NEW ENGINE !

Post » Sat Dec 10, 2011 1:21 pm

This obsession with "totally new engines" is crazy.

Software is hardly ever written from scratch. That's not cost effective. You will throw away a lot of what you've learned over the years. You will force everybody that will work with your engine to be trained anew from scratch. You will have to get all the little bugs out again.

Just realize this. Windows 8 will still have code from MS-DOS in it. Most of it might be touched a zillion times since the eighties. But I can guarantee you that there will still be algorithms and literally lines of code that have survived that long. The majority of Windows 8 will come from Windows-NT (which is over a decade old), but there will be even older code in it. Who cares ? As long as it works.
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Carlos Rojas
 
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Post » Sat Dec 10, 2011 12:02 am

It's either not new or they just svck at making new engines now.
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michael danso
 
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Post » Sat Dec 10, 2011 9:56 am

It's evidently a small incremental update of the same engine that was used in the previous games; it's at best disingenuous to describe it as "new", IMHO.
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Teghan Harris
 
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Post » Sat Dec 10, 2011 1:27 pm

The only thing that seems like it's from the old engine to me are the console commands.

Even if it's simply a modified GameBryo engine, it's still almost entirely built from the ground up with all the changes made.

Assets being reused (sounds, textures, models, etc) doesn't mean the engine itself is only tweaked a tiny bit.

Maybe not as dramatic as GoldSrc to Source, but it's done more to it than Source to Source 2007; for example.
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Emma louise Wendelk
 
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Post » Sat Dec 10, 2011 2:13 pm

I invent the pencil.
You invent the eraser. Before this, the only means of making corrections was crossing out stuff.

I add the eraser to a pencil, allowing the erasing and re-writing of material. Is that an upgrade or something "new".

Killing Blows, better animation support were added but the basic engine contains the same sneak mechanics with a SLIGHTLY better AI, same ragdolling, upgraded but similar melee, ranged mechanics and a new magic mechanics. Id budge and say there are new "features" but it is a real stretch IMO to call it a totally new engine. I dont totally condemn this, I wouldnt of cared and bought the agme either way. I was more concerned with the memory leaks in their last two games that ruined older characters.

Because a computer engine works exactly like a pencil correct? Poor argument.
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Jack Bryan
 
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Post » Sat Dec 10, 2011 4:02 am

Whatever it is, it runs just as craptastically awfully on the PS3 as their old engine.
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Julie Ann
 
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Post » Sat Dec 10, 2011 2:07 pm

This obsession with "totally new engines" is crazy.

Software is hardly ever written from scratch. That's not cost effective. You will throw away a lot of what you've learned over the years. You will force everybody that will work with your engine to be trained anew from scratch. You will have to get all the little bugs out again.

Just realize this. Windows 8 will still have code from MS-DOS in it. Most of it might be touched a zillion times since the eighties. But I can guarantee you that there will still be algorithms and literally lines of code that have survived that long. The majority of Windows 8 will come from Windows-NT (which is over a decade old), but there will be even older code in it. Who cares ? As long as it works.


My point exactly. These forums become atrociousness with their obsessions.
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Joe Bonney
 
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Post » Sat Dec 10, 2011 1:38 am

These are the aspects of the engine they addressed, according to Todd:

"gameplay" (animations, NPC behavior, quest system etc)
Renderer
Scripting language
Faces
Foliage

To my knowledge, that is all that was specifically claimed to be different this time around.
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Lady Shocka
 
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Post » Sat Dec 10, 2011 2:25 pm

as soon as the new xbox comes out youll see a new engine. and maybe itll have a mouse and keyboard so they can make the UI more PC friendly. remember us... :brokencomputer:
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Cheville Thompson
 
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Post » Sat Dec 10, 2011 6:59 am

I'm on PC and I have had one single crash in 79 hours, and I think that was due to a program I had running in the background.

the game cannot be tested and certified 'perfect for PC" on every combination of PC hardware/software/OS. Your constant CTD is not the norm


Actually it is the norm bc there is a lot of reports of it. It wasn't the norm until Bethesda..."patched" the game but thanks to the 4GB mod I have no issues now other than dips in FPS in some cities even that though still 25-30 which is more than playable. Thanks to the 4GB mod the game doesn't CTD anymore...so far. I've also been on less though. I just hope that mod works for all PC users bc it really got me back into the game. I was ready to drop it for a little from the frustration of losing so much progress but now it's nice & smooth. I hope the community keeps it up bc we have so many talented modders for Oblivion & since it's the same engine should be a little easier to release mods instead of a brand new engine.
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Thomas LEON
 
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Post » Sat Dec 10, 2011 3:39 am

A new engine means totaly new rewritten from scratch, this is NOT new. Same graphics with the same issues all bethesda games have. Some of the outdoor scenery looks nice, outside that game looks 4 years old. Animations and Ai are a mess.
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Alex Vincent
 
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Post » Sat Dec 10, 2011 3:03 pm

This obsession with "totally new engines" is crazy.

Software is hardly ever written from scratch. That's not cost effective. You will throw away a lot of what you've learned over the years. You will force everybody that will work with your engine to be trained anew from scratch. You will have to get all the little bugs out again.

Just realize this. Windows 8 will still have code from MS-DOS in it. Most of it might be touched a zillion times since the eighties. But I can guarantee you that there will still be algorithms and literally lines of code that have survived that long. The majority of Windows 8 will come from Windows-NT (which is over a decade old), but there will be even older code in it. Who cares ? As long as it works.


