Now, down to the nitty gritty. My game has been rendered virtually unplayable on account of the fact that a startscript added by Magicka Based Skill Advancement, which starts up with the creation of a new game, is tampering with the scripts added by, assumedly, chargen delay2. In effect, this renders the scripts added by chargen revamped delay2 - which adds a slight delay in between the chargen menus added/modified by chargen revamped 1.4 - completely useless. That is, although the mod chargen revamped delay2 IS in fact present, the menus added by chargen revamped 1.4 all appear at once, which in turn entraps me in the chargen "room of no return" added by chargen revamped 1.4.
Furthermore, upon attempting to simply deactivate/remove the problem mod, which seems to be Magicka Based Skill Advancement, the game simply crashes when a "new game" is initiated.
To me, the simplest solution seems like it would be to somehow transfer the startscripts added by Magicka Based Skill Advancement onto a tangible in-game item, removing them from the chargen process all together.
The problem lies therein; I have no clue which scripts are added by Magicka Based Skill Advancement, how to go about finding them, how to re-attach them to an in-game item, how to remove them from the chargen process, or if this is even a feasible solution to the problem I am experiencing.
Please post your ideas, comments, or other possible solutions.
I appreciate all your comments and consideration. Good day.