Vurt's Ashlands & MGE

Post » Sat Dec 10, 2011 11:52 am

I love Vurt's work and it looks awesome with MGE, but I seem to have a problem.

I can see the mutated trees in the Ashlands from afar, but they disappear when I come closer. I suppose it has something to do with my MGE settings, but I don't know what I need to change specifically.

Ideas?
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I’m my own
 
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Post » Sat Dec 10, 2011 1:52 am

I love Vurt's work and it looks awesome with MGE, but I seem to have a problem.

I can see the mutated trees in the Ashlands from afar, but they disappear when I come closer. I suppose it has something to do with my MGE settings, but I don't know what I need to change specifically.

Ideas?


You do have vurts ashland trees checked in your data files right? If you check them for MGE creation, but don't keep them checked for playing the game, that will happen.
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James Rhead
 
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Post » Sat Dec 10, 2011 5:50 am

You do have vurts ashland trees checked in your data files right? If you check them for MGE creation, but don't keep them checked for playing the game, that will happen.

Thanks a lot.
I should have paid more attention to the readme.

Tick Vurt's Ashlands Grass.esp when generating
meshes / distant land in MGE, but do NOT tick
this .esp while playing. This .esp is ONLY for
MGE users!


I left them both unticked (Vurt's Ashlands Overhaul and Vurt's Ashlands Grass) while only Grass should be left untouched.
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Elizabeth Davis
 
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