How do I remove this collision?

Post » Sat Dec 10, 2011 5:35 am

I removed the collision branch from this mesh in NifSkope but it still has collison; Player cannot walk through it. I'm thinking I am not doing something else that I should be doing. For one, the up/down blue arrow is super big when clearly the piece much smaller than that. How do I remove all collision and get all the collision arrows to be the exact size as the actual piece? Thanks.

http://img267.imageshack.us/img267/7877/unledhe.jpg
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JAY
 
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Post » Sat Dec 10, 2011 6:53 am

If you remove the collision branch in NIfSKope, the game will create the collision using the shape of the mesh.
IF you want it has no collision in game, you have to add a NiStringExtraData as child of the main NiNode. As value of this string, use NCO. Nco should stand for "No COllision".
Or simply open a file that has no collision (like the banners of the clubs for example), and copy that string from there into your file.
WHat are you working on, by the way?
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Darrell Fawcett
 
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Post » Sat Dec 10, 2011 1:08 pm

If you remove the collision branch in NIfSKope, the game will create the collision using the shape of the mesh.
IF you want it has no collision in game, you have to add a NiStringExtraData as child of the main NiNode. As value of this string, use NCO. Nco should stand for "No COllision".
Or simply open a file that has no collision (like the banners of the clubs for example), and copy that string from there into your file.
What are you working on, by the way?

I'm applying for interior modder/quest writer at Skyrim: Home of the Nords; this is for my showcase.
I added the NiStringExtraData but I don't think it's a child. A child means the subsection of the main node, right? I can't get it to do that, though. Do I "Copy" or "Copy Branch"? And do I click on NiNode 1 or the child node and then Paste Branch? I tried all of those and I still cannot get it to be added as a child branch. It just adds as a main one at the top or bottom.
I uploaded it here so you could look at it. Thank you.

http://www.zshare.net/download/9560986541636b94/

http://img208.imageshack.us/img208/5120/unledfa.jpg
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james tait
 
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Post » Sat Dec 10, 2011 6:18 am

from the picture, I dont see the block details. So, view->Block Details.
In the block details of the main ninode, there is string named "+children". Click the "+".
Where you see "none", replace with "0"
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Jason Wolf
 
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Post » Sat Dec 10, 2011 6:25 am

from the picture, I dont see the block details. So, view->Block Details.
In the block details of the main ninode, there is string named "+children". Click the "+".
Where you see "none", replace with "0"

Doing that is causing my game to CTD.
I get this message in NifSkope: ""infinite recursive link construct detected 0 -> 0""

http://img402.imageshack.us/img402/5889/unledxep.jpg

I changed all the ones that said NONE to 0. And I left the "1 Tri In_C_plain_hall_small 3" alone. I did try changing that to 0 and I also got a CTD.
Are you sure that's the right way to go about it? Because those tapestries that Player can walk through from all sides and angles don't do that at all.
http://img100.imageshack.us/img100/6066/unled2w.jpg has NiStringExtraData NCO but the children are 2 & 14. :unsure:
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Jonathan Montero
 
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Post » Sat Dec 10, 2011 12:40 pm

Here a french tutorial with pictures => http://www.confrerie-des-traducteurs.fr/forum/viewtopic.php?f=81&p=153589#p153589
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Michelle davies
 
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Post » Sat Dec 10, 2011 10:10 am

Here a french tutorial with pictures => http://www.confrerie-des-traducteurs.fr/forum/viewtopic.php?f=81&p=153589#p153589

I can't view that forum even though I'm registered there. Can you just tell me in a sentence or two what to add or change in NifSkope? That'd be much easier and quicker.
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Kari Depp
 
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Post » Sat Dec 10, 2011 3:50 pm

I translate it for you now ;)
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Hella Beast
 
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Post » Sat Dec 10, 2011 5:57 am

I translate it for you now ;)
Thank you. Administration has my forum access restricted; don't know why. Maybe because I'm new.
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hannaH
 
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Post » Sat Dec 10, 2011 6:42 am

Thank you. Administration has my forum access restricted; don't know why. Maybe because I'm new.

No it's because you need to have a translator's rank or above on this site.
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Nathan Hunter
 
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Post » Sat Dec 10, 2011 6:10 am

-
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Verity Hurding
 
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Post » Sat Dec 10, 2011 4:55 pm

There it is => http://www.mediafire.com/?t2fkkq5y7chhk0v
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Bloomer
 
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Post » Sat Dec 10, 2011 11:56 am

Thank you Papill6n! Except I'm stuck on page 2, 2nd step where it says "Click on the root NiNode's, and in his property, search the ExtraData line. Put the number which correspond to the NiStringExtraData created above."

Does he mean the Extra Data in the Block List and to change None to 1? http://img59.imageshack.us/img59/6206/unledkye.jpg?
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Campbell
 
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Post » Sat Dec 10, 2011 6:48 am

yes change it to 1 ^^
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Facebook me
 
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Post » Sat Dec 10, 2011 3:24 am


Does he mean the Extra Data in the Block List and to change None to 1? http://img59.imageshack.us/img59/6206/unledkye.jpg?



sorry, I was wrong before. Papill6n is right. Change Extra Data to 1.
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Cayal
 
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Post » Sat Dec 10, 2011 7:49 am

I did it! It works great now. Thanks guys for the help.
How do I set it up so that one side has collision but the other side doesn't? I want Player to be able to walk through it from one side but not from the other side.
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brenden casey
 
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Post » Sat Dec 10, 2011 11:17 am

If that's what you needed Tes96 I have a feeling that you could have just rotated the original collision mesh 180 degrees because most ceilings and walls are set up to keep things from getting out but not from getting in.

And also, regarding this discussion. I haven't done much testing with collision, but can't you change the flags on a mesh to set collision detection to none? Though the NCO extra data does seem like a simpler solution overall... just curious though.
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Annick Charron
 
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Post » Sat Dec 10, 2011 7:00 am

It's invisible on the other side if you rotate it 180 degrees. I'll figure out something to do with it. Thanks guys, for all your help.
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CRuzIta LUVz grlz
 
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Post » Sat Dec 10, 2011 10:08 am

Why can't I type a name for this NiStringExtraData that I added to this object? I'm trying to remove all collision. And I want to type "NCO" for the value. But it doesn't do anything when I double click the value box or the name box for NiStringExtraData. What gives?

http://img213.imageshack.us/img213/8469/21121105.jpg

I uploaded it to zshare in case anybody wants to take a look at it. Thanks.
http://www.zshare.net/download/96534114ae5d87da/
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Catherine N
 
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Post » Sat Dec 10, 2011 3:40 am

https://photos-1.dropbox.com/i/o/WHFxr5VP236djlNpGoDqum7HqSqOkIqcsU2N8Wj2knQ/43101765/1322222400/2fdba9d/Capture.JPG

http://dl.dropbox.com/u/43101765/TES_in_c_wall_plain_bnc.nif
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Haley Merkley
 
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Post » Sat Dec 10, 2011 5:58 am

Tes96 : There's a trap in NifSkope. There are two NiStringExtraData in the menu, the second one is buggy and you cannot set a string value to it. Use the first only.
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Laura Samson
 
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Post » Sat Dec 10, 2011 4:53 pm

Tes96 : There's a trap in NifSkope. There are two NiStringExtraData in the menu, the second one is buggy and you cannot set a string value to it. Use the first only.
I'll be damned! What kind of a team of engineers would design a computer model with two of the same thing with one being buggy and the other not? Thanks for telling me that.
And thank you, Chainy, for doing it for me. :)
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N3T4
 
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