Differences for Oblivion

Post » Sat Dec 10, 2011 9:53 am

Haven't gotten the game yet. looking forward to it, though, I was just wondering, what, if any, are the major differences between this and Oblivion. I really liked Oblivi0n, but it had a few minor quirks that kinda bugged me a little bit, like the creepy NPC models, the re-use over and over of the same voice actors, the fairly "lumpy" nature of the terrain, and althought I understood the reason behind the level scaling of enemies, I thought it could have been handled a little better. Admittedly, these are all minor nit-picks on my part, but I was just curious how Skyrim dealt with these and other things frorm Oblivion if they did indeed bother to alter them in some fashion. (or not, as the caase may be.).
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Ebou Suso
 
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Post » Sat Dec 10, 2011 6:01 pm

NPC models are much better.

Voice actings still re-use over and over again.

Terrain is still "lumpy" when it's far away, but not so obvious anymore with these fog around.

Enemy scaling is much better. More like Fallout 3's scaling system.
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Siidney
 
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Post » Sat Dec 10, 2011 6:31 pm

Major-differences? Well, lets see...

Everything. :D
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Joe Bonney
 
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Post » Sat Dec 10, 2011 10:21 am

For me, even modded, Oblivion held my attention for around 5 hours. Skyrim has got me for 95 hours. I've tried Morrowind as well..they really did something right with this game.

There's some repetition but overall, even with the 'dumbing down' of spell creation etc. this game is well worth the cost. Plus, more to come with mods and DLC.
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Sun of Sammy
 
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