Can't believe people is complaining about leveling

Post » Sat Dec 10, 2011 11:08 am

This is by far the best leveling system I've seen in several games, it's fluid, fun and makes total sense.

All the people that I see complaining about it is because they try to exploit the system, and it makes sense that they get punished for that.


Does it make any sense to you that starting from just basic knowledge of how to make a hide armor, you can suddenly just learn how to make an almighty dragon armor in just 24 hours?

Common. The system lets you do that for freedom and to not interfere with your overall gameplay, but from a rpg point of view it obviously does not make sense.



Stop crying like little babies after one week of release and go enjoy this awesome game already.
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Brittany Abner
 
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Post » Sat Dec 10, 2011 6:01 pm

Leveling while using ability's is totally fine and enjoyable

However, when i decide to spend some time in town, crafting some stuff for upgrades and for selling, i do feel it lvles up to fast

i mean, you get to much XP in comparison to ability use

is it exploiting? no not really since i dont powerlevel, but when you craft lets say 5 pieces it shouldnt give you levels for that

a 20-30% XP nerf in terms of crafting would be wonderfull
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Alexander Lee
 
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Post » Sat Dec 10, 2011 7:57 am

Some variance in exp for different items would be nice... so making iron daggers and leather bracers is not the most practical way to reach 100 smithing.
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Jordan Fletcher
 
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Post » Sat Dec 10, 2011 8:41 am

I think many of us will wonder where you're coming from. Complaining about leveling = wanting to exploit the system? That just doesn't make sense. That's almost like saying "It's unfair that one little league team loses and the other wins; it will give the losers a complex - so everybody wins!" That's what svcks about leveling: everybody in the game increases as you do, which is totally unrealistic. Running it that way, then why even level up at all? All this leveling defeats the purpose of improving a character. That's not exploitation, it's common sense.
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Nathan Maughan
 
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Post » Sat Dec 10, 2011 7:38 am

They need to slow down levels as I love the smithing, crafting aspect but I level like mad when I create an armour and weapon set for myself and my companion.
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Dagan Wilkin
 
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Post » Sat Dec 10, 2011 5:50 pm

imo smithing crappy items should give you less and less xp as you level up

i don't understand why repeatably creating, say, leather bracers doesn't have diminishing returns - ie the more you create the less it helps you. I believe the incentive should be to gather the materials for the more intricate items

anyone agree?
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Reven Lord
 
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Post » Sat Dec 10, 2011 6:56 am

imo smithing crappy items should give you less and less xp as you level up

i don't understand why repeatably creating, say, leather bracers doesn't have diminishing returns - ie the more you create the less it helps you. I believe the incentive should be to gather the materials for the more intricate items

anyone agree?


^this

it seems they overlooked this to a great extend, its bound to give exploits even for people who have no intent for exploiting, the first time you smith/craft an item it should give the full XP regardless
But once you continue to craft said item it should diminish XP
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The Time Car
 
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Post » Sat Dec 10, 2011 5:42 pm

imo smithing crappy items should give you less and less xp as you level up

i don't understand why repeatably creating, say, leather bracers doesn't have diminishing returns - ie the more you create the less it helps you. I believe the incentive should be to gather the materials for the more intricate items

anyone agree?


This is the way they should have done it.
But maybe it would have been to hard to implement?
Does it work like this in alchemy or enchanting?
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noa zarfati
 
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Post » Sat Dec 10, 2011 7:29 am

This is the way they should have done it.
But maybe it would have been to hard to implement?
Does it work like this in alchemy or enchanting?


yes it does, the entire Crafting mechanic is broken, they need to implement diminishing returns, althou Alchemy does seem to be slower ( i could be wrong)
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Steven Nicholson
 
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Post » Sat Dec 10, 2011 6:32 am

Shouldn't complain about leveling, huh?

I have not met ONE enemy I couldn't defeat easily. I'm level 22 and i've been wearing bought gear as a mage the entire time, until getting a dragon mask that fitted me right before finishing the main quest a few hours ago. 50 hours and i've found one unique useable item.

All the dungeons i've conquered. They haven't been challenging or rewarding in the slightest. Now tell me, isn't that a reason to complain about the leveling?
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Mark
 
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Post » Sat Dec 10, 2011 7:53 pm

yes it does, the entire Crafting mechanic is broken, they need to implement diminishing returns, althou Alchemy does seem to be slower ( i could be wrong)


I think alchemy is fine.
Takes a while to level up even with crap tons of ingredients.
Much harder then getting an iron ingot.
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Jonny
 
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Post » Sat Dec 10, 2011 6:12 pm

I like the scaling, I always hated my character being defined by some arbitrary level anyway. But I know a lot of people like the oldschool RPG stuff so I can understand where the negativity comes from, I just disagree with it.

And yeh, Smithing is broken if you choose to exploit it just like you can exploit the AI or pathing or using the console to cheat.

If youre finding it too easy, then turn up the difficulty? Its what its there for.
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saharen beauty
 
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Post » Sat Dec 10, 2011 5:17 pm

And yeh, Smithing is broken if you choose to exploit it just like you can exploit the AI or pathing or using the console to cheat.

