How fix Skyrim? Hardcode mode

Post » Sat Dec 10, 2011 5:24 pm

I understand why Bethesda has "dumbed" down Skyrim (as compared to other TES games). Bethesda has to think about all the different types of gamers that will be playing Skyrim. Not everyone that buys Skyrim will want to get quests with no marker and have to find the locations by themselves. Some gamers will only have 1 hour per day to play, while some will play 130 hrs in less than two weeks (like some other poster).

I think Bethesda seriously needs to consider adding a Hardcode mode to fix this situation. I don't mean a Hardcode mode like FO:NV (having to eat, drink, etc). I mean a Hardcode mode that does some of the following:

1. No quest markers (although they need to give you some directions at least to complete quests)
2. No fast travel
3. Less level scaling - More areas will be impossible to handle as a level 1-10.
4. Harder requirements for Guilds, Questlines, etc. - You can't become an archmage if you are a level 5 warrior.

Casual gamers can stick with the normal mode, while more experiences TES players can play hardcode mode.

This doesn't seem that hard to implement? Mass Effect is now adding an "action mode" for people that don't care about conversations etc.

Why doesn't Bethesda do this???
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Yonah
 
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Post » Sat Dec 10, 2011 12:25 pm

What level 5 can take down a dragon priest?
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Love iz not
 
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Post » Sat Dec 10, 2011 10:09 am

I would say no, theres nothing there, apart from guild requirements that can't be solved by self-control and discipline. The same argument used against those deliberately min/maxing smithing/enchanting etc.

All that does is create a mode for a certain type of gamer, do that, and you also have to fairly create a mode just for those interested in "beating the game". Extremism in either approach harms the game in my opinion.
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Tikarma Vodicka-McPherson
 
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Post » Sat Dec 10, 2011 2:44 am

If you don't like quest markers, don't use quest tracking?

If you don't like fast travel, don't use fast travel?

If you want the game to be harder, stop abusing BS/ench/alch?

If you don't want to be the guildmaster at level 5, then just... don't?

Self control. Damn, that was hard.
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tegan fiamengo
 
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Post » Sat Dec 10, 2011 9:13 am

there is a hardcoe mode its called being a mage.
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Silvia Gil
 
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Post » Sat Dec 10, 2011 3:10 am

there is a hardcoe mode its called being a mage.


Yeah you're right, being able to permastun stuff while your 2 dremora lords swing for 20% of a trolls health on master is tough.
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lolly13
 
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Post » Sat Dec 10, 2011 10:37 am

If you don't like quest markers, don't use quest tracking?

If you don't like fast travel, don't use fast travel?

If you want the game to be harder, stop abusing BS/ench/alch?

If you don't want to be the guildmaster at level 5, then just... don't?

Self control. Damn, that was hard.


This.

That's why it is called role playing game. As in you play like you want.

I edited the ini to disable compass and de-selected show quest markers in game.

For difficulty, I don't use potions, don't use enchanting and play on master.

Cleared the initial crypt (you know), retrieved the claw. Got to Whiterun and made my steel armor and weapons.

Level 15 on the way to the greybeards. Then I battled that troll-mother-censored for a couple hours and leveled to 23 before getting to the greybeards.

My journey is very difficult and epic. You are just a milk drinker.
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Melung Chan
 
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Post » Sat Dec 10, 2011 12:22 pm

Hopefully someone will make an immersion mod. Beth will never do it because they'd be using precious programmer resources on something that only a tiny fraction of gamers would use.
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Shelby McDonald
 
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Post » Sat Dec 10, 2011 9:25 am

Yeah you're right, being able to permastun stuff while your 2 dremora lords swing for 20% of a trolls health on master is tough.


a mage shouldn't rely on summons, the need to be supplementary to a decent offense. i didn't become a mage to stand in the same spot spamming dual whatever to stun something to death then move ten ft and do it again.
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ezra
 
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Post » Sat Dec 10, 2011 12:37 pm

Mass Effect is now adding an "action mode" for people that don't care about conversations etc.

Why doesn't Bethesda do this???


Because it is quite frankly, stupid as hell.

People who play mass effect for the combat and not for the story clearly don't understand what "Action RPG" means.
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suniti
 
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Post » Sat Dec 10, 2011 7:26 am

Because it is quite frankly, stupid as hell.

People who play mass effect for the combat and not for the story clearly don't understand what "Action RPG" means.


No kidding. Combat is fun in Mass Effect but there are far better games for that - hell, play a true FPS like Halo or something if you're looking for that sort of thing. The story is the most important thing to Mass Effect.
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Vicki Gunn
 
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Post » Sat Dec 10, 2011 7:15 am

Hopefully someone will make an immersion mod.

What are you talking about? This game is very good in terms of immersion.

http://cloud.steampowered.com/ugc/614968789425160509/5618ED146FCC3BE3AA9F38AFB9D6CA95D3AD5AF7/ http://cloud.steampowered.com/ugc/614968789425157427/521AEF6DAACA22CD82C7DA61555D4B5FF276317C/ http://cloud.steampowered.com/ugc/612717558198956047/906DA9A532874A7FE754630F5F57DFE2D3F451AD/ http://cloud.steampowered.com/ugc/612717558239436512/06AAF0B4A50980AD909444823502994643DC31D8/ http://cloud.steampowered.com/ugc/612717558211528972/AE59A049860BCBA722999090A48E0F184D47ACA9/
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Phillip Hamilton
 
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