MGEXE + FPSopt problem

Post » Sat Dec 10, 2011 1:51 pm

i always have a problem with popping objects and land mesh errors at the vanilla viewdistance when i try to use FPS optimizer 1.96 together with MGEXE (i think it was the same on regular MGE).

http://www.youtube.com/watch?v=ewW5FOkb9rM

i was thinking that i saw this problem somewhere on the internet but couldnt find it anymore, so i would be glad if anyone here can help me.
the only feature from FPSopt that i want to use is the "dont interrupt music" thing, is it possible to disable all the other features?

thx!
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kyle pinchen
 
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Post » Sat Dec 10, 2011 3:49 am

I believe MGE XE makes FPS optimizer obsolete.
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*Chloe*
 
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Post » Sat Dec 10, 2011 9:04 am

Make sure your graphics options view distance is at maximum and check FPSOpt isn't affecting it.
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Cheville Thompson
 
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Post » Sat Dec 10, 2011 4:10 pm

ok i got it working now.
it was not possible with the FPSopt gui, i had to change all viewdistance settings in the ini to 0.

sorry for the unessessary thread :facepalm:
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Honey Suckle
 
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