If youre finding it too easy, then turn up the difficulty? Its what its there for.


the scaling in the overall scheme is pretty good

But the problem lies with no diminishing returns on crafted goods, even if you have no intent for exploiting your still doing it

For example, i just got back from some Bandit/Cave pillaging, with me i got some ores, melted them, and i noticed i could use a couple of upgrades+ i could use some Coin, so i decide to make said goods for upgrades, + some 4 or 5 items to sell

i gained 3 levels just doing that .... lvles i did not want i might add, and without the intent to "exploit" the system
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darnell waddington
 
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Post » Sat Dec 10, 2011 11:58 am

I like the scaling, I always hated my character being defined by some arbitrary level anyway. But I know a lot of people like the oldschool RPG stuff so I can understand where the negativity comes from, I just disagree with it.

And yeh, Smithing is broken if you choose to exploit it just like you can exploit the AI or pathing or using the console to cheat.

If youre finding it too easy, then turn up the difficulty? Its what its there for.


I agree and disagree.
It is the players choice to exploit.
Although balance is always good when you can have it.

I've switched between Novice, Apprentice, and Adept difficulty on my pure mage because of the non-scaling destruction.

I shouldn't have to change difficultys, but I can and it works.
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Arnold Wet
 
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Post » Sat Dec 10, 2011 10:07 pm

Yes the leveling is awful.. so easy. Do a few spells .. level, sneak level.. NO LIE here I got to lvl 9 before I even got out of the 1st cave with the gold claw. Then hitting most things were to easy. I had to go back and make sure I didnt sneak to much, heal to much and so forth. Thank God for the mods that slow leveling down.
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Alex Blacke
 
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Post » Sat Dec 10, 2011 4:11 pm

Crafting just needs a flat out 50-70% nerf in terms of exp given, that or as you progress higher, iron daggers and such start to give NO exp at all.
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Genevieve
 
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Post » Sat Dec 10, 2011 2:20 pm

Iron dagger = Daedric cuirass and greaves in terms of craftsmanship apparantly, not bothered by this though, less grinding for me.

I dislike the inconsitancy among human enemies, like how a bandit chief is about 10x as powerful as his lesser brethen. Sure, he's the badass, but on expert it's kinda stupid how big the gap is.
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Samantha Mitchell
 
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Post » Sat Dec 10, 2011 7:32 am

Leveling while using ability's is totally fine and enjoyable

However, when i decide to spend some time in town, crafting some stuff for upgrades and for selling, i do feel it lvles up to fast

i mean, you get to much XP in comparison to ability use

is it exploiting? no not really since i dont powerlevel, but when you craft lets say 5 pieces it shouldnt give you levels for that

a 20-30% XP nerf in terms of crafting would be wonderfull


Really? I think Smithing lvls up slow.
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Jessica Lloyd
 
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Post » Sat Dec 10, 2011 7:05 pm

People fear what they don't understand.

Look at "Oblivion".

There was uproar over level scaling yet not that many people really knew how it worked.

They were worried about encountering a level 50 rat with Daedric Fur.

This is something new and that's what puts people off more than anything else.

By the time you were finished with "Morrowind" you knew the game so well that "Oblivion" seemed an alien world and many people were upset that it wasn't what they were used to.

Same with "Skyrim". People have now played so much "Morrowind" and "Oblivion" that they have expectations set in stone for how "Skyrim" and developer deviation from pre-conceived expectation is labelled as an error on the part of the game's creators.

You can't knock people for having personal preference though.

Hopefully MODs can help change their games into the fantasy they wanted to enjoy.

Azrael
The Nord with the Sword
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phillip crookes
 
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Post » Sat Dec 10, 2011 1:13 pm

Some variance in exp for different items would be nice... so making iron daggers and leather bracers is not the most practical way to reach 100 smithing.


thats exactly what needs to be done
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Kaylee Campbell
 
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Post » Sat Dec 10, 2011 9:01 am

The only people complaining are the ones who think they are smart standing in a town boosting non-combat skills to 100 without doing anything else, then wondering why their level 20 combat skills arn't doing anything against those level 25-30 enemies.

Some guy made a thread not too long ago about how he boosted Smithing and other skills up high and then found out he basically ruined his save game.
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Chrissie Pillinger
 
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Post » Sat Dec 10, 2011 2:59 pm

The only people complaining are the ones who think they are smart standing in a town boosting non-combat skills to 100 without doing anything else, then wondering why their level 20 combat skills arn't doing anything against those level 25-30 enemies.

Some guy made a thread not too long ago about how he boosted Smithing and other skills up high and then found out he basically ruined his save game.



We aren't complaining at how it ruins the combat or leveling, we're complaining at how stupidly easy it is to level Smithing, as you level, things that require lower skill to make should eventually stop giving you progress towards the next skill level, but they don't.

As it is, you can make an iron dagger constantly from 1 to 100, and it shouldn't be that way.
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Marquis T
 
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