[RELz] Dungeon Crawler

Post » Sat Dec 10, 2011 5:26 am

==============================================
MOD NAME---> Dungeon Crawler
VERSION----> 1.0
CREATED BY-> Shaddow
==============================================

INDEX:

-> Requirements
-> About this mod
-> Installation
-> Files and their Proper Directories
-> Playing this plugin
-> Known Bugs & Issues
-> Version History
-> Incompatibilities & Save game warnings
-> Credits & Usage


==============================================
REQUIREMENTS:
==============================================
REQUIRES Bloodmoon? -> No.
REQUIRES Tribunal? -> No.
Mods Needed to run this plugin? None.


==============================================
ABOUT THIS MOD:
===============================================
Thank you for downloading Dungeon Crawler!

This mod adds an Orc dungeon crawler in front of Addamasartus cave's entrance, he has just arrived in Vvardenfell and wants to clear the cave of bandits but is a tad scared due to a noise he heard coming from inside and wants you to come with him. Help him or not, you decide.

Have fun playing the mod and please leave a comment and rate! Thank you!

Note: This is a temporary companion, he will not leave the cave with you and he will leave your side after you have cleared Addamasartus of bandits. Also, this plugin is unneeded if you have already cleared the Addamasartus cave of bandits.

This mod has been cleaned with TESAME.

===============================================
INSTALLATION:
===============================================
Extract all .esp and .txt files to the Data Files directory.


===============================================
FILES USED AND THEIR PROPER DIRECTORIES:
===============================================

~~~~~~~~~~~README FILE~~~~~~~~~~~~~~
\Data Files\Dungeon Crawler ReadMe.txt


~~~~~~~~~ESP & ESM FILES~~~~~~~~~~~~
\Data Files\Dungeon Crawler V1.0.esp


===============================================
PLAYING THIS PLUGIN:
===============================================

To play this plugin simply check the box titled Dungeon Crawler V1.0 in your Date Files window.

===============================================
KNOWN ISSUES OR BUGS:
===============================================
None.

===============================================
VERSION HISTORY
===============================================
Version 1.0: Release.

===============================================
INCOMPATIBILITIES & SAVED GAME WARNINGS:
===============================================
Always make sure that you backup your existing savegame before use.


===============================================
CREDITS & USAGE:
===============================================

You may use any of the resources I provided in this mod, but please contact me first by email for permission.

All credit for creating this mod and it's recourses (such as the script(s) ) goes to Shaddow.

Thank you to:

GlassBoy for the ReadMe template!

TESAME Crew for making such a brilliant and user intuitive tool!

===============================================
Contact:
===============================================

EMAIL: tiiguar@Gmail.com


Please comment and rate!

Planet Elder Scrolls: Uploading.

Great House Fliggerty: http://download.fliggerty.com/download-24-590
Planet Elder Scrolls: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9375

Alternative thread: http://www.fliggerty.com/phpBB3/viewtopic.php?f=22&t=4738
User avatar
Soku Nyorah
 
Posts: 3413
Joined: Tue Oct 17, 2006 1:25 pm

Post » Sat Dec 10, 2011 12:04 pm

So this is basically a tutorial NPC who helps you fight the bandits in the first cave? Good idea, it can sometimes be difficult for a new player to clear that one. I like it.
User avatar
Lady Shocka
 
Posts: 3452
Joined: Mon Aug 21, 2006 10:59 pm

Post » Sat Dec 10, 2011 7:55 am

So this is basically a tutorial NPC who helps you fight the bandits in the first cave? Good idea, it can sometimes be difficult for a new player to clear that one. I like it.


Exactly! Thank you very much for the feedback. The Orc is fully dialogued and you get journal entries accordingly.
User avatar
MARLON JOHNSON
 
Posts: 3377
Joined: Sun May 20, 2007 7:12 pm

Post » Sat Dec 10, 2011 12:34 pm

I hadn't seen a mod of this type in quite a while. Thank you for making it; it's stuff like this that keeps Morrowind alive.:-)
User avatar
Jade Muggeridge
 
Posts: 3439
Joined: Mon Nov 20, 2006 6:51 pm

Post » Sat Dec 10, 2011 7:54 am

I hadn't seen a mod of this type in quite a while. Thank you for making it; it's stuff like this that keeps Morrowind alive.:-)


Thank you very much! It makes it worth modding just to read comments like this. Thank you! If you decide to use it please let me know what you think!
User avatar
MatthewJontully
 
Posts: 3517
Joined: Thu Mar 08, 2007 9:33 am

Post » Sat Dec 10, 2011 7:55 am

Sorry for the double post.

The mod is now uploaded onto Planet Elder Scrolls! Download link added to the OP and here is another:

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9375
User avatar
Brandon Bernardi
 
Posts: 3481
Joined: Tue Sep 25, 2007 9:06 am

Post » Sat Dec 10, 2011 2:49 pm

Nice! Thank you. :thumbsup:

It would be a great start to a companion mod; just sayin'.
User avatar
Crystal Clear
 
Posts: 3552
Joined: Wed Aug 09, 2006 4:42 am

Post » Sat Dec 10, 2011 8:30 pm

I may or may not expand on it at a later point (probably not) but currently I am working on a different companion mod titled Tii'Guar. Though... I also have another side project, information on that will be released at a later time though. I have to make sure it is possible first.

EDIT~~~

Thank you for the feedback! Always awesome to see such a high ranking member give good feedback! Thank you!
User avatar
Ashley Hill
 
Posts: 3516
Joined: Tue Jul 04, 2006 5:27 am

Post » Sat Dec 10, 2011 12:04 pm

Mini bump. :P
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Bryanna Vacchiano
 
Posts: 3425
Joined: Wed Jan 31, 2007 9:54 pm


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