Light VS Heavy for a Battlemage.

Post » Sat Dec 10, 2011 4:01 am

Bumping this, tool me ages to find an informative thread about this
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Sarah Unwin
 
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Post » Fri Dec 09, 2011 10:41 pm

Heh. Nice breakdown. But aesthetics is what it all boils down to. :) A proper battlemage simply must rock heavy armor, wasted perks be damned.
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Karl harris
 
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Post » Sat Dec 10, 2011 10:35 am

The problem is that the game doesn't reward you at all for using 1h + spell. It's basically the most challenging combination you can pick. And unless you plan on powerleveling enchanting, you have to split your stat allocations and put some into Mana, which dents your HP pool.


1H+paralyze, 1H+fear, 1H+frenzy are quite possibly the least challenging combinations in the game.

Of course you lose a great deal by offhanding a destruction spell. No surprise here right? For this to be really viable we'd need more high-tier spells that could be channeled in the ice/lightning trees. As it stands only the novice spells channel. There's wall, but that doesn't channel in the way I'm discussing.

For OP, if you want to battlemage think ahead to paralysis; alteration has more tools than stoneskin. Mage armor keeps up unless you're a smith.
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Je suis
 
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Post » Sat Dec 10, 2011 4:07 am


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Comparisons:

Light Armor: Better to sneak in, 50% stamina regeneration increase, and 10% chance of avoiding all damage taken from an attack, save 3 perk points.

vs

Heavy Armor: Half damage from falling and unarmed attack boost (Seriously?), 10% chance to reflect melee damage to enemy (and still take said damage to yourself), and 3 more perk points wasted.

Aesthetics aside.

However, you are also comparing end game skill levels. It is going to take a light armor character a whole lot longer to hit the AR cap then the heavy armor character. A lot longer. And until that point the heavy armor character will be to take a lot more damage.
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Carlos Rojas
 
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