Abot's Water life questions

Post » Sat Dec 10, 2011 8:55 am

Alright, I have been looking around on and off for about 3 hours total for a detailed explanation of this mod. I have read the read me and, while it does explain a few things, it leaves a large number of unanswered questions.. I searched the Morrowind Mods section of the forums, and could not find a topic like this, so here goes.
I'm hoping this can be a topic where experienced users can answer questions from me and hopefully from others. I'll get the ball rolling :)

Bait... I know some is needed, but I have way more questions that are not answered.
1) is bait used up?
2) how do you choose a type of bait? When I start a new game I'm given 5 pieces of bait, but AFAIK, I cannot choose the bait type.
3) do specific bait types work better with specific fish/are they required for specific fish?

Ingredients... specifically from any killed fish or the algae/kelp added. Have these been balanced so that a few specific effects are not too prevalent? I know that water related effects should obviously be more common, but I just want to ask.

Provided equipment... I know that the water life ring is used to configure the mod, and is apparently pretty customizeable and user friendly. The other ring seems to simply change the rate of time flow. Am I missing any other effects provided by that ring?

I read that water book, and I believe it is the only place to check my fishing skill. I understand this skill to be independent to this mod. That is a correct assessment, yes?

Those are all of my questions at the moment. Apologies if I missed some bastion of knowledge where these questions are already answered. Thanks everyone!
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leigh stewart
 
Posts: 3415
Joined: Mon Oct 23, 2006 8:59 am

Post » Sat Dec 10, 2011 7:37 am

1) is bait used up?
Yes
2) how do you choose a type of bait? When I start a new game I'm given 5 pieces of bait, but AFAIK, I cannot choose the bait type.
You can use 3 possible baits, they are used in this order: kwama cuttle, scrib jerky, crab meat.
3) do specific bait types work better with specific fish/are they required for specific fish?
No difference from the fish point of view
Ingredients... specifically from any killed fish or the algae/kelp added. Have these been balanced so that a few specific effects are not too prevalent? I know that water related effects should obviously be more common, but I just want to ask.
I tried. There are some possible unusual/powerful effects, but should need high alchemy skill/ rare ingredient combination
The other ring seems to simply change the rate of time flow. Am I missing any other effects provided by that ring?
No other effects
I read that water book, and I believe it is the only place to check my fishing skill. I understand this skill to be independent to this mod. That is a correct assessment, yes?
Skill is a fishskill global float variable, so any mod could read/change it. I can't remember one though.
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Curveballs On Phoenix
 
Posts: 3365
Joined: Sun Jul 01, 2007 4:43 am

Post » Sat Dec 10, 2011 4:38 am

Yes
You can use 3 possible baits, they are used in this order: kwama cuttle, scrib jerky, crab meat.
No difference from the fish point of view
I tried. There are some possible unusual/powerful effects, but should need high alchemy skill/ rare ingredient combination
No other effects
Skill is a fishskill global float variable, so any mod could read/change it. I can't remember one though.


An answer from the man himself! Thanks Abot. I appreciate your time, and of course your mod!
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lucy chadwick
 
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Joined: Mon Jul 10, 2006 2:43 am


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