WRONG, yes, every engine has a few bits of code left from older engines, but it's a very small portion. most new engines are just that, new. this is definitely not. Bethesda need to hire better Animators and Ai developers, as its the one thing really holding their games back.

Who cares as long as it works? That's the problem, at times it doesn't work well or at all. It's 2011 and the biggest RPG of the year as worst animations then many indie and games from small developers.
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Mike Plumley
 
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Post » Sat Dec 10, 2011 7:09 am

Did they lie?



There's a reason multiple videos like this exist: http://www.youtube.com/watch?v=6ne1fVhvL00
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Max Van Morrison
 
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Post » Sat Dec 10, 2011 1:39 pm

WRONG, yes, every engine has a few bits of code left from older engines, but it's a very small portion. most new engines are just that, new. this is definitely not. Bethesda need to hire better Animators and Ai developers, as its the one thing really holding their games back.

Who cares as long as it works? That's the problem, at times it doesn't work well or at all. It's 2011 and the biggest RPG of the year as worst animations then many indie and games from small developers.


dont know what fantasyland u live in, but i think the animations is pretty fine
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Rachael Williams
 
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Post » Sat Dec 10, 2011 7:31 am

dont know what fantasyland u live in, but i think the animations is pretty fine


LMAo, not sure if serious? TES has the worst animations of ANY AAA game release this year......People are robotic and look alien when they move.
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Taylor Tifany
 
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Post » Sat Dec 10, 2011 7:15 am

Have any of you that are bashing the 'new' engine, noticed how much better it looks? They can fit so much more detail on screen with the new engine. Also why the game is such a small install size, optimization and compression.
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Amy Melissa
 
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Post » Sat Dec 10, 2011 3:01 am

Have any of you that are bashing the 'new' engine, noticed how much better it looks? They can fit so much more detail on screen with the new engine. Also why the game is such a small install size, optimization and compression.


They did compress the [censored] out of it since there are many 512x512 textures.
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Miss Hayley
 
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Post » Sat Dec 10, 2011 6:22 am

One can find a great many entries in the INI that reference Gamebryo and Fallout. I don't have anything against Gamebryo personally, as I'm not too techie. I do know that plenty of people more knowledgeable than myself call it the worst engine they've ever worked with.

Not even voting bc of how absurd this topic is.

My answer:

Who. Cares.

The game is phenominal.

/thread


Considering how the game's "brand new engine" was a large selling point, I'd imagine plenty of people care.
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CHangohh BOyy
 
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Post » Sat Dec 10, 2011 3:39 pm

Have any of you that are bashing the 'new' engine, noticed how much better it looks? They can fit so much more detail on screen with the new engine. Also why the game is such a small install size, optimization and compression.

+1

It's the old engine, just upgraded, but it works well with what they do~ I hope they are able to improve it~
I for one like the engine because of that reason, and i hope they never change it~
The engine was not the selling point for me at all~
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Batricia Alele
 
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Post » Sat Dec 10, 2011 2:23 pm

They said they've changed so much things that it can practically be called a new engine, in addition to the fact that they also added new stuff. But it's still the old engine at the very, very bottom. It's like a dwemer centurion, the soul gem inside it that's powering it is the same, but it's physical body and capability has been changed from a dwemer sphere centurion to a steam centurion guard.
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Misty lt
 
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Post » Sat Dec 10, 2011 9:36 am

Skyrim is not an overhaul and that much was always clear from the start. The only section that has been re-written is that which gamebryo handled which is the underlying games engine however several other engines that Bethesda use have not changed much or at all. Skyrim still uses Havok Physics Engine for example and one of the major reasons why a lot of "old" bugs appear to have returned as they're related to physics and thus unchanged since that is essentially still the same engine. Games these days are comprised of many separate engines, component, libraries and facilities and so I think people have gotten confused by thinking that the entire game is within a single engine and not several different engines as is the actual case.

LMAo, not sure if serious? TES has the worst animations of ANY AAA game release this year......People are robotic and look alien when they move.


err what, I think you're the one not being serious? SWTOR comes out next month and the hair styles alone in that will crown it for worst graphics on an AAA game this year. But even without that, I'd still disagree with you, I certainly don't notice anything about the way characters move in the game which to me would suggest it is far more natural then most. There are still oddities but you get them in every game.
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Oyuki Manson Lavey
 
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Post » Sat Dec 10, 2011 6:43 am

How much would be Morrowind/Oblivion/FO3 tweaked engine ?

Huh? This part of the poll confused me, Engrish please
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Pete Schmitzer
 
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Post » Sat Dec 10, 2011 2:12 am

I wonder how many people who voted actually know what a game 'engine' is and does, and whether they have experience programming an engine.

For your information: the company I worked for used the same engine for an MMORPG that was used for Settlers, Gothic, and plenty other games in various genres, styles, etc.

The fact the games feel so similar is because one is based on the previous. (doh)
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sam
 
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Post » Sat Dec 10, 2011 4:53 am

I dont know about how game engines work, but if you use the console command to list all the ini settings you see things like this:

[VATS]
bVatsDebug=0
fVATSKillMoveEnd=4.0000

[Combat]
bDismemberOneLimb=0
bForceNPCsUseAmmo=0
bAimSights=0
bLaserSights=0


VATS? Lasersights?. Its obvious the engine is based on fallouts.
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Alycia Leann grace
 
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