:39 am

On Daedra: After the Oblivion Crisis, groups were made for the sole purpose of exterminating Daedra and Daedric cults all across Tamriel. Martin Septim's sacrifice also made it much harder for Daedra to enter Mundus from Oblivion. Yet, Skyrim has the most Daedric Lord quests of any previous game (it has all 16 major Daedric Lords and their unique legendary artifacts).

On lack of monsters: It's been thousands of years since those books were written. Maybe those species of monster simply went extinct.

On layered clothing: I'll give you this one. I too find it disturbing how little we can wear, even when compared to Oblivion. It feels like in TES:VI we're just going to have a loin cloth and that's it.

On Factions: uh... I think you need to go back and play some Morrowind and Oblivion again. Morrowind had 7 factions that actually had quests: Fighter's Guild, Mage's Guild, Thieves' Guild, Morag Tong, The Imperial Cult, The Great Houses, and the Imperial Legion. Skyrim has more than Oblivion; Oblivion had the Fighter's Guild, Mage's Guild, Thieves' Guild and Dark Brotherhood. Skyrim has all those (Companions = fighter's guild, Winterhold College = Mage's Guild) plus The Imperial Legion, the Stormcloaks and the Bard's College; which is the same number of quest line factions in Morrowind.
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Roanne Bardsley
 
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Post » Sat Dec 10, 2011 3:29 am

On Daedra: After the Oblivion Crisis, groups were made for the sole purpose of exterminating Daedra and Daedric cults all across Tamriel. Martin Septim's sacrifice also made it much harder for Daedra to enter Mundus from Oblivion. Yet, Skyrim has the most Daedric Lord quests of any previous game (it has all 16 major Daedric Lords and their unique legendary artifacts).

On lack of monsters: It's been thousands of years since those books were written. Maybe those species of monster simply went extinct.

On layered clothing: I'll give you this one. I too find it disturbing how little we can wear, even when compared to Oblivion. It feels like in TES:VI we're just going to have a loin cloth and that's it.

On Factions: uh... I think you need to go back and play some Morrowind and Oblivion again. Morrowind had 7 factions that actually had quests: Fighter's Guild, Mage's Guild, Thieves' Guild, Morag Tong, The Imperial Cult, The Great Houses, and the Imperial Legion. Skyrim has more than Oblivion; Oblivion had the Fighter's Guild, Mage's Guild, Thieves' Guild and Dark Brotherhood. Skyrim has all those (Companions = fighter's guild, Winterhold College = Mage's Guild) plus The Imperial Legion, the Stormcloaks and the Bard's College; which is the same number of quest line factions in Morrowind.


To be fair, I think you are misrepresenting Morrowind's faction numbers. With expansions, it's more like this:

Fighter's Guild
Mage's Guild
Thieve's Guild
Tribunal Temple
House Redoran
House Hlaalu
House Telvanni
Imperial Legion
Imperial Cult
Morag Tong
East Empire Company

The 3 houses in Morrowind should never be lumped as 1 faction. They were huge factions themselves. I'm probably forgetting some factions too.

Oblivion had Mage's, Fighter's, Thieve's, Dark Brotherhood, Arena, KOTN, and several misc factions like Knights of the Thorn, or those vampire hunters whose names escape me.

Skyrim has less "main" quests in the factions, as it were, but to me makes up for it by having infinite random quests from the different factions. It combines the best questing systems from Morowind, Daggerfall, and Oblivion, imo.
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Sarah Unwin
 
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Post » Fri Dec 09, 2011 10:36 pm

On Factions: uh... I think you need to go back and play some Morrowind and Oblivion again. Morrowind had 12 factions that actually had quests: Fighter's Guild, Mage's Guild, Thieves' Guild, Morag Tong, The Imperial Cult, The Great Houses (Redoran, Telvanni, Hlaalu), Tribunal Temple, The East Empire Company and the Imperial Legion.


Fixed.
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Amanda savory
 
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