RACE:
I plan to be either a khajiit or a wood elf, I think. Those seem like the obvious choices in terms of initial stat bonuses. Khajiit seems best just because their sneak starts even higher, and getting sneak up to a reasonable level is really important with any assassin character. However, I don't really see much of a use for Night Eye. I don't understand why people say it is really useful; I dont really have problems seeing stuff in the game, and night eye hardly makes stuff easier to see anyways. On the other hand, command animal is actually a pretty powerful power, while resistance to poison and to a lesser degree resistance to disease is a big deal. So I find it hard to decide which of the two races to be. What do people think?
STAT BONUSES:
At what ratio should I increase magicka, health, and stamina at level ups? I feel like I don't really need much of any of those things. I will use some illusion and alteration magic, but not enough of it that I need insane amounts of magicka. The ideal assassin would not get hit often, so he doesn't really need health much. And the ideal assassin would not get in prolonged fights much, so stamina is not that necessary beyond being used for carrying capacity and to give you more time to zoom in with your bow. Am I missing something? What is most important to increase?
PERKS:
Here's my preliminary thoughts on what I want to get, and some explanations for it. I've listed 80 perks because that's the limit. I know I almost certainly will never get all 80, so this is why I need people to tell me what to prioritize.
Archery:
Overdraw (5)
Eagle Eye
Critical Shot (3)
Steady Hand (2)
Power Shot
Quick Shot
Bullseye
I figure Hunter's Discipline and Ranger are neither powerful nor things that would serve an assassin that well. Most of these perks just serve to increase the damage my sneak attack bow shots will do. I could do without the last three, but I think they are a bit important for the inevitable times where someone doesn't die in the first stealth shot, or when fighting bosses/dragons who you can't really sneak attack.
One-Handed:
Armsman (5)
Dual Flurry(2)
Dual Savagery
Savage Strike
This is pretty simple. I will be using dual daggers a lot, so no other perks really help me that much. Dual Savagery and Savage Strike are good because most assassinations will be power attacks. The decapitation animation from Savage Strike is just an added cool bonus as well.
Sneak:
Stealth (5)
Muffled Movement
Backstab
Light Foot
Deadly Aim
Silent Roll
Assassin's Blade
Silence
This is fairly obvious. I suppose I could do without the muffled movement->light foot->silent roll->silence line of perks, but they will make sneaking easier and more convenient, and the rolling is rather fun I imagine. I decided not to go for Shadow Warrior since I think it sounds a bit cheesy and unrealistic. I dont want to be able to crouch and create a sneak attack when I was just being attacked by someone. Is there some other way to use that perk that is important that I am not realizing?
Illusion:
Every single perk.
I want this character to use illusion magic. Illusion is SO potentially helpful for an assassin character. Frenzy provides a great way to stealthily assassinate someone when there are a lot of enemies together. Calm spells are great if you are caught; just cast one and hide again. Fear spells could work similarly. Meanwhile, muffle and invisibility directly aid in stealth. I get all the perks because you sort of need all the illusion perks in order for illusion magic to work at higher levels.
Alteration:
Novice Alteration
Apprentice Alteration
Adept Alteration
Expert Alteration
This is mainly just to have the Detect Life and Detect Dead spells be affordable. I think those spells are integral for any assassin who wants to plan his route of attack. Meanwhile Paralyze seems like a spell useful for an assassin, while making the other various alteration spells affordable can never hurt.
Alchemy:
Alchemist (5)
Physician
Poisoner
Benefactor
Concentrated Poison
Green Thumb
These are mostly for making optimal poisons that will aid in assassination (as well as help in tough battles where it is unavoidable to fight face to face). I figure the last two perks in alchemy are unnecessary, especially if I go wood elf, because with the right gear, my character will be entirely resistant to poison anyways. I take Green Thumb just to make mass producing potions/poisons less tedious. Being able to make very powerful beneficial potions is a welcome benefit as well, but not THAT necessary.
Enchanting:
Enchanter (5)
Insightful Enchanter
Corpus Enchanter
Extra Effect
This will make my gear and weapons much more powerful obviously. I avoid the extra points to elemental enchantment damage since sneak attacks don't multiply that damage anyways.
Pickpocket:
Light Fingers (1)
Night Thief
Poisoned
While pickpocketing isn't an 'assassin' skill per se, it IS a stealth related skill that I'd likely partake in as a stealth character. So it doesn't hurt to put in some perk points into improving it. However, the main benefit here is the Poisoned perk, which gives me another creative way to assassinate people.
Smithing:
Steel Smithing
Arcane Blacksmith
Smithing perks would increase my damage some, but I can just level it up to 100 eventually, and still have really strong weapons (as have the option to use my powerful alchemy skills to make my improvements as good as someone who got all the perks anyways). The important thing here, though, is that I can improve magical items. As a dagger user, there will be a few very powerful unique daggers I will be able to get in the game. It's important to be able to improve them, and meanwhile, none of the other perks would allow me to improve those items further anyways (so there's no point in getting those perks if I am going to use unique daggers as expected).
Light Armor:
Agile Defender (4)
Custom Fit
These are sort of throwaway perks. I don't really need armor that much if I am an assassin. However, getting these 5 perks maximizes my armor rating increase from the perks, as I almost certainly will be wearing all light armor, so custom fit is better than any extra agile defender.
What do people think? What should I focus on first? Is there any perk I listed that is worthless? Is there any perk I overlooked that I should get for an assassin?