hey mez great to see new release
sorry to say found these when i opened up the master release in FO3edit to look at compatibility with my other mods
when trying to create a merged patch it got stopped with a couple of errors from FWE they seem to be with:
crsupermutant3miniguna as well as b - the MMM patch
clover in the broken steel patch
mq01bosgnnbattle - mmm patch
chineseghoul01atemplate - mmm patch
enclavescientishaaftemplate - mmm patch
also, when i clicked on the weapons entry this popped up: (im pretty sure this is just an error with the entry and not with fo3edit, which is why i posted it here)
Error: record WEAP contains unexpected (or out of order) subrecord EITMError: record WEAP contains unexpected (or out of order) subrecord ETYPError: record WEAP contains unexpected (or out of order) subrecord YNAMError: record WEAP contains unexpected (or out of order) subrecord ZNAMError: record WEAP contains unexpected (or out of order) subrecord INAMError: record WEAP contains unexpected (or out of order) subrecord WNAMError: record WEAP contains unexpected (or out of order) subrecord NAM9Error: record WEAP contains unexpected (or out of order) subrecord NAM8Error: record WEAP contains unexpected (or out of order) subrecord DATAError: record WEAP contains unexpected (or out of order) subrecord DNAMError: record WEAP contains unexpected (or out of order) subrecord CRDTError: record WEAP contains unexpected (or out of order) subrecord VNAMErrors were found in: WeapGrenadePulse "Pulse Grenade" [WEAP:00004331]Contained subrecords: EDID OBND FULL MODL MODT MODS ICON DEST DSTD DSTF EITM ETYP YNAM ZNAM INAM WNAM NAM9 NAM8 DATA DNAM CRDT VNAM
Also i am currently struggling to find the best way to get FWE and the Unofficial patch to work together for a number of reasons. This may perhaps be better posted in FO3Edit as well, but we shall see.
As a new esm format FWE now loads before the UFP, this is fine for when your mod makes deliberate changes, however there are instances where FWE undos the changes from UFP.
At the moment the merged patch feature of FO3Edit only seems to apply one of the fixes from the UFP to FWE, which is the repair list of the nail board i think, by removing one of the entries.
I believe that with the next release of the UFP it also will be an esm, however that then leaves the problem of FWE again reverting the changes made in the patch. Assuming you load the UFP before FWE.
So i am left wondering what is the best way to go about this, as obviously i would like the best of both worlds as im sure most others will.
Would it be best to make changes to FWE to include the applicable ones from the UFP or would it be possible for the merge patch feature of FO3edit to sort this?