There are a few major gameplay problems with this type of play. I thought them obvious but as it appears i misjudged, i will elaborate briefly.
Without classes, you level so fast as you increase all the skills though various use. This levels u up. If the skills you increased do not help you in combat, such as lockpicking, pickpocketing, sneak (if you arent a stealth character), or if you level many skills but none of them very high, such as 15 skills around 50, your pretty much stuffed. Enemies will level up yet you will be incapable of dealing with them effeicently. With classes, you can pick a few skills which you want to focus on, and have them level faster. You can then feel free to still use the other skills without fear of levelling too high. In skyrim, i completley avoid the magic skills. I would love to use them, but cant as they will level me too fast and leave me useless in dungeons. This, i feel is a terrible restriction and i see it makes hybrid classes impossible.
For a second, this new system feels so boring and lifeless. Your character has no identity, nothing that defines him/her. The lack of attributes cant be compensated by perks. I dont see a perk for better jump heights, I dont see a perk for better running speeds. Stamina boosts increase carring capacity, but this isnt good if you want to be a mage and put your points in magika. The attributes were like a record of your characters progress in the world, without them it just feels unrealistic.
As for spellmaking, it did make spells better in the last 2 games so why not this one? I made spells that had over 7 effects in oblivion. I varied magnitudes, durations, combinations and the like for different situations, and i feel that my mage character was very fun to play because of it. He could take out enemies with the same speed as combat or stealth characters, which i found fun.
Without classes, you level so fast as you increase all the skills though various use. This levels u up. If the skills you increased do not help you in combat, such as lockpicking, pickpocketing, sneak (if you arent a stealth character), or if you level many skills but none of them very high, such as 15 skills around 50, your pretty much stuffed. Enemies will level up yet you will be incapable of dealing with them effeicently. With classes, you can pick a few skills which you want to focus on, and have them level faster. You can then feel free to still use the other skills without fear of levelling too high. In skyrim, i completley avoid the magic skills. I would love to use them, but cant as they will level me too fast and leave me useless in dungeons. This, i feel is a terrible restriction and i see it makes hybrid classes impossible.
For a second, this new system feels so boring and lifeless. Your character has no identity, nothing that defines him/her. The lack of attributes cant be compensated by perks. I dont see a perk for better jump heights, I dont see a perk for better running speeds. Stamina boosts increase carring capacity, but this isnt good if you want to be a mage and put your points in magika. The attributes were like a record of your characters progress in the world, without them it just feels unrealistic.
As for spellmaking, it did make spells better in the last 2 games so why not this one? I made spells that had over 7 effects in oblivion. I varied magnitudes, durations, combinations and the like for different situations, and i feel that my mage character was very fun to play because of it. He could take out enemies with the same speed as combat or stealth characters, which i found fun.
I have to say that I completely disagree with this point of view:
If you pick one style of combat, and get every perk that relates to that style of combat, and only those perks, you will have a lot of unused perk points left over. How much you have left over depends on your style, but at some point you are going to have to branch out.
So this means that if you branch out earlier and pick up your combat perks mixed in with your non-combat perks you are not losing any theoretical combat viability.
And, meanwhile, there are perks you can pick up from quests, and of course dragon shouts, and you have a rich world available to you, giving you a variety of creative approaches to problems...
(And... I hope you are using the warrior stone, if you feel that magic and thief skills are leveling too fast?)
Anyways, if the previous elder scrolls games were to your taste and you do not feel like getting into this one... maybe you are just getting old? There's a real world out there, also...